3D Model | Rigged | Low-poly | PBR | .fbx | .ma | .mb | .obj | .max | .ztl | .mtl | .unitypackage | .cga | .cgf | .chr | .skin | .uasset | .prefab | .tbscene | .tbmat | .zbp |
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Unity project - HDRP URP Built-in
UE4 project - yes
Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender
Changeling Boy
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 42952
- Number of Materials and Material Instances: 19
- Number of Textures: 91
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details
Changeling Girl
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40350
- Number of Materials and Material Instances: 20
- Number of Textures: 86
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details
Lost Child Nanny
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE5 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40350
- Number of Materials and Material Instances: 20
- Number of Textures: 93
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details