The Bell X-1 was a rocket engine–powered aircraft. It was a joint National Advisory Committee for Aeronautics, U.S. Army Air Forces and U.S. Air Force supersonic research project built by Bell Aircraft. Conceived during 1944 and designed and built in 1945, it achieved a speed of nearly 1,000 miles per hour (1,600 km/h) in 1948.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.
Cockpit NOT INCLUDED.
LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, flaps, landing gear).
OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into three parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
FBX - File exported with Blender. Rig, landing gear animation and materials data included
UNREAL ENGINE 5.1 - Basic skeleton set up, pbr materials assigned and landing gear animation ready
UV TEXTURE LIST:
Fuselage: color, metalness, normal, roughness, specular (8K textures)
Wings: color, metalness, normal, roughness, specular (8K textures)
Landing gear: color, metalness, normal, roughness, specular (4K textures)
15 uv texture maps in total
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Bell_X1_fuselage_color.png)
If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.