Mitrech
I mean.. what's the topology situation with these two assets? I'd get them, but I don't wanna find out afterwards they don't have proper topology for rigging and animating.
3D Model | .fbx | .obj | .ztl | .mtl | .tbscene | .tbmat | .zbp |
---|---|---|---|---|---|---|---|
Originally created with Zbrush.
Each model has: Polygons: 1kk Vertices : 1kk
Geometry: Polygonal Quads/Tris
File formats:
All Models and materials have logical names.
Rendered in Marmoset.