Dear Customers,
Due to recent policy changes increasing the percentage charged by CGtrader for its remuneration and the overall cost increase generated by other players, we are forced to pass this on to all of our products. However, our products are sold on other marketplaces at more competitive prices. You can also contact us directly; we are easily found online, through search engines, Instagram, Facebook, or even LinkedIn.Thank you for your understanding and your loyalty.
--We do not use AI to create our models. And we strictly prohibit the use of models in and for AI--
||DESCRIPTION||
This is The Lotus Tower, style ArtDeco. For scene environnement only.
||USAGE||
This model was designed for use as renders, games, AR/VR.This model used textures on PNG file.(PBR and SPEC/GLOSS available)Map : Diffuse, Specular, BaseColor, Metallic, Roughness, Normal.
|| SPECS ||
MODEL LOD100 :This model contains 2 separate objects.This model contains 16562 vertices and 16332 polygones.This model contain 16272 quads and 60 tris (0.367377%).
MODEL LOD200 :This model contains 2 separate objects.This model contains 1928 vertices and 1812 polygones.This model contain 1776 quads and 36 tris (1.98676%).
FOR BOTHThis model contains -VrayMat :2 for Materials.The lights used are : VRaySun001 (VRaySun), VRaySun001.Target (Targetobject), .The renderer used is V_Ray_Next__update_1_2.
|| PRESENTATION IMAGES ||
All preview images are rendered with V_Ray_Next__update_1_2.No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights are included in the file.If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
|| TEXTURES ||
All materials used (excepted some of small details)_Diffuse_Specular_BaseColor_Specular level (optionnal)_Reflect Mask (optionnal)_Roughness_Metallic_Normal Bump
All textures are on PNG file : FOR LOD100 : 3200x1600 (x1), 4096x4096 (x4), 2048x2048 (x4)FOR LOD200 : 1024x1024 (x4), 3200x1600 (x1), 2048x2048 (x4)
|| GENERAL ||
Model is built to real-world scale.the Scale and Units used: 1.0 centimeters.dimensions (all geometry) are X = 1160.0 centimeters, Y = 1173.51 centimeters, Z = 1850.0 centimeters.