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Featuring over **40 unique models**, this collection is perfect for creating **immersive natural environments** in **games**, **animations**, and **architectural visualizations**.\n\nThese models are fully compatible with **leading 3D software** and **render engines**, ensuring an easy and seamless integration process. From expansive terrains to small, detailed scenes, this pack has you covered.\n\n**Highlights:**\n\n- **40+ handcrafted wild grass models** in **Low Poly style**\n- **Native 3ds Max files** with **V-Ray** and **Corona** render support\n- **Blender files** optimized for **Cycles** rendering\n- Standardized **FBX** and **OBJ** formats for cross-platform use\n- Perfect for **games**, **simulations**, and **virtual environments**\n\nBring versatility and natural beauty to your creations with this must-have **wild grass pack**!","imageAlt":"3D asset Low Poly Wild Grass Pack 40 Plus Models 2024","url":"https://www.cgtrader.com/3d-models/plant/grass/low-poly-wild-grass-pack-40-plus-models-2024-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j8Fbkhg4CzNFtATvCQwN5XhR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/j8Fbkhg4CzNFtATvCQwN5XhR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/grass/low-poly-wild-grass-pack-40-plus-models-2024-edition","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"plant","subcategorySlug":"grass","categoryTitle":"Plant","subcategoryTitle":"Grass","schemaImageUrl":"https://img-new.cgtrader.com/items/5681003/50f8054ad9/low-poly-wild-grass-pack-40-plus-models-2024-edition-3d-model-50f8054ad9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5955961","type":"listingItem","attributes":{"id":5955961,"title":"25 VFX Models 3D and Animated Explosions Fire and Smoke","price":75.0,"description":"The **Original Value** of all included models is **558$** you **save over 80% !!**\n/25 VFX Models (3D and Animated)/contains 25 different VFX animations that can be used in many of your projects and are optimized for almost every modern 3D Software. All included Models are **animated**. The file contains VDBs files, that can be used as an Animation and also as individual Parts. The VDB files are easy to import into most modern 3D-Software.\n\nThe Render Set is in .obj and .fdx and the explosions in .vdb\n\nAll models are crafted for realistic visual effects, cinematic shots, and game development, these assets ensure detail and depth in any rendering engine. Every model is optimized to run efficiently and fast within your preferred 3D Software.\n\nIf there are any questions, feel free to cantact me.\n\nBy purchasing you agree to these terms:\n\nAll content sold is licensed to the buyer for the lifetime right to use the content in developing an unlimited number of products. 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The textures are rendered with Arnold renderer for realistic effects, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the eyes and body.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character are rendered with Arnold renderer to present the realistic effects. The UV of the body is in multiple quadrants.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 50,498; polygons 50,496\u003cbr\u003e\nEyes: vertices 2,824; polygons 2,784\u003cbr\u003e\nTotal: vertices 53,322; polygons 53,280\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_Twich_02 and CTR_spine_Twich_01 are controllers of the anterior spine.\u003cbr\u003e\nCTR_neck_01, CTR_neck_02... are controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\u003cbr\u003e\nCTR_palate is a group of auxiliary controllers of the head, which is seldom used in animation.\u003cbr\u003e\nCTR_eye_R and CTR_eye_L control the eyes.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_Reg_F01_L, CTR_Leg_F01_L, CTR_Leg_B01_L, CTR_Reg_B02_L are controllers of the limbs with a few controllers of the toes.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, nipples, paws, eyes, lacrimal caruncles, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nNipples: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal caruncles: vertices 324; polygons 320\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine_ro: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine_po: Control the anterior, posterior, and middle spine, respectively.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation;\u003cbr\u003e\n\"Follow Shoulder\" controls the intensity for the shoulder following the parent rotation.\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_F_torse_ro: Neck controller and neck rotation controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck_po, CTR_crv_M_neck_ro: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_B_torse: Controller for the buttock.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail.\u003cbr\u003e\nCTR_crv_IK_tail_1: IK controller for the root of the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nDRV_follow_F_belly and DRV_follow_B_belly: Customized attribute controllers for the chest and the rear abdomen, with customized attributes:\u003cbr\u003e\n\"Follow Pose\" controls whether the chest follows shoulder movement, or whether the rear abdomen follows hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the abdomen.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with customized attributes:\u003cbr\u003e\n\"Stretch_Control_Vis\" control the visibility of the head's secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order.\u003cbr\u003e\nCTR_crv_U_mouth, CTR_crv_F_jaw, CTR_crv_B_jaw and CTR_crv_D_mouth: Controllers for the upper mouth, chin, lower jaw, and lower mouth, respectively.\u003cbr\u003e\nCTR_crv_D_mouth: Comes with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"Tongue_IK_Stretch\" controls the IK switching;\u003cbr\u003e\n\"Tongue_Stretch_Vis\" controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_eyebrow: Controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_U/D_eye: Controllers for the upper and lower eyelids.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder_1, CTR_crv_L/R_F_shoulder_2, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, with a customized attribute \"Toe_Curl\" that controls toe flexion; these controllers also control heel raise, toe raise, foot eversion, foot inversion, foot pivoting, and toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_claw: Controllers for the toenails, mainly for rotating the toenails.\u003cbr\u003e\nAdditionally, there are more face controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Lioness Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.jpg","gridUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923562/a263c3b932/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5252848","type":"listingItem","attributes":{"id":5252848,"title":"Crystal Kit - 3D Asset Kit PBR","price":19.0,"description":"**Crystal Kit - 3D Asset Kit**\n\u003cbr\u003e\n\u003cbr\u003e\n**-Description-**\n\nThis Crystal Kit is a Geometry Node Group for Blender that creates realistic crystal growth in your scenes and on your assets. \n\nThe Geo Nodes allow for a natural distribution of Crystals and handle all necessary shader functionality to build loads of mineral variations directly from the node group properties. No need for manual shader editing, even though you can of course still do this.\n\nSeven base mineral geometry families can quickly be combined with seven different crystal shaders to get 47 combinations right on the spot. Additionally you can vary material properties like Color, Lightness, Roughness, etc. for each crystal modifier separately. Let your creativity flow, the possible combinations are endless.\nThe crystals are automatically scattered on your asset. Change properties like position, the formation of crystal patches / islands, random rotation, sizes, etc. to achieve the look you have in mind. This result can be controlled with curve based proximity painting and be turned into a growth animation, manually and even automatically.\n\nAll shaders are Cycles based and come with textures up to 8K which allow for very close shots.\nPlease note that the crystal materials have longer render times then average non-refractive, non-volumetric materials. \n\nIn addition to the Crystal Kit Geometry Nodes in the Scene you will find Examples included, as well as the HDR and light setup from the previs renderings.\n\nFor further Information please watch the Tutorial \n\nand check out the Documentation.\n\u003cbr\u003e\n\u003cbr\u003e\n**-Content-**\n\n\u003cbr\u003e\nScenes:\n\n CrystalKit_AK.blend (Contains Geo Nodes, Manual Workflow Assets and Examples)\n\nMeshes:\n\n Cr_01_TrigonalQuartz (18 Types)\n\n Cr_02_HexagonalTourmaline (10 Types)\n\n Cr_03_TrigonalCalcite (8 Types)\n\n Cr_04_CubicPyrite (10 Types)\n\n Cr_05_CubicGarnet (10 Types)\n\n Cr_06_Sperical_Botryoidal (10 Types)\n\n Cr_07_Base_Quartz (4 Types)\n\nTextures: \n\n BaseColor / Albedo\n\n Normal GL\n\n Normal DX\n\n Roughness - PBR Metal/Roughness Workflow\n\n Metallic - wherever necessary\n\n ARM = Ambient Occlusion + Roughness +Metallic in RGB Channels\n\n Curvature, for further shading \n\n Thickness, for further shading\n\nTextures additional:\n\n HDR Environment\n\u003cbr\u003e\n\u003cbr\u003e\n**Blender Utility:**\n\u003cbr\u003e\n Geometry Nodes Setup “AK_CrystalKit_GeoNodes”\n\u003cbr\u003e\n\u003cbr\u003e\n**Enjoy rendering!**\n\n\n","imageAlt":"game-ready Crystal Kit - 3D Asset Kit PBR","url":"https://www.cgtrader.com/3d-models/various/various-models/crystal-kit-3d-asset-kit-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/58k8uhh7g27bo6iskmim1je88r16/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_CGT_02.jpg","gridUrl":"https://media.cgtrader.com/variants/58k8uhh7g27bo6iskmim1je88r16/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_CGT_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/crystal-kit-3d-asset-kit-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5252848/e9e87af266/crystal-kit-3d-asset-kit-pbr-3d-model-e9e87af266.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2611501","type":"listingItem","attributes":{"id":2611501,"title":"51 VFX Collection","price":9.99,"description":"51 VFX | RENDER-READY\n\nAS SIMPLE AS A PLANE\n\nEach VFX is an Image-As-Plane, easy to move around and scale.\n\nThe VFX are HD and at 30FPS to ensure the best visual quality.\n\nThis is a collection of 51 high resolution visual effects that you can import in your project as a transparent video. \n\nImport any of the clips into your project and use the alpha channel to get maximum flexibility and enjoy the 30fps rate for extreme visual smoothness.\n\nIf you are a Blender User, enjoy the automated movements of the image-as-plane. Each plane follows the camera movements to always ensure the perfect view of the effects.\n\n\nNOTES:\n\nThe 3D models have a mid-poly definition and PBR materials\n\nwith texture sets designed to be fully compatible with most 3D software and major game engines.\n\nEach pack comes with 3D models in BLEND and FBX formats.\n\nThe FBX format ensures the import of any model of your favorite engine.\n\nUV Mapping is optimized for each model and materials feature\n\nthe standard PBR Metalness-Rougness system consisting of the following textures:\n\nBaseColor, AmbientOcclusion, Metallic, Roughness, Specular, HeightMap,\n\nNormalMapDirectX, NormalMapOpenGL. Opacity and Emission where necessary.\n\nAvailable also multi-channel textures ARM (used for Unreal Engine and GameGuru Max),\n\nSmoothness URP and MaskMap HDRP (for Unity).\n\nUse NormalMapOpenGL (+Y) for Blender, Maya, Unity, Cinema 4D, Arnold, Octane.\n\nUse NormalMapDirectX (-Y) for 3D Studio Max, Unreal Engine, Cry Engine, Twinmotion,\n\nGameGuru Max, S2 Engine, V-Ray, Corona.\n\nAvailable extensions: .blend, .fbx (scale 1).\n\nCompatible with Blender, Maya, 3DS Max, Cinema4D, Unreal Engine, Unity, Cry Engine, Twinmotion, S2 Engine HD, GameGuru Max, Arnold, Octane, V-Ray, Corona. \n\n\nPICTURE PERFECT\n\nThe VFX planes are tracked to the camera to match the movements.\n\nWherever you position the Camera, the planes will always follow the camera angle to ensure optimal visibility and perspective.\n\nFully automated transparent VFX, always following the camera movements.\n\n\n7 Fog and Dust\n\n11 Explosions\n\n9 Fires\n\n14 Fireworks\n\n14 Magic VFX\n","imageAlt":"3D model 51 VFX Collection","url":"https://www.cgtrader.com/3d-models/various/various-models/51-vfx-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MDRWxfAjBdHq69AGMfiyJPco/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/51%20VFX%20Collection.jpg","gridUrl":"https://media.cgtrader.com/variants/MDRWxfAjBdHq69AGMfiyJPco/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/51%20VFX%20Collection.