blendermod2024-12-09 16:09:44 UTCPositive with some reservations. Since there is only one material for each model, no matter what physical size, even with the 16k texture, it will look blurry closeup in a game Unity game engine can handle single 16k textures. I found it the most objectionalble on the beach scans.
That being said, I think they are a great asset and their poly count is low enough to be used in a game engine. The cliffs look real. In Unity you have to manually reset the resolution to 8 or 16K, or they will be displayed at much reduced sharpness.
To use them in a landscape requires some work with the terrain to get them to fit and blend in with it, especially since the ends are irregular. Once you overcome the hurdles, they look fantastic. There is no other way to achive this look of realism.
ezosimov2024-10-27 16:57:50 UTCThe quality is nice. But, you need to implement naming convention, using these assets in some other packages with the same texture and object names is a nightmare. If you are selling this as a kit, please name these assets accordingly. I have spotted another comment here regarding this, just to let you know I have spent half a day redoing your assets. You should fix this.
mz-envfx2024-05-20 15:31:56 UTCThe quality is great. One thing that would help a lot though, would be if the names of the textures for the individual assets would be different. Because by default I can't import multiple assets in the same C4D project (once I have set up the shaders for each) and then collect the project, since they will overwrite each other. I have to rename each PBR element by hand so it is unique.