Textured and animated model of the MBB BO-105 from Messerschmitt-Bolkow-Blohm. It is a low polygon count model but highly accurate properly scaled to the real world dimensions so it is perfect for games or for realtime 3D engine presentations and showcases. The panels, instruments and gauges are modeled authentically according to real flight manuals. But simplified low polygon panels are also included on separate layer for higher fidelity. Simplified extra low-polygon models are also included on a layer for building up mesh collides in game engines for fuselage, interior and doors. Collider mesh pivots matches with the position and orientation of the visual parts they represent.
Some of the features such as layers, selection groups, collider meshes and animations, correct pivots are not supported in OBJ format due to its limitations.