djancoek
nice
Preview images rendered with Blender Cycles Renderer.
Features
** Textures **
PBR Metallic Roughness
-- Base Color (8 bits)
-- Metallic (8 bits)
-- Roughness (8 bits)
-- Normal OpenGL (16 bits)
-- Normal DirectX (16 bits)
-- Ambient Occlusion (8 bits)
-- Emission (8 bits)
Unity (For built-in render pipeline and URP)
-- Albedo Transparency (8 bits)
-- MetallicSmoothness (8 bits)
-- Normal OpenGL (8 bits + dithering)
-- Ambient Occlusion (8 bits)
-- Emission (8 bits)
Unity HDRP
-- Base Map (8 bits)
-- Mask Map (8 bits)
-- Normal OpenGL (8 bits + dithering)
-- Emission (8 bits)
Unreal Engine-- Base Color (8 bits)
-- ARM(Ambient Occlusion(R), Roughness(G), Metallic(B)) Map (8 bits)
-- Normal DirectX (8 bits + dithering)
-- Emission (8 bits)