Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Every week we are giving away a 5 different animals for FREE
Dive into the Animals Ultimate Collection, a meticulouslycurated collection of 102 diverse 3D animal models. From the majestic Africanelephant to the delicate butterfly, this collection offers a wide array offauna from various habitats and regions of the world.
Each animal is available in two versions: A triangle-basedversion, focused on optimal performance and thus game-ready, and a quad-baseddetailed version.
- Originally created with Blender v4.0.2
- Best possible UV maps made with our own developed tool foroptimal Smart UV maps + UVPackmaster3 (Quad average usage 67%, Tris 76%)
- Real world scale
- Logically named and structured (Shown on last image)
- The models are centered at 0,0,0
- Unit: cm
Geometry
Quad version:
- Min Poly 2,826 | 2,828 Vertices
- Max Poly 16,012 | 16,014 Vertices
- Average Poly 10,200 | 10,208 Vertices
Tris version:
- Min Poly 616 | 310 Vertices
- Max Poly 2,177 | 1,090 Vertices
- Average Poly 1,032 | 517 Vertices
Files
BLEND, OBJ, FBX, STL
Upon purchase, you will receive the following:
- Blend file with all animals (quad and tris)
- Zip file with all textures
- One big Zip file containing each animal (quad and tris) inOBJ, FBX, and STL formats. Each animal is placed in its own folder with its owntexture subfolder.
- Zip file of each individual animal in case if you needjust selected animals (102 separate Zip files)
Textures
All textures are compressed to maintain maximum qualitywhile occupying minimal space. Each animal includes a Diffuse, Normal, andRoughness map.
Quad 2048x2048 textures example:
- Alligator_Quad_Diffuse.png
- Alligator_Quad_Normal.png
- Alligator_Quad_Roughness.png
Tris 512x512 textures example:
- Alligator_Tris_Diffuse.png
- Alligator_Tris_Normal.png
- Alligator_Tris_Roughness.png
Example scene shown in thumbnail is not part of collection.
Animal models can differ slightly in some aspects from real animals.
The models are based on Luma. This means that we used carefully selected models as a base, which we then significantly modified, especially shape corrections, topology, UV maps, textures, glitches, etc.