Detailed model of a General Dynamics F-111 Aardvark aircraft.
Geometry and Rigging
The model consists of a total of 92 separate meshes (with an additional 38 empties for rigging purposes) with a total of 195,083 vertices and 188,058 faces including the weapons loadout (consisting of an AGM-69 missile, an AGM-130 missile, an AIM-9 missile, six BLU-107 bombs, a GBU-15 bomb, a GBU-27 bomb, and a mk84 general purpose bomb).
The model comes with fully rigged landing gear, bomb bay doors, and wing position, each with a single control to operate them. The cockpit hatches and flight control surfaces - consisting of rudder, stabilizers, leading edge flaps, inboard flaps, midspan flaps, and outboard flaps - are also easily animated, the crew escape pod is also a separate object.
Note: The rigged controls are only available in the native Blender format.
Materials and Textures
The model is provided with four PBR materials - the main fuselage, landing gear, cockpit interior, and loadout - fully unwrapped with non-overlapping UVs.
Each material comes with five texture maps: base colour, metallic, roughness, normal, and ambient occlusion. All maps are 4k except the fuselage colour and normal maps which are 8k.
The materials were designed and created in Blender using Cycles, but should work in any renderer that supports the PBR metallic workflow.
Note: Textures should connect properly when using the exported .fbx, .glb, and .obj versions but are logically named so they should be easy to reconnect if necessary.