Hello. This is a Cessna airplane with modeled interior. The plane is made up of several parts each with its own texture set. There are also FBX files with merged versions with and without collisions.
The max scene file is setup with Vray render and using regular and UDIM tiled textures at 8K. There are Unreal Engine Uasset files setup with materials and textures and a blueprint that combines all the parts. The assets were made in Unreal Engine 5.0.3 version. I dont think the Uassets could be compatible with UE4 but i included the FBX files and textures for UE.
The FBX files have custom UCX collisions setup. The texture for UE are provided at 2K, 4K and 8K versions. I also included mask textures for the colored parts of the plane, in case you want to adjust the color.
The textures are named to UDIM style, except for Unreal engine, I added UV in front of UDIM number, if you are using virtual texturing you could set it up to read UDIM textures by changing the _UV with a dot.
Exterior only polycount : Polys16 814 Verts 16 192Interior only polycount: Polys 25 459 Verts 26 505
Note: The plane is modeled after photographs from the internet, and so it might not be 100% accurate, especially the interior.
Updated: Included is also a PBR 8K version of textures with separated metallic occlusion roughness textures for convinience.