Davidson741
Editing mesh models in OBJ or FBX format within Fusion 360 can be somewhat limited, as Fusion 360 is primarily designed for editing parametric CAD models. However, you can still import and work with mesh models. Here are some common steps:
1. **Import the Mesh Model:**
- Open the design in Fusion 360 where you want to edit the model.
- Click on the "Insert" menu at the top left, then select "Insert Mesh."
- Choose your OBJ or FBX file and click "Open."
- You can adjust the position and scale during the import process.
2. **Convert Mesh to BRep (Boundary Representation):**
- In the "Browser" panel on the right, find the imported mesh.
- Right-click on it and select "Mesh to BRep."
- This will attempt to convert your mesh into an editable BRep model.
- Note that this conversion might fail or create very complex geometry, especially for high-polygon models.
3. **Edit the Mesh Model:**
- If the conversion to BRep is successful, you can use Fusion 360's standard editing tools to modify the model.
- If the conversion fails, you will be limited to basic mesh editing tools, such as move, rotate, and scale.
4. **Repair and Simplify:**
- For very complex or damaged meshes, you can use the "Remesh" or "Reduce" tools in the "Mesh" workspace to repair and simplify your model.
- Simplifying the mesh may make it easier to convert to BRep or perform other editing operations.
5. **Export or Save:**
- Once you have completed your edits, you can export the model by clicking on the "File" menu at the top left, then selecting "Export" and choosing a suitable format such as STL, OBJ, or FBX.
Fusion 360's mesh editing capabilities are somewhat limited. If you need more advanced mesh editing, you might want to use dedicated mesh editing tools like Blender or Meshmixer.
I'm not very familiar with Fusion 360. The explanation above was provided by ChatGPT.