Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. Perfect for military simulations, flight-based games, and cinematic animations, the ShadowHawk 44 is designed with a matte charcoal coating, angular fuselage, and hidden weapon bays for a realistic stealth appearance. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UV. All textures are 4096x4096 in size. If you like the model, please give a like and leave a comment.