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/51-vfx-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2611501/a3b884e27f/51-vfx-collection-3d-model-a3b884e27f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4578146","type":"listingItem","attributes":{"id":4578146,"title":"Blender Octane VDB Portal Smoke","price":29.0,"description":"Blender Octane - VDB Portal Smoke.\nNo Need to simulate just place into your scene\n\nAnimation Frame Range : 0 - 250\nAnimation Frame State : 93\nFPS : 24 FPS\n\nVDB File Size : 7 GB splitted to 8 parts\n\nSoftware : Blender 3.5\nRender Engine : Octane\nKernel type : Path trace \nColorspace : ACES\nAbout Blender Octane Edition : https://home.otoy.com/render/octane-render/demo/#prime\n\nUpdate : \nQ : Can you use inside Unreal Engine 5 ? \nA : Yes, as Sparse Volume Textures . Video can be seen show here https://youtu.be/LOVoRrfedf0\n\n\nThank and enjoy the assets.","imageAlt":"3D Blender Octane VDB Portal Smoke","url":"https://www.cgtrader.com/3d-models/various/various-models/blender-octane-vdb-portal-smoke","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/P1xXQxnKuvbnd6P3U4VBY9PP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render_portal%20smoke_203627.jpg","gridUrl":"https://media.cgtrader.com/variants/P1xXQxnKuvbnd6P3U4VBY9PP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render_portal%20smoke_203627.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/blender-octane-vdb-portal-smoke","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/4578146/f3fcaab077/blender-octane-vdb-portal-smoke-3d-model-f3fcaab077.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6414759","type":"listingItem","attributes":{"id":6414759,"title":"125 VFX Models 3D Animated Explosions Fire Smoke Cloud 3D Model","price":100.0,"description":"The **Original Value** of all included models is **575$ **, you save over 80% !!/125 VFX Models (3D and Animated)/contains 125 different VFX animations and static models (Clouds) that can be used in many of your projects and are optimized for almost every modern 3D Software. All included Models are animated. The file contains VDBs files, that can be used as an Animation and also as individual Parts. The VDB files are easy to import into most modern 3D-Software.\n\nThe Render Set is in .obj and .fdx and the explosions in .vdb\n\nAll models are crafted for realistic visual effects, cinematic shots, and game development, these assets ensure detail and depth in any rendering engine. Every model is optimized to run efficiently and fast within your preferred 3D Software.\n\nIf there are any questions, feel free to cantact me.\n\nBy purchasing you agree to these terms:\n\nAll content sold is licensed to the buyer for the lifetime right to use the content in developing an unlimited number of products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.\n\nAll items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.","imageAlt":"animated 125 VFX Models 3D Animated Explosions Fire 3","url":"https://www.cgtrader.com/3d-model-packs/125-vfx-models-3d-animated-explosions-fire-smoke-cloud-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v4vs6sputue7tykbugrc6xz49n5y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/125-vfx-models-3d-animated-explosions-fire-smoke-cloud-3d-model-3d-model-e1a9b9f780.jpg","gridUrl":"https://media.cgtrader.com/variants/v4vs6sputue7tykbugrc6xz49n5y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/125-vfx-models-3d-animated-explosions-fire-smoke-cloud-3d-model-3d-model-e1a9b9f780.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/125-vfx-models-3d-animated-explosions-fire-smoke-cloud-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6414759/e1a9b9f780/125-vfx-models-3d-animated-explosions-fire-smoke-cloud-3d-model-3d-model-e1a9b9f780.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5970364","type":"listingItem","attributes":{"id":5970364,"title":"Animated Lowpoly Wings","price":25.0,"description":"**Angel Wings** pair for any character.\n\nRigged and animated lowpoly wings\n\n**Inculde Unity and Unreal files.**\n\nUnity include two-sided shader\n\n**There are 2 versions.**\n\nClassic uses 2 materials. Basic wings and transparent feathers.\n\nBloody uses 2 materials, but the feathers use 2 UV channels to apply blood.\n\nPBR materials\n\nAnimations:\n\n1. Wings_Idle(x2)\n2. Wings_Attack (x2)\n3. Wings_Casting (x2)\n4. Wings_GetHit\n5. Wings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)\n6. 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The single plate elements and weapons also look great as details for set dressing. \n\nAll textures are PBR based, you will find 8k, 4k, 2k and 1k textures in the packages.\nThere is a second texture set included with variation in the Dyes, check it out in the product images. \n\nThe asset can be used with any renderer or game engine. The base scenes are ready to be rendered in Blender Cycles and EEVEE. All textures are in PBR Metal/Roughness workflow and additional textures are included for Specular/Glossiness workflow. \n\nPlease have a look at the renderings and see if asset and wireframe suits your needs.\n\nBelow you find a list of the contents.\n\n\n**Scenes:**\n\n- Mandalorian_Armor (Armor + Weapons)\n- Mandalorian_Amban_Rifle \n- Mandalorian_Blaster\n\n**Meshes:**\n\n- Mandalorian_Armor\n- Mandalorian_Amban_Rifle (Mechanical parts seperable for animation)\n- Mandalorian_Blaster (Mechanical parts seperable for animation)\n\n**Textures: 8k, 4k, 2k and 1k**\n\n- BaseColor\n- Normal GL\n- Normal DX\n- Roughness - PBR Metal/Roughness Workflow\n- Metalness/Metallic\n- Glossiness - PBR Specular/Glossiness Workflow\n- Specular - PBR Specular/Glossiness Workflow\n\n**Textures additional:**\n\n- HDR Environment 3x\n\n\nEnjoy rendering\n","imageAlt":"realtime Mandalorian Armor - 3D AssetKit","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mandalorian-armor-3d-assetkit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nsAy3WAm6kTur2VBHfXiBNkh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Mando_006_Bigger_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/nsAy3WAm6kTur2VBHfXiBNkh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Mando_006_Bigger_CC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mandalorian-armor-3d-assetkit","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4240117/657f1270a9/mandalorian-armor-3d-assetkit-3d-model-657f1270a9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6561054","type":"listingItem","attributes":{"id":6561054,"title":"Wyvern Dragon - Fire wyvern dragon and Ice wyvern dragon","price":165.0,"description":"------------------------------------------------ GENERAL INFORMATION ----------------------------------------------------\n\n[DRAGON] Arrasax the Abyss Dancer wyvern - Wyvern Dragon. Fire wyvern dragon + Ice wyvern dragon.\n\nARRASAX CINEMATIC (cloudy scene): https://www.youtube.com/watch?v=s4tVFjHi0KA\n\nARRASAX CINEMATIC (fly in the storm scene): https://youtu.be/06sgvYumXtQ\n\n*All of the animations you see in these 2 videos are included in the pack.\n\nLIVE LINK facial motion capture video: https://youtu.be/8NJ6i-zhfm4\n\nControl Rig overview video: https://www.youtube.com/watch?v=45AFVxFf2bo\n\nMAYA rig overview video: https://youtu.be/4DlHdvqb8Zg\n\n------------------------------------------------------- FEATURES ------------------------------------------------------------\n\nOriginal concept by Naked Singularity Studio's concept team.\n\nControl Rig ready!\n\nLive Link facial mocap - ARkit blendshape supported.\n\nMaya full rig files are included. Please download the Additional files.\n\nSubstance files are included.\n\nCome with 2 texture version: Fire and Ice\n\nCinematic quality, high detail model.\n\nGood anatomy, number of fingers, wing span,....\n\nContain lots of blendshapes to create emotion for the dragon.\n\nSkin subsurface scattering included (SSS).\n\nAnimation list:\n\n+ Bite attack\n\n+ Right foot attack+ Left foot attack \n\n+ Breath fire on the ground \n\n+ Turn 180 with tail attack \n\n+ Turn 180 \n\n+ Roar \n\n+ Idle loop \n\n+ Walk straight forward loop \n\n+ Walk right loop \n\n+ Walk left forward loop \n\n+ Walk straight back loop \n\n+ Walk right back loop \n\n+ Walk left back loop \n\n+ Death \n\n+ Fly start(take off) \n\n+ Fly loop \n\n+ Fly loop in vertical \n\n+ Breath fire while flying \n\n+ Glide loop \n\n+ Breath fire while gliding \n\n+ Glide left loop \n\n+ Glide right loop \n\n+ Fly end(landing) \n\n+ Fly end(landing) with a roar. \n\n--------------------------------------------------- DOCUMENTATION --------------------------------------------------------\n\nDocumentation: https://docs.google.com/document/d/1cep4Ipd2sZwd6uXIqsjWQzWkz6cf_Z771jcbBT3SOfI/edit?usp=sharing\n\n------------------------------------------------------- SUPPORT -------------------------------------------------------------\n\nEmail: nakedsingularity.studio@gmail.com\n\n------------------------------------------------------ FOLLOW US ------------------------------------------------------------\n\nYoutube: http://www.youtube.com/nakedsingularity\n\nFacebook: http://www.facebook.com/nakedsingularity\n\nInstagram: https://www.instagram.com/nakedsingularity.studio/\n\nTwitter: https://twitter.com/N_Singularity3D\n\nArtstation: https://www.artstation.com/nakedsingularity","imageAlt":"Wyvern Dragon - Fire wyvern dragon and Ice wyvern 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/wyvern-dragon-fire-wyvern-dragon-and-ice-wyvern-dragon","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eid7ysanic9g5z29wrvdvqe8v1as/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dragon%20thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/eid7ysanic9g5z29wrvdvqe8v1as/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dragon%20thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/wyvern-dragon-fire-wyvern-dragon-and-ice-wyvern-dragon","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6561054/611e405fa9/wyvern-dragon-fire-wyvern-dragon-and-ice-wyvern-dragon-3d-model-611e405fa9.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918975","type":"listingItem","attributes":{"id":6918975,"title":"Puma Rigged - Maya VFX Grace","price":535.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality puma model with maps, fur and rigging. 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There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPaws: vertices 8,028; polygons 7,816\u003cbr\u003e\nEyelids: vertices 1,184; polygons 1,184\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nOral cavity: vertices 6,014; polygons 5,920\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 44,754; polygons 44,200\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nPuma_CTR_Root controls the entire body,\u003cbr\u003e\nCTR_body_root and CTR_spine_F control the center of gravity;\u003cbr\u003e\nCTR_spine_a is the posterior spine controller; it has customized attributes that control whether the tail follows rotation and the tail IK/FK switching.\u003cbr\u003e\nCTR_spine_b is the middle spine controller;\u003cbr\u003e\nCTR_spine_c is the anterior spine controller, with customized attributes that control whether the neck and head follow rotation.\u003cbr\u003e\nCTR_FK_spine_M is the FK controller of the spine.\u003cbr\u003e\nCTR_IK_foot_F/B_L/R are foot controllers. They have customized attributes for rotation in four directions, IK/FK switching, IK stretch, and pole vector control, as well as toe controller visibility and toe abduction/adduction.\u003cbr\u003e\nCTR_L/R_F/B_hand_roll_a, b are the foot tiptoeing controllers.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b... are the FK controllers for the neck.\u003cbr\u003e\nCTR_L/R_eye_aim_control are the eye controllers.\u003cbr\u003e\nCTR_L/R_blink are the blink controllers.\u003cbr\u003e\nCTR_ear_d_L, CTR_ear_c_L, CTR_ear_d_R, CTR_ear_c_R… are the ear controllers;\u003cbr\u003e\nCTR_ear_R and CTR_ear_L control the overall rotation of the ears;\u003cbr\u003e\nCTR_jaw is the jaw controller, controlling the opening and closing of the jaw;\u003cbr\u003e\nCTR_tooth_U/D are the teeth controllers;\u003cbr\u003e\nCTR_tail_a, CTR_tail_b… are the tail controllers;\u003cbr\u003e\nCTR_L/R_F_shoulder are the scapula controllers;\u003cbr\u003e\nCTR_L/R_B_hip are the hip bone controllers;\u003cbr\u003e\nCTR_load_bearing_F_R, CTR_load_bearing_F_L, CTR_load_bearing_B_L, and CTR_load_bearing_B_R are the weight-bearing controllers for the four feet;\u003cbr\u003e\n...