Description
This product is for 3D rendering.
This is a collection of metal and materials for Vray Rendering in 3dsMax.
There is no texture. All procedural. All materials are standard and clean shader. No rough, no scratches, etc...
This is the list of the 104 metals, intermetals, rare-earth elements, alloys, etc... provide here :
- Steel
- Aluminium
- Aluminium antimonide
- Gallium antimonide
- Indium antimonide
- Silver
- Arsenic
- Aluminium arsenide
- Gallium arsenide
- Indium arsenide
- Beryllium
- Billon
- Bismuth
- Boron
- Bronze
- Cadmium
- Californium
- Cerium
- Cesium
- Chromium
- Cobalt
- Copper
- Copper polarized
- Molybdenum ditelluride
- Dysprosium
- Electrum x5
- Erbium
- Tin
- Europium
- Iron
- Bismuth ferrite
- Cast Iron
- Gadolinium
- Gallium
- Germanium
- Hafnium
- Holmium
- Palladium Hydride
- Indium
- Stainless Steel
- Iridium
- Brass
- Lanthane
- Lithium
- Lutecium
- Magnesium
- Maillechort x2
- Manganese
- Mercury
- Mithril
- Molybdenum
- Monel
- Neodymium
- Nickel
- Niobium
- Gold
- Purple Plague (Aluminium+Gold)
- Orichalcum
- Osmium
- Palladium
- Permalloy
- Platine
- Platine-Aluminium Alloy
- Lead
- Lead-tin alloy
- Plutonium
- Praseodymium
- Promethium
- Babbitt (Regule)
- Rhenium
- Rhodium
- Ruolz
- Ruthenium
- Samarium
- Scandium
- Silicium
- Tantalum
- Tellurum
- Cadmium Telluride
- Zinc Telluride
- Terbium
- Thallium
- Thulium
- Titanium
- Tumbaga (Alloy of Gold and Copper)
- Tungstenum x2
- Vanadium
- Vanadium Hydride
- Vanadium-Gallium alloy
- Virenium (Copper, Zinc and Nickel alloy)
- Ytterbium
- Yttrium
- Zamak x2 (Zinc, Magnesium, Aluminium and Copper alloy)
- Zinc
- Zirconium
- Zirconium Hydride
You can see for each one on the preview the time my computer took for rendering the scene and compared it with the preview render of the basic shader.
About the rendering
I have used a VrayLightMtl as light on a bend plane and a VRayHDRI on GI environment and Reflection/refraction environment ; primary engine : Irradiance map and Light cache as secondary engine ; Irradiance map High Preset ; Light Cache : Still, Subdivs : 1000, Sample Size : 0,01. No Caustics.
How to import ?
Simple to use, you have only to import the material library or merge the provided scene and pick the material from the shader ball.
- For the first one, open your Material Editor (press M in 3DsMax), click on Get Material and in the Material/Map Browser option (the down arrow) select Open Material Library.
- For the second one, select File > Import > Merge and select the provided 3DsMax file, then the shader ball mesh. Take the eyedropper and select the imported mesh to get the material in the selected slot of your Material Editor.
Other Informations
The scene contains only the material that I sell and the shader ball I used for the rendering. Not the studio with vray light and camera and not the other objects which are simple meshes except the sculpture. It's a free object that you can find here : https://www.cgtrader.com/free-3d-models/scanned/various/bust-of-baronesse-sipiere
ShaderBall : 37 644 poly.
Software : 3Dsmax 2018. Renderer : VRay 4.30.01
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