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Buyer Spotlight: Sektan is developing a charity project for Ukraine
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I am an IT professional from the Czech Republic with a passion for video games. Since 1998, I have been involved in video game modding, experimenting on the first Unreal Engine, Half-Life and more. In 2017, I began working as an indie game developer, initially as a hobby, but I have since released several video games.
As an IT professional I spend most of my time around computers doing work related to software, hardware and networking. However after my morning job I do game development on the side. I do everything myself and I consider myself to be a “One man studio”. Development of video games requires the use and involvement of 3D models and the majority of the 3D models I use in my games come from CGTrader as I always find what I need on the marketplace.
I currently have 3 ongoing projects.
The first one is "Titan78", a sci-fi themed survival game that can be played alone or with up to four players. I use various models from CGTrader to create the vehicles and machines that the players will encounter in the game world. However, I have put "Titan78" on hold for now to focus on my second project, "Volunteers".
"Volunteers" is a charity project that I created to provide a little help to Ukraine. It is also a 3rd person survival game that can be played alone or with up to four players. The game system used in "Volunteers" is based on "Titan78", but I have used more models from CGTrader for the buildings, tanks, and war decorations. I have even set up a Steam store page for "Volunteers" to raise funds for Ukraine. As a “charity project,” 80% of our proceeds will be sent to Ukraine, while 20% will be used to cover fees and taxes until I can find a publisher for the game.
You can follow "Volunteers" on steam by clicking here.
Lastly, I have a single-player game project that I started during Christmas as a personal pleasure project. This game focuses on survival mechanics such as hunger, thirst, stamina, and RPG-style inventory. You can watch a video on that game's progress by clicking here.
To date, I have released three games. My first project was a VR demo called “SE VR World Demo” which featured game assets from “Space Engineers” and was created under contract for free by “Keen Software House.” After that, I developed “Rangers” a zombie survival game that can be played alone or with up to four players, and has a variety of features for players to enjoy. Lastly, I released “Run or Boom” which is a party game that was mainly designed for my friends to play.
Using 3D models is essential to building a video game. While the official asset store for my game engine does offer some useful assets, it doesn’t always have everything I need. These models from CGTrader often play a major or important role in the level design of my games.
Working with 3D models is not challenging any more to me since I have had many years of experience with them. I am able to modify and fix models as needed to fit the requirements of a project. This involves tweaking or fixing any minor errors that may be present in the model. These kinds of modifications and fixes are a normal part of the process and are necessary to ensure the high quality of the final product.
Most certainly. I have my own way of adding models to my projects. I start with essential models and gradually add supporting ones. Whenever I have a new idea, I search for a model that fits, modify it, and incorporate it into the game.
When it comes to finding models for my games, I always search for ones that fit the theme of the game. Typically, I focus on finding monsters first and then look for decorations and other models that complement the game's overall focus.
The best example is my ongoing project Volunteers for which I have used buildings, tanks, cars and many other war related assets from CGTrader. Below is a video preview of the game.
Constantly trying new things and never giving up. Experimentation and dedication will get you far!
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