3D Model | Low-poly | PBR | .fbx | .obj | .blend | .mtl | .unitypackage | .uasset | .prefab | .mat |
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Modular Combat Rifle (All Variants)
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
Materials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
Blender file is set up with textures and materials, to get it to work correctly, look at the descriptions in the individual packages to see how to set up the correct paths for the textures.
Blender files contains models with the original 4 sided polygons instead of triangles like the others.
Correct parent hierachies set up in all scenes.
No Ngons
MCR Variants:
MCR Carbine: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,017; Verts: 7,290) (4K and 2K texture options)
MCR SAW: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,247; Verts: 7,370) (4K and 2K texture options)
MCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)
MCR CQC: body; selector switch; charging handle; bolt; dust cover; skeletal stock. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 13,249; Verts: 6,918) (4K and 2K texture options)
Sights:
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Hurricane Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)
Sunlazer Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)
Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)
Ghost Sight: Scope; Zoom lever. (Red Cross; Red Dot; No Emission) (Tris: 8,806; Verts: 4,636) (2K)
Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Big Scope: (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Foregrips:
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Silencers:
Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Ribbed Silencer: (Tris: 576; Verts: 290) (1K)
Bipods:
Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)
Bipod (with spring): clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)
Magazines:
Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
Other Models:
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
Rail Attachment:(Tris: 486; Verts: 268) (512X512)
Textures:
Blender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic, Sunlaser and Ghost sights also have Opacity and Emissive maps).
Unity:AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal:BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it. Kerj-3D