Description
MP5 submachine gun Ultimate Pack of game ready low (mid)-poly 3D models (FBX, Maya, Blender, 3ds Max) of :
- MP5A1 / MP5SD1
- MP5A2 / MP5SD2
- MP5A3 / MP5SD3
- MP5A4 / MP5SD5
- MP5A5 / MP5SD6
- MP5K / MP5KN (N-for 3-round burst Navy Trigger Group 5-3-1-0)
- MP5K-PDW / MP5KN-PDW (N-for 3-round burst Navy Trigger Group 5-3-1-0)
- + Bonus MP5SD4 (which unlocks with this pack by using Navy 5-3-1-0 trigger group with End Cap (Short Stock) from MP5A1)
Best choice for any kind of projects - next-gen / AAA games, indie gamedev, commercials, personal use, hobby, learning, etc. NOT for 3D printing!
- Perfect model structure and hierarchy - all objects, materials and textures are well-named and grouped accordingly in logical and convenient order. It is ready to be rigged / animated.
- The most accurate to its real world object (real world scale).
- Clean geometry with nice quad-based topology, it's easy to manage and make changes.
- High-quality clear 4K textures with the maximum use of UV space (high texel density) provide excellent detail even on close-ups (no blurs, weird shading or artifacts).
- Excellent appearance in any software and lighting scenario - this is a PBR textured model, additionally tested in various environments (studio, indoor, outdoor), thus its color composition is perfectly balanced with a keen eye for detail.
- Made according to the industry's latest / highest standards.
Bonus:
- Scope Mount.
- 5 Handguards + front Grip.
- Silencer.
- 3 mag types (standard curved + straight old classic + curved short 15 round.
It is easy to to switch between the mags, trigger groups or scope mount by hiding or deleting the appropriate groups - all objects (meshes) are properly grouped and named and are easy to manipulate).
One MP5 material / texture set - 4K (PNG):
- Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).
- MetalRough (BaseColor / Metallic / Normal / Roughness).
Note: textures are universal for all my MP5 models so it will save some resources!
Polycount: 33-35k tris depending on the gun build.
Modelled in Maya, textured in Adobe Substance 3D Painter and rendered in Marmoset Toolbag 4 (no post processing).
If you have any questions or requests, don't hesitate to contact me.