\u003cbr\u003e\nIn addition, there are detailed controllers for the face and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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You can change shader if you use Arnold or another render plugin)\n\nAlso you can get abc and FBX ( if you need less size of hair in abc format - let me know, i will change the polycount for free)\n\nFor study, personal non commertion projects and for commertion project (for editing) \n\n*If you have any questions about updating settings for your projects - please let me know in direct massage.","imageAlt":"Bun Hairstyle for woman XGen maya scene and 3D model 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Polycount: 15963 poly quad mesh.\n- Suitable for both raytracing render and realtime render.\n- Cannot be used for 3D printing\n- The demo animation video render by Eevee realtime render engine and images rendered by Cycles raytracing render engine (Blender 3.3).\n- If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store.","imageAlt":"Sci-fi Military Mech 3D 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Alchemy And Magic Lab asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\n","imageAlt":"3D asset animated Alchemy Magic Lab","url":"https://www.cgtrader.com/3d-models/furniture/furniture-set/alchemy-magic-lab","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/anmowgu21ctpzpynk2qux36zls9j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Alchemy_034.jpg","gridUrl":"https://media.cgtrader.com/variants/anmowgu21ctpzpynk2qux36zls9j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Alchemy_034.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/furniture-set/alchemy-magic-lab","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"furniture","subcategorySlug":"furniture-set","categoryTitle":"Furniture","subcategoryTitle":"Furniture Set","schemaImageUrl":"https://img-new.cgtrader.com/items/4667216/18c67341da/alchemy-magic-lab-3d-model-18c67341da.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4848467","type":"listingItem","attributes":{"id":4848467,"title":"Panda Animation Vfx Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality panda model with 4K UDIM maps, fur, rigging and three realistic animations. The model comes with a realistic muscle structure and vertex color control, which presents a realistic effect, and the complex hair system is created with Blender to realize the hair effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nDescription It consists of the body, paws, lacrimal glands, eyeballs and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 57,386; polygons 57,155\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nLacrimal glands: vertices 784; polygons 704\u003cbr\u003e\nEyeballs: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,252; polygons 1,280\u003cbr\u003e\nTotal: vertices 69,818; polygons 69,395\u003cbr\u003e\nProject Format There is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0K_Panda_Claw_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Claw_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1001.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1002.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1001.png, 8192*8192\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the front spine.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d、CTR_FK_tail_e ... are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are neck controllers.\u003cbr\u003e\nCTR_head is the head controller.\u003cbr\u003e\nCTR_foot_fr_a.L and CTR_foot_fr_a.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R, CTR_paw_root_bk_a.L and CTR_paw_root_bk_a.R control the adduction and abduction of the toes by Location.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eyelid_root.L, CTR_eyelid_root.R, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_belly controls the abdomen for breath effect.\u003cbr\u003e\nCTR_chest_repair_a, CTR_belly_repair_a and CTR_belly_repair_b control the outline of the abdomen.\u003cbr\u003e\nThere is a facial controller to create plenty of facial expressions, and more body controllers to create detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-153\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Panda Animation Vfx Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0K_Panda_Display_Eat_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0K_Panda_Display_Eat_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4848467/eb6cf86082/panda-animation-vfx-grace-3d-model-eb6cf86082.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6655780","type":"listingItem","attributes":{"id":6655780,"title":"Ultra-Realistic Gum - 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This model delivers scan-level tongue detail and surface realism while remaining lightweight and optimized for animation.\n\n**Advanced Rig \u0026 Control System**\n- Fully rigged setup with professional IK \u0026 FK controls\n- Clean and stable deformation for animation-ready performance\n- Additional shape key system f\n- or form variation and secondary adjustments\n- Material-based control system for color, surface variation, and detail tuning\n- Adjustable SSS, micro detail, and displacement controls directly inside the shader\n- You can modify structure and appearance both through the rig and the material system without breaking realism.\n\n\n**Texture \u0026 Quality**\n- 8K and 4K PBR texture sets included\n- Ultra-detailed tongue sculpt with scan-level quality\n- High-frequency surface details preserved\n- Optimized topology for close-up rendering\n- Lightweight yet highly detailed\n\n\n**Render Compatibility**\n- Works in both Cycles and Eevee\n- Blender 5.0.0 production file included\n- Marmoset Toolbag 5 scene included\n- All textures and source files included\n\n\n**Pipeline Ready**\n- Export-ready for Maya, Unreal Engine, Unity, and other 3D software\n- Standard PBR workflow\n- Suitable for cinematic characters, creature design, digital humans, and game-ready assets\n\n\n**_Built for professional production pipelines and high-detail rendering._**","imageAlt":"3D model Ultra-Realistic Gum - 8K PBR - Game-Ready - 2","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kz38jts9pgh6mp0ue4shve57s926/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20Artstation.jpg","gridUrl":"https://media.cgtrader.com/variants/kz38jts9pgh6mp0ue4shve57s926/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20Artstation.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6655780/4ac2ad364c/ultra-realistic-gum-8k-pbr-game-ready-fully-rigged-blender-3d-model-4ac2ad364c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4777364","type":"listingItem","attributes":{"id":4777364,"title":"SR S96 Sniper Rifle With Hands","price":20.0,"description":"SR S96 Sniper Rifle is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\n\nSR S96 Sniper Rifle – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal. SR S96 Sniper Rifle asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\nOBJ Files.\nFBX Files.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"SR S96 Sniper Rifle With Hands 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/sr-s96-sniper-rifle-with-hands","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgbpAPLd93gwRx2yZSWTAGWT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE-SR_S96_P_1920-1080_4.jpg","gridUrl":"https://media.cgtrader.com/variants/hgbpAPLd93gwRx2yZSWTAGWT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE-SR_S96_P_1920-1080_4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/sr-s96-sniper-rifle-with-hands","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4777364/83066fdff6/sr-s96-sniper-rifle-with-hands-3d-model-83066fdff6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923557","type":"listingItem","attributes":{"id":6923557,"title":"Duckling Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality duckling model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, Tears, sclerae, Pupil and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nThere are two sets of texture materials for the duck's body and feet, one is yellow and the other is red. The red material is used by default in the scene. You can switch to the yellow material as needed. The yellow material is named \" Duckling_Body02_Shader\" and \"Duckling_Foot02_Shader\".\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nTears: vertices 80; polygons 56\u003cbr\u003e\nSclerae: vertices 548; polygons 544\u003cbr\u003e\nPupil: vertices 644; polygons 656\u003cbr\u003e\nTongue: vertices 1087; polygons 1072\u003cbr\u003e\n\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_Tail_a, CTR_Tail_b, CTR_Tail_c... are controllers of the tail.\u003cbr\u003e\nCTR_spine_1, CTR_spine_2 and CTR_spine_3 are controllers of the spine.\u003cbr\u003e\nCTR_IK_neck_1 and CTR_IK_neck_2 are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1 and CTR_FK_neck_2 are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_blink_L and CTR_blink_R control the blinking of the eyes.\u003cbr\u003e\nCTR_jaw_b and CTR_jaw_a are controllers of the jaw, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_Pelvis_L, CTR_Pelvis_R, CTR_Shoulders_R and CTR_Shoulders_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_L and CTR_setting_leg_R switch between IK/FK of the legs.\u003cbr\u003e\nCTR_Foot_R and CTR_Foot_L are IK controllers of the legs\u003cbr\u003e\nCTR_wing_a_L, CTR_wing_b_L, CTR_wing_a_R, CTR_wing_b_R ... are controllers of the wings.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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verts(1446)}\n\n\nTo visit our store, refer to the following address *:\n\nhttps://www.cgtrader.com/plant-jimi\n\n**************************************\n\nThank you so much for visiting my store.\n\nEnjoy using this model.","imageAlt":"3D model Low Poly Rock Asset collection vol 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https://www.cgtrader.com/free-3d-models/various/various-models/akna-3d-complete-cloud-catalogue-sample-pack\n\n**Product Specs:** \n- ~**5400 x 6500 x 950 voxels** at full resolution \n- Provided in **Full, Half, Quarter, and 1/8th Resolutions** \n- **Simulated from real-world cloud data** (Landsat satellite) \n- Includes **multiple frames** of the simulation \n- Includes **Blender cloud shader** in the demo scene \n- **Storage-conscious**, **Clean VDBs** – 16-bit density only (no extra fluff)\n\nPerfect for **visual effects**, **flight renders**, **planet shots**, and **cinematic sky environments**. \n**Market-leading cost per voxel** (~$4/billion voxels)","imageAlt":"VDB Cumulonimbus Cloud Field 11 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Accompanied by a 2k texture set, including metallic/roughness and spec/gloss workflows.\n\nContent\n\n- 20 Customizable materials for Substance Painter.\n- Lightweight and beginner-friendly\n- Exported textures for use with other software.\n- Procedurally generated patterns with Substance Designer\n- 2k, PNG textures included. (Metallic/Roughness | specular/glossiness)\n- Height, Normal, Color, Roughness, Glossiness, Metallic, Specular, Height.\n- Marmoset scene to check the materials.\n- High-quality preview for easy selection\n- custom shelf previews\n- drag and drop\n- Realistic look\n\n**A few tips about how to get the best of the materials using SSS inside Substance Painter.**\n\nStart by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.\n\nThen add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.\n\nNow access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.\n\nOnce this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.\n\nThe next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.\n\n**If you have any questions, feedback, or concerns, feel free to message me directly. I am here to assist you and ensure your satisfaction.\n\nPer User License: Material can be used and modified for commercial projects, but cannot be sold individually or as part of a material pack in any online marketplace.\n\nYour feedback matters! Please take a moment to rate and review this product. Your input is valuable to me, and I genuinely appreciate your support.**","imageAlt":"Base Material - Realistic Human Skin 3D model","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/base-material-realistic-human-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rzn4smPRtEDNsnCwoUpAJP84/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flipped_normals_Poster.jpg","gridUrl":"https://media.cgtrader.com/variants/rzn4smPRtEDNsnCwoUpAJP84/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flipped_normals_Poster.