||DESCRIPTION||
Here is a flat-bottomed boat used in shallow environments such as marshes, rivers or streams. This one, very widespread in the south-west of France, is used in the transport of goods.The model is in several parts linked in a hierarchical way in order to be animable. Thus the propellers, the navigation bar, the rudder, the compass, the needles of the meters and the gear lever can be animated.The original model, lowpoly, is in Vray. But there is also a version in standard materials as well as an OBJ, DAE, 3DS and FBX version.You will find all the necessary textures there.
||USAGE||
This model was designed for use as renders, games, AR/VR, .This model used textures on PNG file.Map : Diffuse/BaseColor, Specular, Metallic, Glossiness/Roughness, Opacity, Normal and Emissive.
|| SPECS ||
This model contains 59 separate objects.This model contains 36916 vertices and 36105 polygones.This model contain 36071 quads and 34 tris (0.0941698%).This model contains StdMat :0 -VrayMat :7 -MrMat :0 for Materials.The lights used are : Chaland6m_LampL_LIGHT (VRayLight), Chaland6m_LampR_LIGHT (VRayLight), LightARea (VRayLight), Ambiant (VRayLight), .The renderer used is V_Ray_Next__update_1_2.
|| PRESENTATION IMAGES ||
All preview images are rendered with V_Ray_Next__update_1_2.No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights are included in the file.Field of View is produced by the option of Vray Camera.If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
|| TEXTURES ||
All materials used_Diffuse or Base Color_Specular_Metallic (some of them)_Glossiness or Roughness_Opacity (for the cabin)_Emissive or lightMap (for the cabin)_Normal Bump_Ambiant occlusion (except buoys and fishnet)
All textures are on PNG file : 512x512 : (x4) buoys2048x2048 : (x5) Fishnet6144x6144 : (x5) Hull and multiples elements4095x4095 : (x7) Cabin1346x141 : (x3) all Ropes1600x800 : (x1) JPG file for the environment
|| GENERAL ||
Model is built to real-world scale.the Scale and Units used: 1.0 centimeters.dimensions (all geometry) are X : 627.797 centimeters, Y : 473.178 centimeters, Z : 410.785 centimeters.