3D Model | Animated | Rigged | Low-poly | PBR | .fbx | .unitypackage | .uasset | .prefab | .mat | .png |
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*Monster 6 *There are 2 rigs in the project.1: dummy skeleton for ue42: skeleton for ue5 manny/quinn skeletonAlso, for convenience I duplicated the animations for both skeletons. There are also 4 recruitment of unique textures.Recruitment of animations:4x attack1x Death1x hit2x idle1x rage1x Left_Walking1x Right_Walking1x Walk_Back1x WalkingRigged: YesRigged to Epic skeleton: YesIf rigged to the Epic skeleton, IK bones are included: YesAnimated: YesNumber of Animations: 13Animation types (13/13)Number of characters: 1Vertex counts of characters: 6090Number of Materials and Material Instances: 4/4Number of Textures: 12
Texture Resolutions: 4096** Monster 7 **There are 2 rigs in the project.1: dummy skeleton for ue42: skeleton for ue5 manny/quinn skeletonAlso, for convenience I duplicated the animations for both skeletons. The project includes 4 recruitment of unique texturesRecruitment of animations:4x attack1x Death1x hit2x idle1x rage1x Left_Walking1x Right_Walking1x Walk_Back1x WalkingRigged: YesRigged to Epic skeleton: YesIf rigged to the Epic skeleton, IK bones are included: YesAnimated: YesNumber of Animations: 13Animation Types Root Motion: 13Number of characters: 1Vertex counts of characters: 7329Number of Materials and Material Instances: 4/4Number of Textures: 16
Texture Resolutions: 4096Monster 8There are 2 rigs in the project.1: dummy skeleton for ue42: skeleton for ue5 manny/quinn skeletonAlso, for convenience I duplicated the animations for both skeletons. There are 4 recruitment of unique texturesRecruitment of animations:4x attack1x Death1x hit4x idle1x rage1x Left_Walking1x Right_Walking1x Walk_Back2x Walking2x run1x walking and flyRigged: YesRigged to Epic skeleton: YesIf rigged to the Epic skeleton, IK bones are included: YesAnimated: YesNumber of Animations: 19Animation Types (19/19)Number of characters: 1Vertex counts of characters: 8636Number of Materials and Material Instances: 4/4Number of Textures: 8
Texture Resolutions: 4096Monster 9There are 2 rigs in the project.1: dummy skeleton for ue42: skeleton for ue5 manny/quinn skeletonThe model also has a customized fabric simulation.Also, for convenience I duplicated the animations for both skeletons. There are 3 recruitment of unique texturesRecruitment of animation:weapons:4x attack1x death2x idle1x impact1x run1x walk1x Walk Back1x Walk Left1x Walk Rightmonster:3x attack2x hit3x idle1x rage1x Walk Back1x Walk Left1x Walk Right1x run1x walkRigged: YesRigged to Epic skeleton: YesIf rigged to the Epic skeleton, IK bones are included: Yesextra bones: unrealJaw_M, unrealweaponsR_R, unrealweaponsL_LAnimated: YesNumber of Animations: 28Animation types (28/0)Number of characters: 1Vertex counts of characters: body - 9980; armor - 15318; weapons - 896Number of Materials and Material Instances: 8/8Number of Textures: 27
Texture Resolutions: body - 4096; armor - 4096; weapons; 2048Monster 10There are 2 rigs in the project.1: dummy skeleton for ue42: skeleton for ue5 manny/quinn skeletonAlso, for convenience I duplicated the animations for both skeletons. There are 4 recruitment of unique texturesRecruitment of animation:monster:1x Agreeing1x anger5x attack_12x disturbance1x Dying1x hand wave2x hit6x idle1x interaction idle 11x Jumping1x Jumping attak4x Walking1x talk1x run1x talkWeapons:4x attack 12x idle1x run1x hit2x walkRigged: YesRigged to Epic skeleton: YesIf rigged to the Epic skeleton, IK bones are included: YesAnimated: YesNumber of Animations: 39Animation types (39/0)Number of characters: 1Vertex counts of characters: 34693Number of Materials and Material Instances: 16/16Number of Textures: 56Texture Resolutions: body - 4096; head - 4096