UPDATE: A BAKED/OPTIMIZED MODEL HAS BEEN ADDED: F16C_RIG
A high fidelity model of the F-16C Viper, manufactured for the US Air Force and export by General Dynamics.
NATIVE SOFTWARE: Blender 3.3, Cycles Render Engine. BAKED MODEL: BLENDER 4.1, CYCLES RENDERER.
TEXTURE/MATERIALS: 4K .png USAF Camo, 4K .png Blizzard Aggressor Camo, 4K .png USAF Decal Sheet, 3x 4K .png Blizzard Agressor Decal Sheet, 2K .png generic grunge texture, 8K .png instrument panel texture. BAKED MODEL: 4K FUSELAGE TEXTURE, 4K LANDING GEAR TEXTURE, 4K COCKPIT TEXTURE, 4K NOZZLE TEXTURE, 4K EJECTION SEAT TEXTURE
RIGGING: Landing Gear Position Controller to controls landing gear deployment. Floor constraint applied to Nose Gear Shock bone, Aft Landing Gear Target.r bone, Aft Landing Gear Target.l bone, found in F-16 Armature, underPassive Controllercollection. Autoset to targetGroundobject. Control Surfacesobject controls roll (rotate X-Axis), pitch (rotate Y-Axis), and yaw (rotate Z-Axis). Airbrake Controlleropens/closes airbrakes. Flaps Controllerrotates flaperons. Nozzle Controlleradjusts nozzle/throttle and adds emission and afterburner. Canopy Controller" opens/closes canopy
THE MODEL: A very high-detail, accurate model of an F-16C Viper. Fuselage+control surfaces are SubD ready. Advanced Materials, not optimized for speedy rendering. Not meant for game engines. Pilot not included. Scene setups not included. Missiles not included. BAKED MODEL: NOT OPTIMIZED GEOMETRY (> 1M VERTS), BUT WORKS FINE.