
Detailed model of a Westland Lynx HAS.2 as used by the Royal Navy during the 1980s (the British Army AH.7 version is also available separately).
Geometry and Rigging
The model consists of 904,536 faces with 929,761 vertices. There are a total of 71 separate meshes that are parented to a single armature with 114 bones in total.
27 bones are controls that animate the parts of the model and the bones are organised into six groups:
(See the linked YouTube video for more details).
Note: The full rigging is only available in the native Blender format. The skeleton is exported in the .fbx and .glb formats but the constraints involved in the rigging aren't, and the .obj and .usdc only contain the meshes and not the amature.
Materials and Textures
The model is fully UV unwrapped with non-overlapping UVs for each material. There are three PBR materials - the main fuselage, the interior furniture, and the moving parts (landing gear, rotors etc.) and a simple glass material for the windows. Each PBR material comes with a base colour, metallic, roughness, normal and ambient occlusion map, and the fuselage also comes with an alpha texture for the transparent parts. The fuselage textures are 8k and the interior and parts textures are 4k.
The materials were designed and created in Blender for use with Cycles but they should work in any renderer that supports the PBR metallic workflow.
Note: The textures should import correctly with the .fbx, .glb, .usd, and .obj formats but are logically named so they should be easy to reconnect if necessary.