-Modeling Autodesk Maya 2022.
-Rendering Marmoset Toolbag4.
-Since the number of polygons I designed to be used in games is not high, you can easily use it.
-Unity and UE versions tested and running smoothly.
-There are no ngon surfaces in the model.
-Coatings prepared with SubtancePainter.
-Unity Mapping: AlbedoTransparency, AO, Emissive, MetallicSmoothness, Normal.
-UnrealEngine: BaseColor, Normal, Emissive, OcclusionRoughnessMetallic.
-The UW map is organized.
-Total Polygon count: 3072
-Total Vertex count: 3000
--Desing By Volkan--