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/base-material-realistic-human-skin","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/5140398/3aad5bc722/base-material-realistic-human-skin-3d-model-3aad5bc722.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6942857","type":"listingItem","attributes":{"id":6942857,"title":"Emirates SkyCargo Boeing 747 400F Highly Detailed 3D Model Cargo","price":29.0,"description":"Bring your scenes to life with this highly detailed 3D model of the iconic Boeing 747-400F in Emirates SkyCargo livery.\n\nThis model is created with precision and attention to detail, making it perfect for:\n\nFlight simulation projects\nAnimation and VFX scenes\nArchitectural visualization\nGame development\nAviation renders and commercials\nFeatures:\nHigh-quality, realistic Emirates SkyCargo livery\nClean topology and optimized geometry\nDetailed exterior modeling\nSuitable for close-up renders\nOrganized and clean UVs\nReady for rendering and animation (depending on format)\n\nThis model captures the iconic design of one of the most widely used cargo aircrafts in aviation history, the Boeing 747-400 Freighter, known for its reliability and global cargo operations.\n\nFile Formats:\n\n(You can list your available formats here: FBX, OBJ, MAX, BLEND, etc.)","imageAlt":"Emirates SkyCargo Boeing 747 400F Highly Detailed 3D 1","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/emirates-skycargo-boeing-747-400f-highly-detailed-3d-model-cargo","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b3xdwpead0jrgoit57x0wefd9tqg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/THUMBNAIL.jpg","gridUrl":"https://media.cgtrader.com/variants/b3xdwpead0jrgoit57x0wefd9tqg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/THUMBNAIL.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/emirates-skycargo-boeing-747-400f-highly-detailed-3d-model-cargo","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/6942857/80dd3670e6/emirates-skycargo-boeing-747-400f-highly-detailed-3d-model-cargo-3d-model-80dd3670e6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4283658","type":"listingItem","attributes":{"id":4283658,"title":"10 Skirts and 10 Tops collection","price":12.0,"description":"10 Skirts created by marvelous designer and remeshed in Zbrush(quad mesh). Then baked and got material in substance painter.\nThere are exported maps and .ztl, .max, .obj, and .fbx files, you can use them in every render engine.\nYou can subdivide (smooth, turbosmooth, etc, depending on your software) to get a smoother mesh. maps are baked on high poly models and usable in both high poly and low poly models.\nMesh type: Quad (remeshed), low poly\nThe original marvelous designer files are uploaded and ready to use.\nFile formats: .ztl, .max, .obj, .fbx, zprj\nMaps: BaseColor, Normal, OcclusionRoughnessMetallic Exported for UE4.\nRoughness channel: green, Metallic Channel: Blue, Occlusion: Red\n\n10 women's tops are modeled by marvelous designer. They remeshed by 3dsmax and Zbrush, then baked and got material in substance painter. Models and maps are ready to use in every 3d software with any render engine, just assign the right map.\nThere are low poly models. 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The fur is created in XGen interactive with enough details, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, horns, oral cavity, tongue, sclerae, irises, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 1,680; polygons 1,632\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 57,673; polygons 56,856\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nNeck IK FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b… are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"\"Blink\"\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_tail_a and CTR_tail_b are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Leg_F_L and CTR_F_leg_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_leg_L and CTR_B_leg_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_IK_shin_B_L and CTR_IK_shin_B_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Male Elk Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918974/b5839462b2/male-elk-rigged-maya-vfx-grace-3d-model-b5839462b2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5593115","type":"listingItem","attributes":{"id":5593115,"title":"RosattiTD - Model ready for rigging in the mgear framework","price":7.0,"description":"**Character TD Rosatti v1.4**\n\nIntroducing Character TD – a high-quality character model, designed for Disney-style animation. This character features excellent topology, making it perfect for rigging and animating. It’s an ideal base for animators and CGI artists looking for a precisely crafted model ready for further customization.\n\n**Perfect topology:** Optimized for smooth deformations during animation.\n\n**Ready for rigging:** A great foundation for use in advanced animation projects.\n\n**UV:** UDIM\n\n**Tested:** Arnold\n\n**Material:** Maya Default Phong\n\n**Ideal proportions for systems such as:** mgear\n\nThanks for the support! If you enjoy my work, follow me on Twitter, ArtStation, YouTube oritch.io\n\nVersions:\n\n- Blender - 4.2.1 LTS\n- Fbx\n- Maya - 2023\n\nIf you'd like me to create a new character based on a concept for you, feel free to contact me.I create characters with good topology and decent appearance ;) \n","imageAlt":"3D RosattiTD - Model ready for rigging in the mgear","url":"https://www.cgtrader.com/3d-models/character/woman/rosattitd-model-ready-for-rigging","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EnW4UzPKnSbLQ67E1686Q3Hw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview_11.jpg","gridUrl":"https://media.cgtrader.com/variants/EnW4UzPKnSbLQ67E1686Q3Hw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview_11.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/rosattitd-model-ready-for-rigging","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5593115/c221b46847/rosattitd-model-ready-for-rigging-in-the-mgear-framework-3d-model-c221b46847.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3565120","type":"listingItem","attributes":{"id":3565120,"title":"Realistic Whale 3D Model ","price":20.0,"description":"【Product Overview】\n\"Game-ready 3D Character Model with UV \u0026 ZBrush File – FBX Format\"\n\nThis is a high-quality 3D model optimized for real-time effects or games.\nIncluded files cover multiple levels of detail (FBX: SD1 to SD6), and the original ZBrush file is also provided for further customization.\n\n【Included Files】\nFBX (SD1 to SD6) – Six versions of different detail levels\n\nZBrush .ZTL file – Sculpting source data with full resolution\n\nPreview Images – Front / Back / Top / Bottom / Right / Left\n\nEffect Design Image – One image used during the visual FX creation\n\n【Polygon Count】\nQuads: 4,346\n\nTriangles: 8,692\n\n【Notes】\nUVs are symmetrically overlapped (left and right sides are mirrored).\n\nUV layout is clean and non-overlapping (except for symmetry).\n\nNo texture maps are included.\n\nReady for texture painting and shader assignment.\n\nIdeal for use in VFX, VRChat avatars, or stylized characters.","imageAlt":"Realistic Whale 3D Model realtime","url":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-whale-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n7cds53qghrsdg7me1ty8yrejaaj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/samune2.jpg","gridUrl":"https://media.cgtrader.com/variants/n7cds53qghrsdg7me1ty8yrejaaj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/samune2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-whale-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3565120/6f11efa5aa/realistic-whale-3d-model-3d-model-6f11efa5aa.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920497","type":"listingItem","attributes":{"id":6920497,"title":"Akita Dog Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality akita dog model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lower teeth, upper teeth, and nails.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 88,930; polygons: 88,922\u003cbr\u003e\nEyes: vertices: 12,376; polygons: 12,368\u003cbr\u003e\nLower teeth: vertices: 22,840; polygons: 22,800\u003cbr\u003e\nUpper teeth: vertices: 21,788; polygons: 21,752\u003cbr\u003e\nToe nails: vertices: 12,260; polygons: 12,224\u003cbr\u003e\nTotal: vertices: 158,194; polygons: 158,066\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with two customized attributes:\u003cbr\u003e\n“Neck_IK_FK” Switches between IK/FK of the neck.\u003cbr\u003e\n“Tail_IK_FK” Switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_belly: Abdomen controller.\u003cbr\u003e\nCTR_neck: Overall neck controller.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.\u003cbr\u003e\nCTR_IK_head: Head controller.\u003cbr\u003e\nCTR_eye: Eye controller.\u003cbr\u003e\nCTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.\u003cbr\u003e\nCTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.\u003cbr\u003e\nCTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Akita Dog Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.jpg","gridUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920497/a065171add/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918980","type":"listingItem","attributes":{"id":6918980,"title":"Chimpanzee Rigged - Maya VFX Grace","price":468.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chimpanzee model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \nFeatures\u003cbr\u003e\nIt consists of the body, pupils, sclerae, oral cavity and teeth.\u003cbr\u003e\nTextures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 66,752; polygons 66,688\u003cbr\u003e\nTotal: vertices 109,283; polygons 109,206\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity;\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_M_neck: Middle neck controller;\u003cbr\u003e\nCTR_crv_B_neck: IK controller for the neck root, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers;\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following rotation.\u003cbr\u003e\n\nCTR_crv_butt: Controls the hip;\u003cbr\u003e\nCTR_crv_L/R_chest: Controls the chest;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw_1, CTR_crv_D_jaw_2: Control the opening of the mouth;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue;\u003cbr\u003e\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_presets_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_L/R_presets_brown: Preset controllers for the infraorbital furrow;\u003cbr\u003e\nCTR_crv_presets_mouth: Preset controllers for puckering the lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_hand, CTR_crv_L/R_F/B_foot: Controllers for the arms and legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nToe_Curl controls the flexion of the toes;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_B_foot_poll: Controllers for both feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toe abduction;\u003cbr\u003e\nCTR_crv_L/R_F_toe_motion: Controllers for abduction of the toes and fingers;\u003cbr\u003e\nCTR_crv_L/R_F_hand_W: Walking motion presets for the arms;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Chimpanzee Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918980/e633922203/chimpanzee-rigged-maya-vfx-grace-3d-model-e633922203.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4904168","type":"listingItem","attributes":{"id":4904168,"title":"Humpback Whale VFX Grace","price":163.0,"description":"**Introduction\t**\u003cbr\u003e\nThis is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, baleen, pupils, sclerae, jaw and parasites.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 46,292; polygons 46,256\u003cbr\u003e\nBaleen: vertices 1,229; polygons 1,072\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nJaw: vertices 2,658; polygons 2,656\u003cbr\u003e\nParasites: vertices 76,183; polygons 75,400\u003cbr\u003e\nTotal: vertices 128,418; polygons 127,560\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Normal.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity.\u003cbr\u003e\nCTR_hip controls the rear spine.\u003cbr\u003e\nCTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.\u003cbr\u003e\nCTR_chest controls the front spine.\u003cbr\u003e\nCTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ROT_tail controls the tail.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_nose_open_close controls the expulsion of air through the blowhole.