A high fidelity model of the F-15C Eagle, manufactured for the US Air Force and export by McDonnell Douglas.
NATIVE SOFTWARE: Blender 2.93, Cycles Render Engine
TEXTURE/MATERIALS: 4K .png USAF Camo, 4K .png USAF Decal Sheet, 4K .png oil grunge texture, 2K generic grunge texture, 4K .png cockpit instrument colors
RIGGING:Landing Gear rigged, Use Landing Gear Position Controller to control deployment. Floor object constraint on Nose Gear Suspention Floor, and bone constraint on Aft Gear Shock control shock absorbers on landing gear (Under Minor Controllers Collection, auto-set to Ground object)Control Surfaces Object control ailerons (rotate on X-axis), elevators (Y-axis), and rudders (Z-axis)Canopy Controller Empty controls canopy position (0d to -40d on Y-axis)Intake Controller Empty controls intake rotation (0d to 8d on Y-axis)Flaps Controller Empty controls flap rotation (0d to -50d on Y-axis, -50d clips with fuel tank)Nozzle Controller Empty controls engine output (scale 1.000 to 1.400)When filming night scenes, set Night Lights Switch and Cockpit Light Switch empties to up position.Plug image textures into corresponding nodes in the materials editor.
THE MODEL: A very high-detail, accurate model of an F-15C Eagle. Fuselage panels are SubD ready. Advanced materials, not optimized for speedy rendering. Not meant for game engines. Pilot not included. Scene setup not included. Missiles not inlcuded.