Introduction
This is a high-quality cattle egret character with a model, textures, feather cards, rigging, and four lifelike animations. The model features accurate muscle structures; both the body and feather textures are created in 4K resolution. To enhance realism, the decorative feathers on the back are simulated with hair dynamics according to the animation. The rigging is highly detailed, allowing for flexible control over body movement. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, legs, third eyelids, pupils, eyeballs, tongue and feathers.
Polygons
Body: vertices: 7,066; polygons: 7,032
Legs: vertices: 36,050; polygons: 36,072
Third eyelids: vertices: 514; polygons: 512
Pupils: vertices: 258; polygons: 240
Eyeballs: vertices: 964; polygons: 1,024
Tongue: vertices: 169; polygons: 160
Feathers: vertices: 89,279; polygons: 61,848
Total: vertices: 134,300; polygons: 106,888
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JC0O4X00_CattleEgret_Body_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_Body_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_Body_Specular.png, 4096* 4096
JC0O4X00_CattleEgret_Body_SubsurfaceAmount.png, 4096* 4096
JC0O4X00_CattleEgret_CovertsDS_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_CovertsDS_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_CovertsMAV_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_CovertsMAV_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_Eye_BaseColor.png, 2048* 2048
JC0O4X00_CattleEgret_Eyeball_BaseColor.png, 1024* 1024
JC0O4X00_CattleEgret_Eyeball_Mask.png, 2048* 2048
JC0O4X00_CattleEgret_Feather01_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_Feather01_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_Hair_Feather_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_Hair_Feather_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_Hair_Feather02_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_Hair_Feather02_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_Rectrices_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_Rectrices_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_RemigesPR_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_RemigesPR_Normal.png, 4096* 4096
JC0O4X00_CattleEgret_RemigesSE_BaseColor.png, 4096* 4096
JC0O4X00_CattleEgret_RemigesSE_Normal.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire model, with 12 customized attributes:
FeatherDynamics_Amplitude: Enables feather swing.
FeatherDynamics_LeftAndRight: Controls the left and right amplitude of feather movement.
FeatherDynamics_UpAndDown: Controls the up and down amplitude of feather movement.
Head_follow_location: Controls whether the head follows location.
Head_follow_rotation: Controls whether the head follows rotation.
Leg_IKFK_L: Switches between IK and FK for the left leg.
Leg_IKFK_R: Switches between IK and FK for the right leg.
Leg_stretch_L: Controls IK stretching for the left leg.
Leg_stretch_R: Controls IK stretching for the right leg.
Neck_IKFK: Switches between IK and FK for the neck.
Neck_follow_rotation: Controls whether the neck follows rotation.
Tail_follow_rotation: Controls whether the tail follows rotation.
CTR_gravity_body_a: Controls the rear center of gravity of the body.
CTR_gravity_body_b: Controls the front center of gravity of the body.
CTR_roll_neck: Controls the neck.
CTR_head: Controls the head.
CTR_chin_b: Controls mouth opening.
CTR_NictitatingMembrane.L, CTR_NictitatingMembrane.R: Control the opening and closing of the third eyelids.
CTR_blink.L, CTR_blink.R: Control the blinking of the eyes.
CTR_WingFold_Shrinkwrap: Enables wing shrinkwrap.
CTR_WingFold_Shape: Enables surface deformation.
CTR_WingFold.L, CTR_WingFold.R: Control the folding and unfolding of the wings, enabling quick and efficient wing retraction to improve efficiency.
CTR_TailWingFold: Controls the tail feathers' folding and unfolding.
CTR_hair_Head: Controls the expansion of head feathers.
CTR_hair_Chest: Controls the expansion of chest feathers.
Additionally, the body includes more controllers to facilitate the creation of detailed animations. And much more.
Animations
Loopable flying animation at 30 fps, frame range 0-11
Unlooped landing animation at 30 fps, frame range 0-150
Unlooped watching animation at 30 fps, frame range 0-150
Unlooped take-off animation at 30 fps, frame range 0-157
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.