Common Raven
Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
Quad and Tris Geometry
Both models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the ROOT bone
I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop
The feet and legs are controlled by LT-Foot and RT-Foot respectively. (Lightwave)
The feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (Max)
There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.
There are 19 Morph targets. (Lightwave)
There are 18 Morph targets. (Max)
The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the CROW mesh and go to Object => Properties => Deform (Lightwave)
located when you select the CROW mesh and go to Modify => Morpher (Max)
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 1 Morph position, to spread the wing tips and 4-5 morph positions to manipulate the wing
WingTipSpread-1, WingTipSpread-2, WingFold-2, WingFold-3 (Lightwave)
WingTipSpread-1, WingTipSpread-2, WingFold-1, WingFold-2, WingFold-3 (Max)
The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.
LIGHTWAVE:
Real Geometry:
26,709 verticies
17,072 polygons
Subdivided Geometry:
301,290 verticies
261,488 polygons
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MAX:
Real Geometry:
30105 verticies
23243 polygons
Subdivided Geometry:
105578 verticies
169404 polygons
the maps are RGB or greyscale, 200dpi, 2666px X 2666px
Additional Youtube previews:
Anim Grey LO
https://youtu.be/0IybKDLYk4A
Raven Anim Color
https://youtu.be/9K3qQdVFu20
Raven Anim Grey HI
https://youtu.be/QdAmDIUOZY0
TT Raven COLOR HI
https://youtu.be/g1TIXZKgxco
TT Raven Grey HI
https://youtu.be/plA4BSlrcq8
TT Raven Grey LO
https://youtu.be/MY1dNJfhMBM