.max format: Rar archive contains two scenes
Renders results may be different from preview images, because I use post-production (contrast, brightness).
In each scene model is provided with turbo smooth modifier on stack on objects that need it.
Landing gear and doors in position open and closed in different layers, you can easily switch it.
.obj format: Textures may have to be added manualy. Rar archive contains two versions of model with simple materials:
.lwo c4d format: Textures have to be added manualy. Rar archive contains model exported without collapsing after mesh smooth. Medium poly mesh which you can see in preview images, good if you need to edit model. Simple materials.
.fbx and .3ds format: Textures may have to be added manualy. Rar archive contains high poly model exported after appllying mesh smooth. Just import, apply materials and render. Simple materials.
-obj,3ds,fbx,c4d,lwo, exported in parts: 1. Main (wings, fuselage etc.) 2. Landing gear up 3. Landing gear down 4. Doors opened 5. Doors Closed
Polycount: without meshsmooth max,obj,lwo, c4d: 330 000 polygons collapsed fbx,3ds,obj: 4 100 000 faces/2 200 000 poly