Overview:
This is a Rigged Low-poly, game ready Medium Lift Utility Helicopter with two colours (Grey, Green) and three rotor animations (StartUp, Full Speed, Shutdown).
Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail.
Files named using the Unreal Engine 4 Naming Convention.
File uploaded as a packed .7z file.
Geometry:
Package includes the Base Mesh and five LOD’s in .fbx file formats. Also included are a .uasset files including Skeletal Mesh, Physics Assets and Anims (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L17.7m x W12.2m x H5.2m approximate to real world scale Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
Textures:
Uses three sets of PBR Textures at 4096x4096 for the Fuselage, 4096x4096 for Interior and external objects, and 2048x2048 for Panel Instruments and Rotors in PNG format with both Metalness and Specular workflow.
Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps:
Metalness
Specular
Final Notes:
Also included are the 3DS Max scene saved as 2013 version with animations
.uasset Skeletal Mesh file does not have materials applied to prevent conflict with your UE4 project pipeline.
Glass material was created within the render software and therefore is not included. I advise you to create your own shader within your software.
Preview Images are rendered in real time in Marmoset Toolbag 3.
Preview images display products actual Main Rotors.
Model is based upon (but not accurate to) the UH-60 Blackhawk Helicopter.
If you have any questions, please feel free to contact me.