3D Model | Low-poly | PBR | .fbx | .obj | .blend | .dae | .stl | .mtl | .abc |
---|---|---|---|---|---|---|---|---|---|
These cars are rendered in realtime in Blender Eevee, to open the native Blender files, you will need Blender 2.8.
The price of this collection is calculated on it's combination of cars relationship to other MCE cars and collections.The lower priced MCE collections have the same building quality as the higher priced ones, but the overal look and used parts will be better on the higher priced collections.This allows me to release cars at accessable prices, and release better looking ones at a higher price. (all options for this car are listed at the bottom of the description)
Thes cars are made with the SHC modular car creation tool.
Custom designed parts im a high detailed brandless/generic car with real modern cars inspiration that can be used for renders, presentations, real time apps and video games without displaying or copying any real life car model.
*Detailed exteriors
*Detailed interiors (can be removed to lower polycount)
*Detailed engines (can be removed to lower polycount)
*Detailed undersides
*Materials and textures without shaders are available in the exported files.
*The Studio, materials and camera/door animations are included in the Blender file that is used to create all realtime renders for this car. everything in this file is set up, you only have to move the camera and click ''render''. (roughness is generated with the default texture file)
*The cars are linked into several objects to make them more suitable for animations, opening doors, rigging and modifying / tuning / customizing.
*The cars are royalty free, so you are free to modify and use them in any (commercial) project as much as you want.
*Average objects per car: 45
*Average polygons: 105.000
*Average verticles: 53.000
File formats: (all file formats are exported with blender 2.8 default settings)*abc *blend *dae *fbx *obj *stl