Re2000 Falco I - Catapult version

Re2000 Falco I - Catapult version Low-poly 3D model

Description

The Reggiane Re.2000 Falco I was an Italian all metal, low-wing monoplane used by the Regia Aeronautica (Italian Air Force), Regia Marina (Italian Navy) and the Swedish Air Force during the Second World War.

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller, wheels, etc.).

OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

FBX - file exported with Blender including bones armature, weight maps and materials data. You may need to reassign uv textures depending on your download folder name

UV TEXTURE LIST:

Fuselage: color, ao, metalness, normal, roughness, specular (8K textures)

Engine: color, ao, metalness, normal, roughness, specular (4K textures)

Right wing: color, ao, metalness, normal, roughness, specular (8K textures)

Left wing: color, ao, metalness, normal, roughness, specular (8K textures)

Cockpit (empty hull - no instruments, no details): color, ao, metalness, normal, roughness, specular (1K textures)

30 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map, but I suggest you to create a new material for glasses.

Do not use ambient occlusion provided textures if you need to animate the aircraft. Please use an ambient occlusion shader with your 3d software instead.

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

3dxin
3dxin 2023-06-10 09:14:39 UTC
Amazing.
Item rating
0 0
Re2000 Falco I - Catapult version
$189.00
 
Royalty Free No Ai License 
Re2000 Falco I - Catapult version
$189.00
 
Royalty Free No Ai License 
Response 91% in 5.6h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 3.0.1 (.blend)34 MBVersion: 3.0.1Renderer: Cycles
Exchange
  • OBJ (.obj, .mtl)17.1 MB
  • Textures 368 MB
  • Lightwave 2018 (.lwo, .lw, .lws)5.42 MBVersion: 2018Renderer: Default
  • glTF (.gltf, .glb)309 MB
  • Autodesk FBX (.fbx)11.1 MB

3D Model details

  • Publish date2023-06-08
  • Model ID#4556913
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 155,321
  • Vertices 172,737
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat