Fokker D2, with full visible interior for Unreal Engine 4 made in high detail for game use. Features highly detailed instruments and a Spandau LMG08 machine gun Unreal migrated content and 3dsMax archived file with physical materials ready.
Aim for this project was detail and quality so it has a lot of parts, and materials. However it is aimed for game use so the geometry is optimized, unique painted textures only for most important parts and used various masks, tiling textures and decals on other parts to have a high texel density without having tons of unique painted texture sets. Furthermore plane is split into different meshes for easy culling setup.
Two paint schemes: With Rooster eyes and without. Change by replacing Gear and Parts material with GearNoEyes and PartsNoEyes respectively. Please note this model was made primarily for Unreal. Arnold does not support decals, so the decals in the 3ds max file are not setup. However UV mapped decal meshes and the textures are included. The Camouflage paint pattern is made using a tiling mask. You can randomize the paint color and the pattern between different units. In Unreal pattern adjustment is done by editing “X offset” and Y offset” in the “M_FokkerBody” material.
Historically Fokker D2 was not a successful aircraft, hence, not many were build or survived. Therefore, information on it is scares. I believe I made it as accurate as possible using what was available on the internet for free, but there may be inaccuracies if you are after a 100% historically correct model.
Purchase also includes a pilot model with World war one period clothing. Note the pilot model is meant for plane exterior shots, therefore the pilot model lacks hand and leg clothing. Pilot vertex count no included in technical details.
Previews rendered in Unreal 4 and Arnold.
4K texture sets. Ambient Occlussion, Roughness and Metallic are packed to one texture. No collision or lightmaps.
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