The Mitsubishi A6M Zero ("A" for fighter, 6th model, "M" for Mitsubishi) was a lightweight, carrier-based fighter aircraft employed by the Imperial Japanese Navy Air Service from 1940 to 1945. Its history mirrored the fortunes of Imperial Japan in World War II. At the time it was introduced, the Mitsubishi A6M was the best carrier-based fighter plane in the world and was greatly feared by Allied pilots. By 1942, thanks to the evolution of new tactics and techniques, Allied pilots were able to engage the Zero on more equal terms. By 1943, American and British manufacturers were producing fighters with greater firepower, armor, and speed and approaching the Zero's maneuverability. By 1944, the Mitsubishi A6M was outdated but remained in production. In shifting priorities during the final years of the War in the Pacific, the Zero was utilized in kamikaze operations.
A combination of excellent maneuverability and very long range made it one of the finest fighters of its era. In early combat operations, the Zero gained a legendary reputation, outclassing its contemporaries. Later, design weaknesses and the increasing scarcity of more powerful aircraft engines meant that the Zero became less effective against newer fighters.
Product Features (obj version): - obj/ mtl files, with 35,770 polygons. - Includes "group" information, which your software should interpret as separate parts and allow you to move the wing flaps, landing gear, propeller, wheels, and more. - Groups are named logically (Canopy, Rudder, Propellor), which makes it easy to animate. - Includes texture maps and corresponding bump maps. - Materials are named logically with English words: Fuselage, Wings, Glass, etc.
Product Features (3D Studio Max): The product contains four resolutions of the model, the high resolution version being rigged for animation. The model is highly detailed and textured.
This model is a 3DMax model, saved in version 7 as a MAX file, and requires 3DMax. It does not include any other formats to allow it to be opened in any other software. The model is rigged where appropriate, and mapped and textured.