Hyundai Kona EV N-line

Hyundai Kona EV N-line 3D Model Collection

The collection consists of:3 models total
Description

highpoly exterior, HQ interior

some parts retained lowpoly

Can open doors , no engine

3Ds max 2020 . OBJ . FBX . blend

Renderings are for reference only, not all parts have used textures

The rendering from Keyshot

Davidson741
Davidson7412024-08-28 03:03:24 UTC
Editing mesh models in OBJ or FBX format within Fusion 360 can be somewhat limited, as Fusion 360 is primarily designed for editing parametric CAD models. However, you can still import and work with mesh models. Here are some common steps: 1. **Import the Mesh Model:** - Open the design in Fusion 360 where you want to edit the model. - Click on the "Insert" menu at the top left, then select "Insert Mesh." - Choose your OBJ or FBX file and click "Open." - You can adjust the position and scale during the import process. 2. **Convert Mesh to BRep (Boundary Representation):** - In the "Browser" panel on the right, find the imported mesh. - Right-click on it and select "Mesh to BRep." - This will attempt to convert your mesh into an editable BRep model. - Note that this conversion might fail or create very complex geometry, especially for high-polygon models. 3. **Edit the Mesh Model:** - If the conversion to BRep is successful, you can use Fusion 360's standard editing tools to modify the model. - If the conversion fails, you will be limited to basic mesh editing tools, such as move, rotate, and scale. 4. **Repair and Simplify:** - For very complex or damaged meshes, you can use the "Remesh" or "Reduce" tools in the "Mesh" workspace to repair and simplify your model. - Simplifying the mesh may make it easier to convert to BRep or perform other editing operations. 5. **Export or Save:** - Once you have completed your edits, you can export the model by clicking on the "File" menu at the top left, then selecting "Export" and choosing a suitable format such as STL, OBJ, or FBX. Fusion 360's mesh editing capabilities are somewhat limited. If you need more advanced mesh editing, you might want to use dedicated mesh editing tools like Blender or Meshmixer. I'm not very familiar with Fusion 360. The explanation above was provided by ChatGPT.
S
snoozestudios2024-08-28 03:25:05 UTC
I've even tried importing the .fbx and .obj into Cinema 4D and the tree is very messy, hundreds of meshes, and even tiny parts scattered around outside the car. Can you please organise the parts into groups?
Davidson741
Davidson7412024-08-28 06:38:43 UTC
It seems like the import is malfunctioning, and since I haven't used Cinema 4D, I'm not sure about the specifics. However, importing into Blender and 3ds Max works fine.
S
snoozestudios2024-08-28 10:17:52 UTC
I imagine that if groups/components/parts have been created in the original software, they will usually preserve in .obj and .fbx as these are quite universal filetypes that can be opened by many programmes. So far it gives thousands of layers of meshes in the tree for both fusion and cinema 4d. I assume that since 3ds max and fusion are both autodesk it should have worked?
Davidson741
Davidson7412024-08-28 12:32:26 UTC
Although both are Autodesk products, one uses NURBS for 3D calculations while the other uses mesh. Converting NURBS to mesh is easy, but converting mesh to NURBS is not as straightforward. I try cinema or fusion to see the actual question and give the answer, otherwise I can't understand it.
S
snoozestudios2024-08-29 08:33:42 UTC
I will send you a message to your inbox so we can try to figure it out. I also measured the imported model, and it is around 93cm long so the scale does not seem to be correct
S
snoozestudios2024-08-28 02:50:57 UTC
Beautiful models, but when importing .fbx and .obj into fusion all parts are hundreds of open meshes and I can't do anything with them - any advice on this? Thanks!
Item rating
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Hyundai Kona EV N-line
$49.90
 
Royalty Free License 
Hyundai Kona EV N-line
$49.90
 
Royalty Free License 
Response 81% in 2.2h
3D Modeling
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3D Collection formats

Format limitations
  • Blender(.blend) 3/3
  • OBJ(.obj) 3/3
  • OBJ(.mtl) 3/3
  • Autodesk FBX(.fbx) 3/3
  • Autodesk 3ds Max(.max) 3/3

3D Collection details

  • Publish date2024-02-24
  • Collection ID#5118232
  • Animated 0/3
  • Rigged 0/3
  • VR / AR / Low-poly 0/3
  • PBR 0/3
  • Ready for 3D Printing
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