Re2000 Falco I - Catapult version - Not rigged

Re2000 Falco I - Catapult version - Not rigged Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

The Reggiane Re.2000 Falco I was an Italian all metal, low-wing monoplane used by the Regia Aeronautica (Italian Air Force), Regia Marina (Italian Navy) and the Swedish Air Force during the Second World War.

Commercial use license

Find rigged version here https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/re2000-falco-i-catapult-version

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned. No rig assigned. The aircraft is in flight configuration (landing gear closed)

OBJ and FBX - You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, ao, metalness, normal, roughness, specular (8K textures)

Engine: color, ao, metalness, normal, roughness, specular (4K textures)

Right wing: color, ao, metalness, normal, roughness, specular (8K textures)

Left wing: color, ao, metalness, normal, roughness, specular (8K textures)

Cockpit (empty hull - no instruments, no details): color, ao, metalness, normal, roughness, specular (1K textures)

30 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map, but I suggest you to create a new material for glasses.

Do not use ambient occlusion provided textures if you need to animate the aircraft. Please use an ambient occlusion shader with your 3d software instead.

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

kysylychak
kysylychak2025-03-24 23:56:49 UTC
Nice 3d model!
carlocestra285
carlocestra2852025-03-25 08:47:28 UTC
Thanks!
Item rating
0 0
Re2000 Falco I - Catapult version - Not rigged
$139.00
 
Royalty Free No Ai License 
Re2000 Falco I - Catapult version - Not rigged
$139.00
 
Royalty Free No Ai License 
Response 89% in 5.8h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 3.0 (.blend)33.9 MBVersion: 3.0Renderer: Cycles
Exchange
  • Lightwave 2018 (.lwo, .lw, .lws)5.42 MBVersion: 2018Renderer: Default
  • OBJ (.obj, .mtl)17.1 MB
  • Textures 368 MB
  • PNG (.png)368 MB
  • Autodesk FBX (.fbx)10.9 MB
  • glTF (.gltf, .glb)353 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 155,321
  • Vertices 172,737
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-03-24
  • Model ID#5991734
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