3D Model | .c4d |
---|---|
[ 30 Bitmap and Procedural Based Shader ]
30*3 Base Color map/Specular Color30*2 Diffusion map30*2 Reflection map30*2 Bump map30*2 Displacement map
Seamless 4096*4096 tif images and c4d files (R15)Map can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render