3D Model | Low-poly | PBR | .3ds | .fbx | .obj | .max | .blend | .stl | .mtl |
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Why Do you need to buy this 3D collection ?
I modeled and created this Church Scene to add an air of simplicity and modern in any sort of place and composition and It gets amazing in citys, camps, forests and much more
And also I separeted the most of the objects and its UVs, its PBR Textures for individual uses, if you want to use the door in other project you can do it, and even better the most of the objects in the scene can have 2 or 3 diferent presets of PBR Textures for more options and reuses in even more projects that you are going to create.
There are 3 ways to use it and one of these It's going to fits well in any game engine and real time renders because it's very low poly with good normals and nice topoligy, no ngons or trianguls that allows you to modifie preatty easy the mesh and the normals are fine and will be more easy to put modifiers such subdivision also. And only in the 3DSMax and Blender doc you already have crease on the edges to make easy to use OpenSubdivisions without the need to slide edges. So I creted 2 options of use for who works with reytrace renders or use in game engines with textures maps istead and all with 4K and 2K resolution that I baked and will brings the same qualitie with no subdivion, and not only that, if you don't want to use subdivision I included High Poly mesh in the file, all with UVs and the textures also works on these meshs. (But the crease in 3DS Max only was applied on the individual objects in the doc files, but in the scene doc 3DS Max files it wasn't applied) !!!!.
And the objects have proper pivot points locations to make it easy and precise to put in any place, and also easy to move and animate the open.
Resume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.
What is it included in this Collection?
More Details
I hope you enjoy and for any problems, wishs or questions just contact me in the comments.