Mystery family

Mystery family 3D Model Collection

The collection consists of:3 models total
3D Model
Rigged
Low-poly
PBR
.fbx
.ma
.mb
.obj
.max
.ztl
.mtl
.unitypackage
.cga
.cgf
.chr
.skin
.uasset
.prefab
.tbscene
.tbmat
.zbp
  
  
Description

Unity project - HDRP URP Built-in

UE4 project - yes

  • Minimum engine version UE4.19

Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender

Changeling Boy

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 42952
  • Number of Materials and Material Instances: 19
  • Number of Textures: 91
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • 52 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Hair Wind effect
  • Blood mask:
  • Face 8
  • Hands 1
  • Dirt mask:
  • Face 1
  • Hands/legs 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145

Technical details

  • Number of textures: 80
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 35480
  • Maximum polygon count: 35480
  • Number of meshes/prefabs: 3x9
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Changeling Girl

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation
  • Hair/Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 86
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Morph target Transformation to monster
  • Morph target Teeth
  • Cloth physics simulation
  • Hair Wind effect
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig.

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664

Technical details

  • Number of textures: 79
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 43402
  • Maximum polygon count: 43402
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Lost Child Nanny

Unreal Engine information:

Feature:

  • 60 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE5 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 93
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 60 Face blend shapes/morph target
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496

Technical details

  • Number of textures: 91
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 33717
  • Maximum polygon count: 33717
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format
Item rating
0 0
Mystery family
$400.00
 
Royalty Free License 
Mystery family
$400.00
 
Royalty Free License 
Response 86% in 5.9h
3D Modeling
Low-poly Modeling
Rendering
Rigging
Skinning
UV mapping
Texturing
Animating
Hire meView all Designers Models

3D Collection formats

Format limitations
  • Unity 3D(.unitypackage) 3/3
  • Unity 3D(.prefab) 3/3
  • Autodesk FBX(.fbx) 3/3
  • Autodesk Maya(.ma) 3/3
  • Autodesk Maya(.mb) 3/3
  • CryEngine(.cga) 3/3
  • CryEngine(.cgf) 3/3
  • CryEngine(.chr) 3/3
  • CryEngine(.skin) 3/3
  • Autodesk 3ds Max(.max) 3/3
  • OBJ(.obj) 3/3
  • OBJ(.mtl) 3/3
  • Zbrush(.ztl) 3/3
  • Zbrush(.zbp) 3/3
  • Marmoset Toolbag(.tbscene) 1/3
  • Marmoset Toolbag(.tbmat) 1/3
  • UnrealEngine(.uasset) 3/3

3D Collection details

  • Publish date2024-04-26
  • Collection ID#5246472
  • Animated 0/3
  • Rigged 3/3
  • VR / AR / Low-poly 3/3
  • PBR 3/3
  • Ready for 3D Printing
Help
Chat