
BsTen
good
Formats : Cinema 4D R20 - FBX - OBJ - Unity Package
One mesh for the whole body (including pilots) == 1608 poly / 1635 verts
One mesh for the Propeller == 148 poly / 181 verts
3 different texture colors for the body
1 texture color for propeller
low poly ( excellent for games and low poly look animations )
Optimized mesh
Texture maps : Diffuse - Roughness - Metalic - Normal (All texture sizes : 2048 * 2048 )
Hdri used for rendering in not included
UV Unwrapped ( Non Overlapping )
To make the propeller look more interactive when animating the blades and the back of the propeller are stick toghether.
Preview images rendered with Iray in substance painter