EOTech Variable Optic with TRIJICON RMR red dot sight

EOTech Variable Optic with TRIJICON RMR red dot sight 3D Model Collection

The collection consists of:2 models total
Description

High quality low-poly model scope , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.4

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • The whole model has tris 19 691 and 10 358 verts.

  • Model is built in real scale (Europe cm).

  • 30 separate parts ready for rigged and animation.

  • The model has a full UV unrapping. Has 2 texture atlases

Parts info:

  • rifle scope : EOTech Vudu riflescope Tris: 7 363, Verts: 4 107

  • scope mount 30mm : Geissele Super Precision Mount Tris: 8 096, Verts: 4 459

  • red dot sight :TRIJICON RMR : Tris: 3 662, Verts: 1 916

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 2 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • optic_EOTech_Vudu - 4096×4096 ,texel Density: 152 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle x6 and x1 1024×1024)

  • Geissele_scope_mount_with_RMR_redDOT - 4096×4096 ,texel Density: 188 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 256x256)

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

8sianDude
8sianDude2024-11-09 01:24:00 UTC
Nice
BsTen
BsTen2023-04-09 10:30:56 UTC
good
Item rating
2 0
R
robotnik1572024-02-11 03:06:17 UTC
Recommended
Excellent model. Very pleased.
K
kuhkaine19872023-05-26 17:17:56 UTC
Recommended
excellent stuff as usual!
EOTech Variable Optic with TRIJICON RMR red dot sight
$19.00
 
Royalty Free License 
EOTech Variable Optic with TRIJICON RMR red dot sight
$19.00
 
Royalty Free License 
Response 79% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designer's Models

3D Collection formats

Format limitations
  • Blender(.blend) 2/2
  • Autodesk FBX(.fbx) 2/2
  • Autodesk 3ds Max(.max) 2/2
  • OBJ(.obj) 2/2
  • OBJ(.mtl) 2/2
  • Autodesk Maya(.ma) 2/2
  • Autodesk Maya(.mb) 2/2
  • PNG(.png) 1/2

3D Collection details

  • Publish date2023-04-08
  • Collection ID#4420333
  • Animated 0/2
  • Rigged 0/2
  • VR / AR / Low-poly 2/2
  • PBR 2/2
  • Ready for 3D Printing
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