This is a new variant of our previous aircraft model, featuring updated details and improvements while maintaining high-quality standards. The model is properly UV-mapped and includes various texture maps: base_color, metallic, roughness, normal_map, opacity, and emissive. It follows a PBR metallness-roughness (alpha-blended) workflow, making it easy to import into any game engine or 3D software.
What's New in This Variant?
The model is primarily created in Blender and rendered using the Cycles engine. It includes both exterior and cockpit, with rigged flaps and propellers for easy animation.
This flexible model is optimized for best performance, striking a balance between detail and efficiency. It is mostly quad-based, with a few tris and minimal n-gons.
Material Breakdown: