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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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**Twincopter **with 3 different color variations includes: Twincopter.fbx file, Twincopter.obj file, Twincopter.blend file and 2 sets of Textures - multipurpose and optimized for games.
Texture set1: 9x 4k BaseColor (Color variations), 3x 4k Metallic, 3x 4k Roughness, 3x 4k Normal (OpenGL), 3x 4k Normal (DirectX), 3x 4k Ambient Occlussion, 1x 4k Emissive, 3x 2k BaseColor (Color variations), 1x 2k Metallic, 1x 2k Roughness, 1x 2k Normal (OpenGL), 1x 2k Normal (DirectX), 1x 2k Ambient Occlussion
Texture set2: 9x 4k BaseColor (Color variations), 3x 4k Combined AmbientOcclussion (red channel)-Roughness(green channel)-Metallic(blue channel) map, 3x 4k Normal map, 3x 2k BaseColor (Color variations), 1x 2k Combined AmbientOcclussion (red channel)-Roughness(green channel)-Metallic(blue channel) map, 1x 2k Normal map +Texture instructions