3D Model | Rigged | Low-poly | PBR | .fbx | .ma | .mb | .obj | .max | .ztl | .mtl | .unitypackage | .cga | .cgf | .chr | .skin | .uasset | .prefab | .tbscene | .tbmat | .zbp |
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Unity project - HDRP URP Built-in
UE4 project - yes
Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender
Burned Witch Unreal Engine information:
Feature:
Polycount:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE5 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 26910-69757
- Number of Materials and Material Instances: 20
- Number of Textures: 68
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Important/Additional Notes:
Unity information:
Feature:
Polycount:
- Number of textures: 91
- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
- Polygon count :
- Minimum polygon count: 33717
- Maximum polygon count: 33717
- Number of meshes/prefabs: 3x7
- Rigging: Yes
- Animation count: 0
- Animation type list: 0
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps:
- PBR Texture
- Albedo, Normal,
- Metallness,Roughness, AO,
- Alpha in TGA Format
Changeling Boy
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 42952
- Number of Materials and Material Instances: 19
- Number of Textures: 91
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details
Banshee
Character:
YoungHair:
OldHair:
Unreal Engine information
Feature:
Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
- https://youtu.be/3dC3DMv2hxU
- Animated: (no)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40015 - 67086
- Number of Materials and Material Instances: 19
- Number of Textures: 97
- Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation:
- how to use the model in the sequencer
- https://youtu.be/RN5zByaQMjU
- Important/Additional Notes:
- Press:
- - 1 to play the transformation
- - 2 to stop the transformation
- - 3 to reset the transformation
- - 4 to play the scream
Unity information
Feature:
Technical details
- Number of textures: 87
- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
- Polygon count :
- Minimum polygon count: 35352
- Maximum polygon count: 48015
- Number of meshes/prefabs: 3x5
- Rigging: Yes
- Animation count: 0
- Animation type list: 0
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps:
- PBR Texture
- Albedo, Normal,
- Metallness,Roughness, AO,
- Alpha in TGA Format
Changeling Girl
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40350
- Number of Materials and Material Instances: 20
- Number of Textures: 86
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details
Lost Child Nanny
Unreal Engine information:
Feature:
Polycount:
- Important/Additional Notes:
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE5 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40350
- Number of Materials and Material Instances: 20
- Number of Textures: 93
- Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery
Unity information:
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
Polycount:
Technical details
Ghost Girl
Please note that the package contains only the Unreal engine project
Supported Engine Versions 4.26 - 4.27, 5.0 - 5.3
Disclamer
The scene in the preview are not included in the project
Feature:
Polycount:
Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (yes)
- Number of Animations:2
- Animation types (Root Motion/In-place):
- In-place 2
- Number of characters: 1
- Vertex counts of characters:
- Number of Materials and Material Instances: 13
- Number of Textures: 19
- Texture Resolutions: (1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: No
- Important/Additional Notes:
- Please note that the Niagara and Niagara-Extras plug-ins are required for the effects to work