The URL links related to animation rigging are as follows:https://www.bilibili.com/video/BV1nqZzYPEmE/?vd_source=7cc90315ad1d01beb82677e125c39329#reply258262565025
Translation for Posting:
Three Liveries:Solid Color, Air Superiority Gradient Camouflage, Test Flight Block Camouflage1.
Main MAX File:
Wings, landing gear, and other components are linked via controllers for animation in the 3ds Max file (e.g., wing movement control).Universal formats (FBX/OBJ) export without rigging or controller data3.All movable parts’ center of mass and axes have been properly calibrated for rigging and animation adjustments in other software3.Texture Specifications:
8K resolution for the main aircraft body; 4K for landing gear, cockpit, and seats.Substance Painter 2020 source files provided for the above components, including masks and material painting process (not pre-baked textures)3.Missiles in the bomb bay: PL-17 + PL-15 (non-folding wing versions) with pre-rendered PBR textures (no source files)3.Texture Workflows:
PBR Workflow (AO + Metallic + Roughness + Normal)1.PBR Workflow (AO + Diffuse + Specular + Glossiness + Normal)1.V-ray Traditional Workflow (AO + Diffuse + Reflection + Glossiness + IOR + Normal)3.File Formats Provided:
3ds Max 2018/2015 files with rigging, animation test files, and V-Ray 6.0 materials/render settings3.FBX 2018.OBJ (ensure textures are in the same directory as the OBJ/MTL files)3.Substance Painter 2020 project files (separate files for aircraft body, cockpit, seats, landing gear, etc.)3.Critical Notes:
Animation rigging is only available in the 3ds Max master file; universal formats (FBX/OBJ) exclude rigging3.V-Ray 6.0 is used in the 3ds Max files. For other renderers, re-export textures from Substance Painter or adjust settings3.Normal maps follow the DirectX format. For OpenGL, invert the green channel or re-export from Substance Painter3.Universal formats (FBX/OBJ) are exported with V-Ray materials. Reassign texture channels when importing into other software3.