Crash Site Scene Made In Blender3D v3.0.1.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 11,148,428 | Polygon: 11,246,333 | Tris: 17,171,514.
Medieval Pathway Scene Made In Blender3D v3.0
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse).
Dead leaves: 4680*1966 (Diffuse,Normal maps).
Ivy: 2048*2048 (Diffuse).
Grass: 2641*1679 (Diffuse).
Poly count:
Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925.
Jungle Dock Scene Made In Blender3D v3.0
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 11,148,428 | Polygon: 11,246,333 | Tris: 17,171,514.
Waterfall Village Scene Made In Blender3D v3.0
Note: Only for Blender3d (uses particle system). Note: Waterfall is not a simulation.
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Dead leaves: 4680*1966 (Diffuse,Normal maps).
Waves: 2751*1600 (Diffuse).
Grass: 4096*3177 (Diffuse).
Poly count:
Verts: 15,121,307 | Polygon: 16,040,405 | Tris: 27,558,686.
Japanese Gazebo Scene Made In Blender3D v3.0.1.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Japanese Gazebo: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Flowers: 2121*1024 (Diffuse,Normal,Specular and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 5,575,230 | Polygon: 5,431,765 | Tris: 8,533,585.
Abandoned Train Scene Made In Blender3D v3.0.1.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Train: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Tracks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 7,640,795| Polygon: 9,202,379| Tris: 14,077,323.
Path Near Ocean Scene Made In Blender3D v3.0
Note: Only for Blender3d (uses particle system)
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Logs: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps).
Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Plants: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants: 512*512 (Diffuse,Normal and roughness maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Dead leaves: 4680*1966 (Diffuse,Normal maps).
Waves: 2751*1600 (Diffuse).
Grass 1: 2048*1604 (Diffuse).
Grass 2: 4096*3177 (Diffuse).
Poly count:
Verts: 14,986,083 | Polygon: 11,994,672 | Tris: 18,615,734.
Check out my other models: Cgtrader.com/mohdarbaaz3.