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nUnlooped Diving animation at 30 fps, frame range 0-200 frames\u003cbr\u003e\nUnlooped Swimming animation at 30 fps, frame range 0-220 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Humpback Whale VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7O0A_Megaptera_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7O0A_Megaptera_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4904168/27a0de891f/humpback-whale-vfx-grace-3d-model-27a0de891f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923559","type":"listingItem","attributes":{"id":6923559,"title":"Chipmunk Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, skull, teeth, and tongue.\u003cbr\u003e\nTextures and materials: There are 19 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkull: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nChipmunk_CTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity. Has 1 custom attribute: Tail_IKFK for tail IK/FK switching.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2...: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_eye_L, CTR_eye_R: Control the eyes.\u003cbr\u003e\nCTR_jaw, CTR_chin: Control the jaw and chin for mouth opening.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b...: Control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Control the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3...: IK controllers for the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_R, CTR_Shoulders_F_L: Control the scapula.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: IK/FK switching controllers for the feet.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_b_R, CTR_Foot_b_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1...: FK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1...: FK controllers for the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L, CTR_IK_Ankle_F_1_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"xgen Chipmunk Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.jpg","gridUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923559/6b6d693f1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918976","type":"listingItem","attributes":{"id":6918976,"title":"Cicada Rigged - Maya VFX Grace","price":174.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality cicada model with maps, hair and rigging. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, forewings and hindwings.\u003cbr\u003e\nTextures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 17,004; polygons: 17,002\u003cbr\u003e\nForewings: vertices: 11,204; polygons: 11,134\u003cbr\u003e\nHindwings: vertices: 6,166; polygons: 6,080\u003cbr\u003e\nTotal: vertices: 34,374; polygons: 34,216\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_ROOT: cControls the entire model.\u003cbr\u003e\nCTR_crv_root_body: Body controller.\u003cbr\u003e\nCTR_crv_tail_root: Lower body root controller.\u003cbr\u003e\nCTR_crv_tail_roll: Lower body rotation controller.\u003cbr\u003e\nCTR_crv_tail_attr: Lower body attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_toe1: Root controllers for foot.\u003cbr\u003e\nCTR_crv_FK_L/R_F/M/B_toe: Toe controllers.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Cicada Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JD0KB27A8_Cicada_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/6918976/89b789a929/cicada-rigged-maya-vfx-grace-3d-model-89b789a929.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920480","type":"listingItem","attributes":{"id":6920480,"title":"Goat 04 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 04 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920480/6315127dbf/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4513341","type":"listingItem","attributes":{"id":4513341,"title":"Mega Candles Pack","price":28.99,"description":"**_This is a Unreal Engine project_**\n\nA pack of high quality candle models, with wax shader, flame and smoke.\n\nThe pack includes:\n\n- 500 candle models with simple integrated fire\n- 500 candle models without fire\n- 1 niagara fire particle system\n- 1 niagara smoke particle system\n- 10 example blueprints of candles emitting smoke\n\n\nThis product supports Nanite for Unreal Engine 5.2+\n\nTechnical Details\nFeatures:\n\n- Customizable candle wax material with wax SSS and adjustable SSS glow effect from candle flame\n- Customizable candle wick material, you can adjust glow power or extinguish wick completely\n\n- Integrated flames are simple and not dynamic, if you want a dynamic flame for a hero candle you can use niagara \nfire particle system.\n\n- All candle flames moving randomly, depending ot their position.\n- All candle flames have adjustable color variation option in material.\n- All candles have lightmap UV's\n\n\nNumber of Unique Meshes: 501\nCollision: Yes, automatically generated\nLODs: No\nNumber of Materials and Material Instances: 6 materials, 7 material instances\nNumber of Textures: 5\nTexture Resolutions:\n3 textures 4096x4096\n1 texture 1024x1024\n1 texture 512x512\n\nSupported Development Platforms:\n\nWindows 10 64-bit, Windows 11 64-bit","imageAlt":"wick 3D model Mega Candles Pack","url":"https://www.cgtrader.com/3d-models/architectural/lighting/mega-candles-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kiUgNMUdpPFkyWjkXZUVibgP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202023-05-15%2014-05-45-260_result.jpg","gridUrl":"https://media.cgtrader.com/variants/kiUgNMUdpPFkyWjkXZUVibgP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202023-05-15%2014-05-45-260_result.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/lighting/mega-candles-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"architectural","subcategorySlug":"lighting","categoryTitle":"Architectural","subcategoryTitle":"Lighting","schemaImageUrl":"https://img-new.cgtrader.com/items/4513341/3a25947cee/mega-candles-pack-3d-model-3a25947cee.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918972","type":"listingItem","attributes":{"id":6918972,"title":"Martes Americana Rigged - Maya VFX Grace","price":384.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality martes americana model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, lacrimal glands, pupils, sclerae, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 22 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Foot_F_L and CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L and CTR_Foot_B_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_B_L and CTR_RORL_foot_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_b_F_L and CTR_roll_foot_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Martes Americana Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918972/be6d56e543/martes-americana-rigged-maya-vfx-grace-3d-model-be6d56e543.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920503","type":"listingItem","attributes":{"id":6920503,"title":"Red Squirrel Summer Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Summer Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.jpg","gridUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920503/3f220bee2e/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920466","type":"listingItem","attributes":{"id":6920466,"title":"Goat 01 Rigged - Maya VFX Grace","price":385.0,"description":"**Introduction**\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 01 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.jpg","gridUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920466/a58f6a1431/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6893452","type":"listingItem","attributes":{"id":6893452,"title":"Low Poly Rigged Rooster Game Ready Chicken 3D Model FBX Maya","price":15.0,"description":"Low Poly Rigged Rooster Animation Ready Game Asset\n\nBring life to your farm environments and animation projects with this professionally created low poly rooster character. Designed with clean topology and an efficient production friendly rig, this asset is perfect for animation, game development, VFX, and real time applications.\n\nThe model is optimized for performance while maintaining good visual quality, making it suitable for both real time engines and offline rendering workflows.\n\nKey Features:\n\nFully rigged rooster character\nClean quad topology for smooth deformation\nAnimation ready setup\nOptimized low poly mesh\nClean UV mapping Non overlapping\nGame ready asset\nEasy to use rig controls\nClean hierarchy and naming\nSubdivision ready topology\n\nTechnical Specifications:\n\nGeometry Polygon Mesh\nTopology Clean quads\nUV Mapping Non overlapping UVs\nRigged Yes\nAnimated No\nTextured Yes\nSoftware Autodesk Maya\nFormats FBX OBJ Maya\n\nSuitable For:\n\nGame development\nAnimation projects\nVFX shots\nCrowd simulation\nFarm environments\nReal time rendering\nEducational projects\n\nArtist Support:\n\nModel tested before upload.\nClean hierarchy and naming for easy use.\nIf you need any help using this model feel free to contact me anytime. I am happy to support.\n\nAdditional Support:\n\nIf you need custom rigs animations or modifications I am available for freelance work.\n\nFeedback:\n\nIf you like this model please consider leaving a rating. Your feedback helps a lot.\n\nCheck my profile for more rigged animal and character assets. Thank you for your support and feel free to contact me anytime for help or customization.","imageAlt":"rigged Low Poly Rigged Rooster Game Ready Chicken 3D 2","url":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-rigged-rooster-game-ready-chicken-3d-model-fbx-maya","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ya3pzakqz56adgabl4k0ec3y11y7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rooster_WithCtrl_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ya3pzakqz56adgabl4k0ec3y11y7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rooster_WithCtrl_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/low-poly-rigged-rooster-game-ready-chicken-3d-model-fbx-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6893452/3d31b65d15/low-poly-rigged-rooster-game-ready-chicken-3d-model-fbx-maya-3d-model-3d31b65d15.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923553","type":"listingItem","attributes":{"id":6923553,"title":"Bison Male Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male bison model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, horns, teeth, oral cavity, pupils, sclerae, lacrimal glands, tears, and skeleton.\u003cbr\u003e\nTextures and materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 38,727; polygons: 38,658\u003cbr\u003e\nHorns: vertices: 342; polygons: 328\u003cbr\u003e\nTeeth: vertices: 20,499; polygons: 20,444\u003cbr\u003e\nOral cavity: vertices: 11,642; polygons: 11,640\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal glands: vertices: 456; polygons: 432\u003cbr\u003e\nTears: vertices: 1,476; polygons: 1,472\u003cbr\u003e\nSkeleton: vertices: 23,325; polygons: 23,198\u003cbr\u003e\nTotal: vertices: 98,779; polygons: 98,604\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding hooves).\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine has customized attributes:\u003cbr\u003e\n\"Spine IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the controller.\u003cbr\u003e\nCTR_crv_abdomen: Controls the abdomen.\u003cbr\u003e\nCTR_crv_neck_spine and CTR_crv_neck_main: Root controllers for the neck. CTR_crv_neck_spine comes with multiple customized attributes:\u003cbr\u003e\n\"Neck IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Neck Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller with customized attribute:\u003cbr\u003e\n\"TailFollow Target\" controls tail following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: Tail FK rotation controller.\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes\u003cbr\u003e\n\"Sec_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Follow Target\" controls whether the head follows neck movements;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the controllers.\u003cbr\u003e\nCTR_crv_lip_a/b and CTR_crv_chin_a/b: Controllers for opening the mouth and chin.\u003cbr\u003e\nCTR_crv_nose and CTR_crv_mouth_u: Controllers for the bridge of the nose and upper jaw.\u003cbr\u003e\nCTR_crv_L/R_nose_scale: Controls nostril breathing.\u003cbr\u003e\nCTR_crv_tongue_ro: FK rotation controller for the tongue with customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary tongue stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Eye controller.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder and CTR_crv_L/R_B_hip: FK root controllers for the scapulae and hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controller for each leg with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the foot controller;\u003cbr\u003e\n\"Toe Spread\" controls the toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for each hoof, which control the heel rising, toe rising, hoof eversion, hoof inversion, and hoof pivoting.