Overview: This is a Low-poly, game ready Medium Lift Utility Helicopter with two colours (Grey, Green). Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail. Files named using the Unreal Engine 4 Naming Convention. File uploaded as a packed .7z file.
Geometry: Package includes the Base Mesh and five LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L17.7m x W12.2m x H5.2m approximate to real world scale Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
Base Mesh – 64,124 Tris LOD 1 – 45,858 Tris LOD 2 – 26,045 Tris LOD 3 – 19,506 Tris LOD 4 – 7,503 Tris LOD 5 – 6,559 Tris
Textures: Uses three sets of PBR Textures at 4096x4096 for the Fuselage, 4096x4096 for Interior and external objects, and 2048x2048 for Panel Instruments and Rotors in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps Metalness
Specular
Final Notes: Also included is the 3DS Max scene saved as 2013 version. .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline. Glass material was created within the render software and therefore is not included. I advise you to create your own shader within your software. Preview Images are rendered in real time in Marmoset Toolbag 3. Ground plane shown in Sketchfab 3D view is not included. Model is based upon (but not accurate to) the UH-60 Blackhawk Helicopter.
If you have any questions, please feel free to contact me.