BELL X-1 - Rigged

BELL X-1 - Rigged Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

The Bell X-1 was a rocket engine–powered aircraft. It was a joint National Advisory Committee for Aeronautics, U.S. Army Air Forces and U.S. Air Force supersonic research project built by Bell Aircraft. Conceived during 1944 and designed and built in 1945, it achieved a speed of nearly 1,000 miles per hour (1,600 km/h) in 1948.

Commercial use license

Find not rigged version here https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/bell-x-1-not-rigged

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, flaps, landing gear).

OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into three parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

FBX - File exported with Blender. Rig, landing gear animation and materials data included

UNREAL ENGINE 5.1 - Basic skeleton set up, pbr materials assigned and landing gear animation ready

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

Landing gear: color, metalness, normal, roughness, specular (4K textures)

15 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Bell_X1_fuselage_color.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

C
crayon972023-04-27 09:59:16 UTC
Nice
carlocestra285
carlocestra2852023-04-27 10:44:22 UTC
Thanks
Item rating
0 0
BELL X-1 - Rigged
$189.00
 
Royalty Free No Ai License 
BELL X-1 - Rigged
$189.00
 
Royalty Free No Ai License 
Response 89% in 5.8h
3D Modeling
3D Print Modeling
Lighting
Low-poly Modeling
PBR modeling
Rendering
Texturing
UV mapping

3D Model formats

Format limitations
Native
  • Lightwave 2018 (.lwo, .lw, .lws)1.06 MBVersion: 2018Renderer: Default
Exchange
  • OBJ (.obj, .mtl)3.69 MB
  • Textures 113 MB
  • PNG (.png)113 MB
  • UnrealEngine 5.1 (.uasset)105 MB
  • Blender 3.0 (.blend)6.76 MBVersion: 3.0Renderer: Cycles
  • Autodesk FBX (.fbx)2.15 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 37,623
  • Vertices 32,887
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Publish date2020-11-29
  • Model ID#2732452
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