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This is game model of the SA 341/SA 342 Gazelle.
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The model was modeled in Modo. The Gazelle is game model. It was created for the game engines. The Gazelle: 125725 vertices , 119756 polygons (Quads - 111711, Triangle - 8045)
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The rendering is setup in Modo.
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Textures were created using 3DCoat, Photoshop. Most of the textures were drawn by hand. All textures used by projection type of UV map. Used 32 textures 4K-resolution. Diffuse, Roughness, Metalness Textures Formats: tga - 4096 x 4096
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This model has a customized smoothing groups on all items.
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The morph card used to emulate the weight of the blades
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This scene is modeled in real world scale.
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This preview Skechfab is resizing the textures before 2K.