3D Model | .fbx | .obj | .blend | .dae | .stl | .mtl |
---|---|---|---|---|---|---|
Barn Scene Made In Blender3D v2.93
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Barn: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Hay: 1024*1024 (Diffuse,Normal,specular and Displacement maps).
Debris: 1024*1024 (Diffuse,Normal,specular and Displacement maps).
Trees: 2512*3685 (Diffuse,Normal,Ao and height maps).
Foliage: 2325*2062 (Diffuse).
Grass: 5615*2419 (Diffuse).
Poly count:
Verts: 10,441,969 | Polygon: 7,112,079 | Tris: 12,924,811.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.
Island Scene Made In Blender3D v2.93
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Hut: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Palm Trees: 1920*1386 (Diffuse,Normal,Ao and Height maps).
Tropical Plants: 3837*3853 (Diffuse,normal,Ao and height maps).
Debris: 1024*1024 (Diffuse,Normal,specular and Displacement maps).
Trees: 2512*3685 (Diffuse,Normal,Ao and height maps).
Grass: 5615*2419 (Diffuse).
Poly count:
Verts: 12,039,723 | Polygon: 9,673,460 | Tris: 15,387,077.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.
Forgetten Sword Scene Made In Blender3D v2.93
Texture Detail:
Sword: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Cave Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Column: 1024*1024 (Diffuse,Normal,Specular and Displacement maps).
Poly count:
Verts: 6,248,157 | Polygon: 7,137,070 | Tris: 12,470,038.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.
Path to Shrine Scene Made In Blender3D v2.93
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps).
Plants: (Diffuse,Normal and roughness).
Ropes: 256*512 (Diffuse and Normal)
Trees: 2512*3685 (Diffuse,Normal,Ao and height maps).
Grass: 5615*2419 (Diffuse).
Poly count:
Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.
Tower Scene Made In Blender3D v2.93
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Tower: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Door: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).\
Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ivy: 512*512 (Diffuse,Height and Normal maps).
Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 4096*4096 (Diffuse,Normal,Displacement and roughness maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Trees: 2512*3685 (Diffuse,Normal,Ao and height maps).
Debris 1024*1024 (Diffuse,Normal,Displacement and roughness maps).
Foliage: 2325*2062 (Diffuse).
Grass: 5615*2419 (Diffuse).
Poly count:
Verts: 11,100,631 | Polygon: 9,634,370 | Tris: 16,051,391.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3.