Overview: Game ready, PBR ready, day-night-cycle ready, game engine and user friendly Airbus A380 cockpit flight deck. Purpose-built mesh and textures for real-time applications in high detail and high quality. Suitable for FPS cameras, 360 views and walking behind the seats. Topology: Flawless and smooth HQ low poly mesh. Triangulation: 100% tris, partly manually triangulated. Triangle & vertex count: 72.350 tris, 42.224 verts. UVW: 100% non-overlapping unwrapped on 9 x UV layouts assuring great visual results despite of a top performance in real-time. Game engines like more smaller textures over less bigger ones. Textures: 44 x highly detailed PBR specular workflow ready textures in native 2048 x 2048 px: 9 x base diffuse, 9 x specular diffuse, 9 x normal, 9 x glossiness, 4 x emissive, 4 mask/illumination. All diffuse maps got a gently baked in AO without floor occlusion for a plasticity boost out of the box. This method helps also to highlight tiny self occlusions and shadows of inward and outward beveled parts without a 3d geometry. Materials: 10 x material-IDs that match 10 x cockpit sections that match 10 x PBR texture sets. A file with a multi/sub-object material is included. Attachment: Attachment includes 3 x FBX, OBJ-MTL and native 3ds Max files apart from 44 x textures in 8 Bit .PNG. At least version 2014 of 3ds Max is needed to open the included native file.