3D Model | Rigged | .obj | .blend | .mtl | .pdf |
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Collection of Chibiusa and Hotaru who are best friends in the Sailor Moon series.
============================================================================================For Sailor Chibimoon the blender file Objects are separated into the following main groups
Main Body:body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), eyelashabove (shapekeyes included), eyelashbelow (shapekeys included), hairfront, hairback, hairbun, hairbigtail, hairside, body_eye_L and body_eye_R
Normal sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):body_sailorsuit, boots, bow, buncover, bunjewel, choker, earings, glove_guard, gloves, heartbroche, shoulder guard, tiara, jewel, waist guard, backbow, skirt.
Super sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):
body_sailorsuit_super, boots_super, choker_super, earing_super, hairassesory, heart_super, moon_tiara, should_guard_super, waistguard_super, backbow_super, skirt_super, waist_heart, waistguard_super2
Swimwear:
body_swimsuit, bow, floaty, skirtridge, swimsuit_skirt
Luna P is a separate file also downloadable here.
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For Sailor Saturn the blender file objects are separated into the following main groups
Main Body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), eyelashabove (shapekeyes included), eyelashbelow (shapekeys included), hairfront, hair_middle, hair_middle2, hairback, hairback2, hairbase, body_eye_L and body_eye_R
Sailor Suit (masklegs, maskarms, maskbody should all be enabled on body mesh): body.sailorsuit_saturn, boots, bow, choker, chokerstar, earrings, glove, glove_guard, star, tiara, jewel, waist_guard, backbow, skirt
body_swimsuit
body_swimsuit2, string
The silence glaive is in a separate file also downloadable here.
All objects have subdivision modifier on them with division level set to 0 to 2. You can freely set the division level to what looks best to you.
Blender model is rigged using Blenrig. Models are posed using controls in biped_blenrig (make sure to select the right layer) and facial expressions are affected by shape keys on objects.
Each object is uv mapped to separate textures (in png format) included in the file.
There is a full body underneath the clothing, some parts are purposefully made invisible to accommodate the clothing, so the mask modifiers on the body object have to be disabled for viewing if you want to view without any clothes.