Horror Collection v1

Horror Collection v1

The collection consists of:6 models total
3D Model
Rigged
Low-poly
PBR
.fbx
.ma
.mb
.obj
.max
.ztl
.mtl
.unitypackage
.cga
.cgf
.chr
.skin
.uasset
.prefab
.tbscene
.tbmat
.zbp
             
  
  
             
Description

Unity project - HDRP URP Built-in

  • Unity project Ghost Girl - NO

UE4 project - yes

  • Minimum engine version UE4.19
  • Ghost Girl UE4.26

Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender

Burned Witch Unreal Engine information:

Feature:

  • 54 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 6 ready-made facial emotions
  • 25 Face blend shapes/morph target castomization
  • Cloth/hair physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth
  • Changing the dress/hair length

Polycount:

  • Polygons: 24248 - 48759
  • Vertices: 26910 - 69757
  • Triangles: 35898 - 82233
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE5 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 26910-69757
  • Number of Materials and Material Instances: 20
  • Number of Textures: 68
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
  • Important/Additional Notes:

Unity information:

Feature:

  • 54 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • 25 Face blend shapes/morph target castomization
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Dress 1
  • Changing color Skin/Eyes/Hair/Cloth
  • Changing the dress/hair length

Polycount:

  • Polygons: 38047
  • Vertices: 46942
  • Triangles: 75362
  • Number of textures: 91
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 33717
  • Maximum polygon count: 33717
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Changeling Boy

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 42952
  • Number of Materials and Material Instances: 19
  • Number of Textures: 91
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • 52 Face blend shapes/morph target
  • 6 ready-made facial emotions
  • Morph target Transformation
  • Hair Wind effect
  • Blood mask:
  • Face 8
  • Hands 1
  • Dirt mask:
  • Face 1
  • Hands/legs 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 35480
  • Vertices: 42952
  • Triangles: 70145

Technical details

  • Number of textures: 80
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 35480
  • Maximum polygon count: 35480
  • Number of meshes/prefabs: 3x9
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Banshee

Character:

  • Polygons: 35352
  • Vertices: 40015
  • Triangles: 42122

YoungHair:

  • Polygons: 12663
  • Vertices: 19233
  • Triangles: 24998

OldHair:

  • Polygons: 12511
  • Vertices: 25167
  • Triangles: 25290

Unreal Engine information

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation to Banshee
  • Morph target Teeth
  • Hair/Cloth physics simulation
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Dress

Technical Details

  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
  • https://youtu.be/3dC3DMv2hxU
  • Animated: (no)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40015 - 67086
  • Number of Materials and Material Instances: 19
  • Number of Textures: 97
  • Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation:
  • how to use the model in the sequencer
  • https://youtu.be/RN5zByaQMjU
  • Important/Additional Notes:
  • Press:
  • - 1 to play the transformation
  • - 2 to stop the transformation
  • - 3 to reset the transformation
  • - 4 to play the scream

Unity information

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Morph target Transformation to Banshee
  • Morph target Teeth
  • Cloth physics simulation
  • Hair Wind effect
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,banshee)/Eyes/Dress/Hair
  • Has Humanoid Rig.

Technical details

  • Number of textures: 87
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 35352
  • Maximum polygon count: 48015
  • Number of meshes/prefabs: 3x5
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Changeling Girl

Unreal Engine information:

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation
  • Hair/Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 86
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Morph target Transformation to monster
  • Morph target Teeth
  • Cloth physics simulation
  • Hair Wind effect
  • Face/body dirt mask
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig.

Polycount:

  • Polygons: 43402
  • Vertices: 55174
  • Triangles: 77664

Technical details

  • Number of textures: 79
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 43402
  • Maximum polygon count: 43402
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Lost Child Nanny

Unreal Engine information:

Feature:

  • 60 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin/Eyes/Hair/Dress

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496
  • Technical Details
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE5 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (No)
  • Number of Animations:-
  • Animation types (Root Motion/In-place):-
  • Number of characters: 1
  • Vertex counts of characters: 40350
  • Number of Materials and Material Instances: 20
  • Number of Textures: 93
  • Texture Resolutions: (32x32,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
- Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream

In case of bugs with the physical simulation of the dress in version 5.1 and above, please uncheck the Use self Collisions option in the cloth simulation parameters, I attach a screenshot in the gallery

Unity information:

Please note that the model has no facial bones, facial animation is done by blendshapes

Feature:

  • Separate mesh parts
  • 60 Face blend shapes/morph target
  • 8 ready-made facial emotions
  • Morph target Transformation
  • Cloth physics simulation
  • Blood mask:
  • Face 8
  • Hands 1
  • Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
  • Has Humanoid Rig

Polycount:

  • Polygons: 33717
  • Vertices: 40350
  • Triangles: 59496

Technical details

  • Number of textures: 91
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 33717
  • Maximum polygon count: 33717
  • Number of meshes/prefabs: 3x7
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

Ghost Girl

Please note that the package contains only the Unreal engine project

Supported Engine Versions 4.26 - 4.27, 5.0 - 5.3

Disclamer

The scene in the preview are not included in the project

Feature:

  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Hair/Cloth physics simulation
  • Changing effects color

Polycount:

  • Polygons: 43402
  • Vertices: 62560
  • Triangles: 86134

Technical Details

  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: (yes)
  • Number of Animations:2
  • Animation types (Root Motion/In-place):
  • In-place 2
  • Number of characters: 1
  • Vertex counts of characters:
  • Number of Materials and Material Instances: 13
  • Number of Textures: 19
  • Texture Resolutions: (1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation: No
  • Important/Additional Notes:
  • Please note that the Niagara and Niagara-Extras plug-ins are required for the effects to work
Item rating
1 0
C
craptin69 2024-02-21 11:55:20 UTC
Recommended
All characters are well done! Was able to import into Blender no problem--only had to fish out monster eye textures from UE (no big deal). Would love to see more creepy monsters/characters in the future! Keep up the great work!
Horror Collection v1
$600.00
 
Royalty Free License 
Horror Collection v1
$600.00
 
Royalty Free License 
Response 86% in 5.9h
3D Modeling
Low-poly Modeling
Rendering
Rigging
Skinning
UV mapping
Texturing
Animating
Hire meView all Designers Models

3D Collection formats

Format limitations
  • Autodesk FBX(.fbx) 6/6
  • Autodesk Maya(.ma) 6/6
  • Autodesk Maya(.mb) 6/6
  • CryEngine(.cga) 4/6
  • CryEngine(.cgf) 4/6
  • CryEngine(.chr) 4/6
  • CryEngine(.skin) 4/6
  • Autodesk 3ds Max(.max) 4/6
  • OBJ(.obj) 4/6
  • OBJ(.mtl) 4/6
  • Zbrush(.ztl) 4/6
  • Zbrush(.zbp) 4/6
  • Marmoset Toolbag(.tbscene) 2/6
  • Marmoset Toolbag(.tbmat) 2/6
  • Unity 3D(.unitypackage) 4/6
  • Unity 3D(.prefab) 4/6
  • UnrealEngine(.uasset) 6/6

3D Collection details

  • Publish date2024-02-19
  • Collection ID#5106178
  • Animated 0/6
  • Rigged 6/6
  • VR / AR / Low-poly 6/6
  • PBR 6/6
  • Ready for 3D Printing
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