\u003cbr\u003e\n\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Bison Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.jpg","gridUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923553/f371b467fa/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920490","type":"listingItem","attributes":{"id":6920490,"title":"Brown Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality brown horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nTwo pupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nTwo sclerae: vertices 13,004; polygons 13,000\u003cbr\u003e\nTwo lacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 280,669; polygons 278,270\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"horse Brown Horse Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.jpg","gridUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920490/a9af0d9315/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920468","type":"listingItem","attributes":{"id":6920468,"title":"Goat 02 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Goat 02 Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.jpg","gridUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920468/7555ef38be/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5995748","type":"listingItem","attributes":{"id":5995748,"title":"5 Stylized Streetwear Outfits High Poly Base Meshes","price":15.0,"description":"This set includes 5 high-poly streetwear outfits, designed in Marvelous Designer and CLO 3D, with a bold and modern aesthetic inspired by futuristic fashion and urban culture.\n\nThese garments are not retopologized, not UV unwrapped, and come without materials — making them ideal as base meshes or references for concept artists, stylists, or 3D artists building their own detailed versions.\n\nDetails:\n\n5 full outfits (jackets, pants, tops, accessories)\n\nFormats: ZPRJ, OBJ, FBX\n\nTriangulated high-poly meshes\n\nNo UVs / No textures / No retopo\n\nReady for sculpting, paintover, kitbashing or manual optimization\n\nWhether you’re developing characters for games, stylized renders, or fashion viz, this pack offers a versatile base to start from.\n\nUse Cases:\nConcept art, clothing design, 3D fashion, character blockout, Marvelous/CLO projects, or as inspiration in stylized pipelines.\n\n","imageAlt":"3D 5 Stylized Streetwear Outfits High Poly Base Meshes","url":"https://www.cgtrader.com/3d-models/character/clothing/5-stylized-streetwear-outfits-high-poly-base-meshes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5jwk3vzccrzj6ezg46wul36ghbvm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0100.jpg","gridUrl":"https://media.cgtrader.com/variants/5jwk3vzccrzj6ezg46wul36ghbvm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0100.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/5-stylized-streetwear-outfits-high-poly-base-meshes","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":140,"name":".zpac","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5995748/66c426ae14/5-stylized-streetwear-outfits-high-poly-base-meshes-3d-model-66c426ae14.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1945236","type":"listingItem","attributes":{"id":1945236,"title":"Corn Plants 15 Types in 5 Ages - PBR AssetKit","price":12.0,"description":"**Corn Plants 15 Types in 5 Ages - PBR AssetKit**\n\n**Description:**\nThis Corn asset kit offers photorealistic corn plants in 5 different ages of growth with three mesh variations each. The 15 asset variations enable enable you to bild whole fields or to pic your favorite unique assets for whatever visualisation or game you can use it for. It can be used with any PBR ready renderer or game engine. The included base scenes are ready to render in Blender Cycles.\n\nThe Corn Asset Kit includes a fresh green material as well as a dry and mature material as PBR textures. The materials fit to all Corn types so if you want to shade dry seedlings or dry plants of medium age you are free to do so.\n\nIn this asset you will find 4k and 2k textures and three 3d scenes, including the field scene from the preview renders in case it is helpful to you.\nI also included the ground you see on the renders complete with seamless textures.\n\nAll meshes are clean and ready for subdivision, on top a low poly variant with triangulation is included if you need very performant assets.\nScatter the plants in your scenes or place them by hand, these assets are a great tool to add live and detail to scenes!\n\nBelow you find a list of the contents.\n\n\n**Scenes:**\n\n- Corn_AssetKit -\u003e 15 Types of Corn, Base polycount, around 9000 Polys per plant.\n- Corn_LowPoly_AssetKit -\u003e 15 Types of Corn, Low polycount, around 1700 polys per plant just enought to get crincly leaves\n- CornField_Scene_AssetKit -\u003e The assembly of all different corn variants from the renderings\n\n\n**Meshes:**\n\n- Corn Seedling -\u003e3 variations\n- Corn Age Young -\u003e 3 Variations\n- Corn Age Medium -\u003e 3 variations\n- Corn Age Mature -\u003e 3 variations\n- Corn Dry -\u003e 3 variations\n- Corn Low Poly Seedling -\u003e3 Variations\n- Corn Low Poly Age Young -\u003e 3 Variations\n- Corn Low Poly Age Medium -\u003e 3 variations\n- Corn Low Poly Age Mature -\u003e 3 variations\n- Corn Low Poly Dry -\u003e 3 variations\n\n\n**Textures:** All follwing corn textures come in 4k and 2k\n\n- Color \n- Color Dry\n- Normal GL\n- Roughness\n- Specular\n- Transmission for Add Shader\n\n\n**Textures additional:**\n\n- HDR Environment - The one from the renderings\n- PBR Ground Field Material - Color, Roughness, Normals, Specular, Displacement\n\n\nEnjoy rendering.","imageAlt":"Corn Plants 15 Types in 5 Ages - PBR AssetKit game-ready","url":"https://www.cgtrader.com/3d-models/plant/other/corn-plants-15-types-in-5-ages-pbr-assetkit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XDbWhRnYdTAgKosikLbRoFpM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Corn_AssetKit_032_B_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/XDbWhRnYdTAgKosikLbRoFpM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Corn_AssetKit_032_B_CC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/other/corn-plants-15-types-in-5-ages-pbr-assetkit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"plant","subcategorySlug":"other","categoryTitle":"Plant","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1945236/5e2c5f5019/corn-plants-15-types-in-5-ages-pbr-assetkit-3d-model-5e2c5f5019.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6920476","type":"listingItem","attributes":{"id":6920476,"title":"Goat 03 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 20 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nEquipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:\u003cbr\u003e\nCTR_crv_MASTER – Controls the entire rig, with the following custom attributes:\u003cbr\u003e\n\"DEF_Jnt_Vis\" – Toggles visibility of deformation joints.\u003cbr\u003e\n\"MCH_Jnt_Vis\" – Toggles visibility of mechanism joints.\u003cbr\u003e\n\"GEO_Vis\" – Toggles visibility of geometry.\u003cbr\u003e\nCTR_crv_gravity – Controls the body movement (excluding the feet).\u003cbr\u003e\nCTR_crv_Spine_attr – Spine attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the spine.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Abdomen_Control_Vis\" – Toggles visibility of the abdomen controller.\u003cbr\u003e\n\"Udder_Control_Vis\" – Toggles visibility of the udder controller.\u003cbr\u003e\nCTR_crv_belly – Belly breathing controller.\u003cbr\u003e\nCTR_crv_neck_attr – Neck attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the neck.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the neck.\u003cbr\u003e\n\"Follow_Target\" – Determines whether the neck follows the movement of the upper spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary controllers.\u003cbr\u003e\nCTR_crv_head – Head controller with the following custom attributes:\u003cbr\u003e\n\"Head_Follow_Target\" – Determines whether the head follows the neck movement.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the head controller.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary facial controllers.\u003cbr\u003e\nCTR_crv_L/R_blink – Blink controller with the custom attribute \"Eye_Squeeze\", which adjusts eyelid muscle contraction during blinking.\u003cbr\u003e\nCTR_crv_L/R_eyebrow_center/corner_move – Preset expression controllers for eyebrow movement.\u003cbr\u003e\nCTR_crv_L/R_lip_U_center_move – Preset motion controller for the central upper lip on both sides.\u003cbr\u003e\nCTR_crv_L/R_lip_center_move – Preset motion controller for the corners of the mouth.\u003cbr\u003e\nCTR_crv_lip_U_lift – Preset motion controller for the upper lip.\u003cbr\u003e\nCTR_crv_L/R_nasal_breathing – Nostril breathing controller.\u003cbr\u003e\nCTR_crv_L_lip_D_protrusion – Lower lip protrusion controller.\u003cbr\u003e\nCTR_crv_mouth_U, CTR_crv_mouth_u_a, CTR_crv_mouth_tip, CTR_crv_nose_main – Overall controllers for the nose and upper jaw.\u003cbr\u003e\nCTR_crv_tongue_attr – Tongue attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the tongue.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the tongue.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_leg_attr – Leg attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the legs.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the legs.\u003cbr\u003e\n\"Pole_Vector_Follow\" – Determines whether the pole vector follows foot movement.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the foot controller.\u003cbr\u003e\n\"Heel_Raise\" – Raises the heel.\u003cbr\u003e\n\"Toes_Raise\" – Raises the toes.\u003cbr\u003e\n\"Foot_Eversion\" – Controls outward rotation of the foot.\u003cbr\u003e\n\"Foot_Inversion\" – Controls inward rotation of the foot.\u003cbr\u003e\n\"Foot_Pivot\" – Controls foot pivot rotation.\u003cbr\u003e\n\"Toes_Spread\" – Controls toe spreading.\u003cbr\u003e\nAdditionally, both the face and body include more auxiliary controllers for fine-tuned adjustments, along with many more detailed features.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 03 Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.jpg","gridUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920476/84feed0b9c/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4783094","type":"listingItem","attributes":{"id":4783094,"title":"Steampunk Revolver","price":25.0,"description":"Steampunk Revolver is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\n\nSteampunk Revolver – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal. Steampunk Revolver asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\nOBJ Files.\nFBX files.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"3D asset animated Steampunk Revolver","url":"https://www.cgtrader.com/3d-models/military/gun/steampunk-revolver-3712466d-1afb-45cf-94f6-a05290b9126c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x0i0u7p283g6xfebuy88q7drkbwk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Steampunk%20Revolver.jpg","gridUrl":"https://media.cgtrader.com/variants/x0i0u7p283g6xfebuy88q7drkbwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Steampunk%20Revolver.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/steampunk-revolver-3712466d-1afb-45cf-94f6-a05290b9126c","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4783094/fd6f1c8ec4/steampunk-revolver-3d-model-fd6f1c8ec4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920495","type":"listingItem","attributes":{"id":6920495,"title":"Young Lion Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nSclerae: vertices 8,456; polygons 8,448\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nLion_Young_CTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the movement of the entire body (except the feet), and comes with a customized attribute:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_IK_spine_a, b, c: Control the posterior, middle, and anterior parts of the spine.\u003cbr\u003e\nCTR_IK_spine_a: comes with customized attributes:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the stretch controller.\u003cbr\u003e\nCTR_IK_spine_c: comes with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the neck;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the neck follows the spine movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_FK_tail: Tail root controller, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the tail follows the pelvis movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the tail secondary stretch controller.