AICHI D3A1 - not rigged

AICHI D3A1 - not rigged Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

The Aichi D3A Type 99 Carrier Bomber (Allied reporting name Val) was a World War II carrier-borne dive bomber. It was the primary dive bomber of the Imperial Japanese Navy (IJN) and was involved in almost all IJN actions, including the attack on Pearl Harbor.

Commercial use license

Find rigged version here https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/aichi-d3a1

Color scheme: IJN Carrier Akagi

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned

OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

FBX - You may need to reassign uv textures depending on your download folder name

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

24 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (aichi_d3a1_fuselage_albedo.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

Item rating
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AICHI D3A1 - not rigged
$129.00
 
Royalty Free No Ai License 
AICHI D3A1 - not rigged
$129.00
 
Royalty Free No Ai License 
Response 89% in 5.8h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 3.0 (.blend)10.3 MBVersion: 3.0Renderer: Cycles
Exchange
  • Textures 151 MB
  • PNG (.png)151 MB
  • Autodesk FBX (.fbx)2.88 MB
  • OBJ (.obj, .mtl)5.31 MB
  • Lightwave 2018 (.lwo, .lw, .lws)1.75 MBVersion: 2018Renderer: Default

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 51,262
  • Vertices 50,637
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-03-25
  • Model ID#5994194
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