\u003cbr\u003e\nCTR_chest: Controller for the abdomen, controls breathing.\u003cbr\u003e\nCTR_head: Head controller, with customized attributes:\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the head follows the neck movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_L_jawmaster and CTR_jaw_b, c: Mouth controllers.\u003cbr\u003e\nCTR_L/R_eye1: Eye controllers.\u003cbr\u003e\nCTR_L/R_U/D_eye_blink: Upper and lower eyelid controllers.\u003cbr\u003e\nCTR_setting_leg_F/B_L/R: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the legs;\u003cbr\u003e\n\"\"Pole_Vector_Follow\"\" controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the secondary stretch controller for the legs;\u003cbr\u003e\n\"\"Foot_Rotate_Order\"\" controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_foot_f/b_L/R: Controllers for the four feet, with customized attributes:\u003cbr\u003e\n\"\"Heel_Raise\"\" controls the heel raise;\u003cbr\u003e\n\"\"Toe_Raise\"\" controls the toe raise;\u003cbr\u003e\n\"\"Foot_Eversion\"\" controls the foot eversion;\u003cbr\u003e\n\"\"Foot_Inversion\"\" controls the foot inversion;\u003cbr\u003e\n\"\"Foot_Pivot\"\" controls the foot pivoting;\u003cbr\u003e\n\"\"Toe_Spread\"\" controls the toe abduction;\u003cbr\u003e\n\"\"Toe_Curl\"\" controls the toe flexion;\u003cbr\u003e\n\"\"Toenail_Curl\"\" controls the toenail pivoting;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nUI_L/R_eyebrow_angry_anim: UI controllers for eyebrow expressions.\u003cbr\u003e\nUI_L/R_eye_blink_anim: UI controllers for blinking.\u003cbr\u003e\nUI_L/R_breath_anim: UI controllers for nose breathing.\u003cbr\u003e\nUI_L/R_mouth_angry_anim: UI controllers for angry facial expressions.\u003cbr\u003e\nUI_L/R_mouth_T/M_anim: UI controllers for different positions of the lips.\u003cbr\u003e\nAdditionally, the face has more controllers and other UI controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Young Lion Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.jpg","gridUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920495/b99fa0a4d7/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4758918","type":"listingItem","attributes":{"id":4758918,"title":"NM-52 Assault Rifle With Hands And Weapon Case","price":25.0,"description":"NM 52 Assault Rifle is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\n\nNM 52 Assault Rifle – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal. NM 52 Assault Rifle asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\nFBX.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"3D asset NM-52 Assault Rifle With Hands And Weapon Case","url":"https://www.cgtrader.com/3d-models/military/gun/nm-52-assault-rifle-with-hands-and-weapon-case","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QqsXFYnrAcEc1VTE16QN7VN3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/NM-52_1920x1080-6.jpg","gridUrl":"https://media.cgtrader.com/variants/QqsXFYnrAcEc1VTE16QN7VN3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/NM-52_1920x1080-6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/nm-52-assault-rifle-with-hands-and-weapon-case","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4758918/6609d2a38c/nm-52-assault-rifle-with-hands-and-weapon-case-3d-model-6609d2a38c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920483","type":"listingItem","attributes":{"id":6920483,"title":"White Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nPupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nSclerae: vertices 20,804; polygons 20,800\u003cbr\u003e\nLacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 288,469; polygons 286,070\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D White Horse Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.jpg","gridUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920483/8e119d1e3b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918982","type":"listingItem","attributes":{"id":6918982,"title":"Giraffe Rigged - Maya VFX Grace","price":461.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality giraffe model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tear, left pupil, right pupil, sclerae, alveolar ridge, tongue, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\"\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 69,512; polygons 69,410\u003cbr\u003e\nLarimal glands: vertices 244; polygons 240\u003cbr\u003e\nTear: vertices 1,778; polygons 1,772\u003cbr\u003e\nLeft pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nRight pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nLeft sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nRight sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nTongue: vertices 2,081; polygons 2,040\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nUpper teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nLower teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nTotal: vertices 82,783; polygons 82,590\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall movement.\u003cbr\u003e\nCTR_gravity controls the center of gravity, it comes with a custom attribute \"\"Neck FK IK\"\" which switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_01, CTR_IK_neck_02... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_mouth_Down controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L, CTR_eye are controllers of the eyes. CTR_eye comes with a customized attribute \"\"Blink\"\" to control blinking animation.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L, CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L, CTR_roll_ear_R are controllers for the overall rotation of the ears.\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L and CTR_setting_leg_B_R switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_setting_leg_F_L and CTR_setting_leg_F_R switches between IK/FK of the front legs.\u003cbr\u003e\nCTR_Foot_F_L, CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L, CTR_Foot_B_R are IK controllers of the hind legs\u003cbr\u003e\nCTR_FK0_Leg_R_L, CTR_FK01_Leg_B_R, CTR_FK0_Leg_F_L, CTR_FK01_Leg_B_L... are FK controllers of the feet.\u003cbr\u003e\nCTR_knee_rotation_L, CTR_IK_B_shin_a_L, CTR_knee_rotation_R, CTR_IK_B_shin_a_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_knee_rotation_L and CTR_knee_rotation_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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This render-ready collection is the ultimate 3D asset library for designing and constructing futuristic space exploration, science fiction scenes and environments.\n\nThis premium collection, Space Base, features a wide array of structures, modules, bases, and other elements that enable you to build your own outpost on any alien planet or create awe-inspiring Sci-Fi scenes. This kit is perfect for concept artists, 3D environment artists, game developers, and filmmakers.\n\nSpace Base 3D model key features:\n\n- **25 individual, Textured \u0026 UV unwrapped models**\n- **11 PBR materials all 4K resolution**\n- **560k Polycount**\n- Polycount range: Buildings (10k-60k), Structures (3k-38k)\n- Tillable 4K textures for seamless integration\n- Multiple file formats: .blend, .obj and .fbx\n\nOther Space Base key features:\n\n- Both OpenGL and DirectX normal formats for all materials\n- Compatible with Blender Cycles and Eevee render engine.\n- Versatile use: from concept art to high-end video or film production\n\nImages rendered with Blender Cycles.\n\nThese 3D assets are compatible with Blender 2.8 and all later versions. You can also import the models and textures into other popular 3D software such as 3ds Max, Maya, and Cinema 4D.\n\nOur commitment to delivering the best quality product means we will continue to update and expand the Space Base 3D Kit with new models, textures, and enhancements. 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It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 92,886; polygons: 92,812\u003cbr\u003e\nEyes: vertices: 772; polygons: 768\u003cbr\u003e\nTeeth: vertices: 20,700; polygons: 20,608\u003cbr\u003e\nTotal: vertices: 114,358; polygons: 114,188\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Eye_BaseColor.png, 512* 512\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1002.png, 1024 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_root: Controls the whole body.\u003cbr\u003e\nCTR_gravity, CTR_gravity02: Controllers for the center of gravity of body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c...: FK controllers for the body.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_Chest: Controls the chest cavity.\u003cbr\u003e\nCTR_UpperJaw_a: Controls the upper jaw.\u003cbr\u003e\nCTR_jaw.003: Controls the lower jaw.\u003cbr\u003e\nCTR_teeth: Controls the upper teeth.\u003cbr\u003e\nCTR_gill.L, CTR_gill.R: Control the opening and closing of the gills.\u003cbr\u003e\neye.L, eye.R: Control the movement of the eyeballs.\u003cbr\u003e\nCTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Controls the pectoral fins.\u003cbr\u003e\nCTR_FK_PectoralFin_a.L, CTR_FK_PectoralFin_b.L, CTR_FK_PectoralFin_c.L,...CTR_FK_PectoralFin_a.R, CTR_FK_PectoralFin_b.R, CTR_FK_PectoralFin_c.R: FK controllers for the pectoral fins.\u003cbr\u003e\nCTR_DorsalFin_a, CTR_root_DorsalFin, CTR_DorsalFin_b: Controls the dorsal fin.\u003cbr\u003e\nCTR_FK_TailFin_a, CTR_FK_TailFin_b, CTR_FK_TailFin_c...CTR_FK_TailFin_w, CTR_FK_TailFin_x...: FK controllers for the tail.\u003cbr\u003e\nAdditionally, there are complex facial controllers for creating rich facial expressions, as well as a UI control designed for animators to make animation creation more convenient. The pectoral, dorsal, and tail fins come with more detailed controllers.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-248\u003cbr\u003e\nUnlooped preying animation at 30 fps, frame range 0-145\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have been baked and saved in the project. Dynamics are disabled in the 360 project and still images rendering project for static pose rendering.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.jpg","gridUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5741181/c1fe981ade/great-white-shark-animation-vfx-grace-3d-model-c1fe981ade.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6884658","type":"listingItem","attributes":{"id":6884658,"title":"Animated Car VDB Dust Trail","price":29.0,"description":"**Car Ground Dust Trail 3D VDB Model**\n\n\n**This is an animated car dust trail in VDB format. The included VDB files form an animated sequence.**\n\n**The product comes with both low and high quality VDB Sequences, 400 Frames Each for a total of 800 VDB Files.**\n\n**Anyone can use this product. The files included are universally supported by any major 3D software. You can import the car, curve and VDB sequence to your software of choice**\n\nThe simulation of this ground dust and dirt trail was created using **complex** and** time-consuming** simulations.\n\nYou're currently viewing the **animated** version of this product.\n\nYou do not have to download the high quality to use the product; minimum download size to use this product is around 1.2 GB.\n\n\n\n**-What's included in the zip file:**\n\n- A .blend file\n- Animated Car 3D Model in USD file format\n- Curve in ABC file format to aid you in animating your own car 3D model to match the animated dust trail sequence\n- Low and high quality VDB sequences (400 frames each)\n- Instruction text files and images\n- Preview video\n- Import video tutorial with voiceover\n\n\n\n**-Technical Details**\n\n- Frame count: 400 Frames for each quality level (800 total)\n- Framerate: 24 or 30 frames per second\n- Low quality size: around 1.2 GB\n- High quality size: Around 8 GB\n\n\n**Notable feature:**\nThe VDB files comes with velocity attribute. What this means is that like all moving objects in your scene, the dust will naturally have motion blur.\n\n**Need another variant with a different curve that follows your VFX project terrain? Reach out to me.**","imageAlt":"Animated Car VDB Dust Trail 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/animated-offroad-3d-car-dust-trail-vdb-volume","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pou7zdhl8bsz1z2re05gc1k1h6vy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Frame%20133%2008-02.jpg","gridUrl":"https://media.cgtrader.com/variants/pou7zdhl8bsz1z2re05gc1k1h6vy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frame%20133%2008-02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/animated-offroad-3d-car-dust-trail-vdb-volume","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":197,"name":".vdb","is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6884658/78f494ce74/animated-car-vdb-dust-trail-3d-model-78f494ce74.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. 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I worked very hard on this model, I hope you like it. \n\nFeel free to send me a message about what could be improved and leave a review as that really helps me out.","imageAlt":"Iron Man Mark 7 Rigged 3D model animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/iron-man-mark-7-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qVGkrKfRUmdzZ57xGp9FgyFn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview%2011.jpg","gridUrl":"https://media.cgtrader.com/variants/qVGkrKfRUmdzZ57xGp9FgyFn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview%2011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/iron-man-mark-7-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5222044/d8f6f257c7/iron-man-mark-7-rigged-3d-model-d8f6f257c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6445356","type":"listingItem","attributes":{"id":6445356,"title":"Demogorgon-Game and Movie Ready-Fully Rigged","price":100.0,"description":"This highly detailed Demogorgon fully rigged, Ready for AAAgame, Film or VFX projects\nComes with a complete +4k textures [Albedo, SSSscale, Utilities, Displacmenets, Normals] and a fully rigged maya file\n Designed for both high-quality cinematic and real-time game engines","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/demogorgon-87df34f7-39c0-4feb-adde-f3cc46829a40","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gozsrp5rzwt5u1haddy44kwleyuv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Demogorgon03.jpg","gridUrl":"https://media.cgtrader.com/variants/gozsrp5rzwt5u1haddy44kwleyuv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Demogorgon03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/demogorgon-87df34f7-39c0-4feb-adde-f3cc46829a40","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6445356/9f7be50aa5/demogorgon-3d-model-9f7be50aa5.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"685652","type":"listingItem","attributes":{"id":685652,"title":"Crystal Model Kit - 6 Types","price":29.0,"description":"Crystal Model Kit - Trigonal System\n\nThis Kit offers you all possibilitys to build your own Crystal Rocks and Clusters based on the Trigonal/Hexagonal crystal family.\nYou are free to Scatter endless combinations based on the five basic monocrystals or use the five included Clusters for more complex results.\nThe PBR shading and simple UV Layout makes it easy to change the look to your liking.\nAlso included are two prefabricated crystal rocks that you can use directly in your scene after shading.\n\nThe Geometry is optimized and bevels/subdivides well. You can use the low poly rocks with the included normal maps, displace them with the included displacement maps\nor use every setup in between to adjust the performance to your needs.\n\nIn order to receive best results make sure that the light/transmission/transparency bounces for the crystals are turned up and make sure there is a nice environment to reflect!\n\nTo start with, this Package includes eight different Transmission/Absorption textures to resemble different types of minerals.\n- Mountain Crystal\n- Smoky Quartz\n- Topaz\n- Emerald\n- Saphire\n- Ruby\n- Amethyst\n- Obsidian\n\nThe Textures are high resolution, 4096 x 4096\nIt is suitable for close up detail shots and animation.\nAll geometries are low poly bases, ready for subdivision and suitable as game assets.\n\n\nModels:\n- Monocrystals Trigonal - 5 different types\n- Cluster Crystals - 5 differnt types\n- Prefabricated Crystal Rock - 2 different types\n\nTextures Crystals:\n- Color\n- Transmission/Absorption\n- Roughness\n- Roughness Blunt Edges\n- Normal\n- Normal Strong\n- Pointyness\n- UV\n\nTextures Rock:\n- Color\n- Displacement 32 Bit\n- Normal\n- Bump\n- Roughness\n- Density - used to scatter the crystals in the examples\n\n\nEnjoy!","imageAlt":"VR / AR ready Crystal Model Kit - 6 Types","url":"https://www.cgtrader.com/3d-models/architectural/decoration/crystal-model-kit-trigonal-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1AW6tb78yY5P5JKNMxuVNx1U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/crystal-model-kit-6-types-3d-model-low-poly-obj-fbx-stl-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/1AW6tb78yY5P5JKNMxuVNx1U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/crystal-model-kit-6-types-3d-model-low-poly-obj-fbx-stl-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/decoration/crystal-model-kit-trigonal-system","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"decoration","categoryTitle":"Architectural","subcategoryTitle":"Decoration","schemaImageUrl":"https://img-new.cgtrader.com/items/685652/39a747f851/crystal-model-kit-6-types-3d-model-39a747f851.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920506","type":"listingItem","attributes":{"id":6920506,"title":"Red Squirrel Winter Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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Each leaf is a separate object with proper local orientations parented to the trunk – perfect for manual posing or procedural animation.\n- Vertex Data: Includes G and A Vertex Color channels for advanced masking:\n\nGreen Channel: Gradient from base to leaf tip (ideal for procedural wind bending/stiffness).\nBlue Channel: Random value fill for leaves movement variation (phase)\nAlpha Channel: High-frequency leaf flutter mask (for realistic micro-movements).\n\n\n\nTextures: Full 4096x4096px PBR texture sets in TGA format (Metallic/Roughness workflow):\n\n- Base Color (Albedo)\n- Normal Map (OpenGL)\n- Roughness\n- Opacity Mask\n- Translucency (SSS)\n- Displacement (Height)\n\n\nWhat’s Inside?\n\n- Native Blender Scene (.blend): Fully set up with Cycles materials, displacement nodes, and subdivision surface modifiers.\n\n- Ready-to-Render: The scene includes a basic lighting setup with a CC0 HDRI to ensure the materials look great out-of-the-box.\n\n- Exchange Formats: Clean FBX and OBJ files with preserved hierarchy and material slots for easy import into 3ds Max, Maya, or Cinema 4D.\n\n- Organized Assets: Textures use professional naming conventions and are ready for any PBR pipeline.","imageAlt":"3D Banana Plant Tree VFX Collection","url":"https://www.cgtrader.com/3d-models/plant/other/banana-plant-tree-vfx-collection","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/znui9lu097s5v8i8spw2fgliol03/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/search_Image.jpg","gridUrl":"https://media.cgtrader.com/variants/znui9lu097s5v8i8spw2fgliol03/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/search_Image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/other/banana-plant-tree-vfx-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"plant","subcategorySlug":"other","categoryTitle":"Plant","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6914002/e26f1a2046/banana-plant-tree-vfx-collection-3d-model-e26f1a2046.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918971","type":"listingItem","attributes":{"id":6918971,"title":"Jaguar Rigged - Maya VFX Grace","price":505.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality panthera onca model with maps, fur and rigging . The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae, lacrimal glands, tears and tongue.\u003cbr\u003e\nTextures and materials: There are 5 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 27,284; polygons 27,262\u003cbr\u003e\nPaws: vertices 6,112; polygons 6,080\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nSclerae: vertices 3,972; polygons 3,968\u003cbr\u003e\nLacrimal glands: vertices 744; polygons 736\u003cbr\u003e\nTears: vertices 1,008; polygons 960\u003cbr\u003e\nTongue: vertices 2,265; polygons 2,240\u003cbr\u003e\nTotal: vertices 46,381; polygons 46,238\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine: Control the anterior and posterior spine.\u003cbr\u003e\nCTR_crv_belly: Controls the abdomen.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation.\u003cbr\u003e\nCTR_crv_neck: Neck controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with one customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the head;\u003cbr\u003e\nCTR_crv_jaw_1, CTR_crv_jaw_2: Controllers for the mouth and jaw.\u003cbr\u003e\nCTR_crv_FK_tongue: Root controller for the tongue, with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"IK_Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_FK_shoulder, CTR_crv_L/R_B_FK_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Toe_Curl\" that controls toe flexion;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, these controllers also control heel raise, toe raise, foot eversion, foot inversion.\u003cbr\u003e\nCTR_crv_L_B_toe_spread: Controllers for the toe abduction and adduction.\u003cbr\u003e\nCTR_crv_UI_control_grp is the facial UI control group, which contains many expression controllers of the facial UI panel;\u003cbr\u003e\nAdditionally, there are more facial controllers, other UI controllers and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Jaguar Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N8300_PantheraOnca_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918971/575093c2b1/jaguar-rigged-maya-vfx-grace-3d-model-575093c2b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923555","type":"listingItem","attributes":{"id":6923555,"title":"Brown bear Female Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality female ursus arctos model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae and lacrimal glands.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 58,310; polygons 58,067\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\u003cbr\u003e\nLacrimal glands: vertices 1,124; polygons 1,040\u003cbr\u003e\nTotal: vertices 70,922; polygons 70,515\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nUrsusArctos_Female_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine. It comes with a customized attribute:\u003cbr\u003e\nIKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes.\u003cbr\u003e\nCTR_blink_R and CTR_blink_L control the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b, Twich_tongue_a, Twich_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Brown bear Female Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.jpg","gridUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923555/868c0edd09/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918973","type":"listingItem","attributes":{"id":6918973,"title":"Siberian Tiger Rigged - Maya VFX Grace","price":630.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality SiberianTiger model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\neyelids2:vertices:576 , polygons:512\u003cbr\u003e\nTongue:vertices:5,416 , polygons:5,350\u003cbr\u003e\nnail4:vertices:6,032 , polygons:5,888\u003cbr\u003e\nSclerae2: vertices 1,092; polygons 1,152\u003cbr\u003e\nPupils2: vertices 1,476; polygons 14,656\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_SiberianTiger_Root controls the entire model.\u003cbr\u003e\n\nCTR_body_root controls the center of gravity;\u003cbr\u003e\nCTR_body is the controller of the posterior spine.;\u003cbr\u003e\nCTR_spine is the controller of the middle spine;\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ;\u003cbr\u003e\nCTR_neck_0、CTR_neck_1..are controllers of the neck;\u003cbr\u003e\nCTR_head controls the head;\u003cbr\u003e\nCTR_sight1 control the eyes;CTR_blink_L、CTR_blink_R controls the winking animation;\u003cbr\u003e\nCTR_Mouth controls the jaw and the opening and closing of the lower jaw;\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue;\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears;\u003cbr\u003e\nCTR_tail_01、CTR_tail_02……control the tail;\u003cbr\u003e\nCTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae;\u003cbr\u003e\nCTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone;\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen;\u003cbr\u003e\nCTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs;\u003cbr\u003e\nCTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs;\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Siberian Tiger Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.jpg","gridUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918973/b8c5b4f4c2/siberian-tiger-rigged-maya-vfx-grace-3d-model-b8c5b4f4c2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923512","type":"listingItem","attributes":{"id":6923512,"title":"Corals Collection Animated - Maya Character Asset VFX Grace","price":330.0,"description":"**Introduction**\u003cbr\u003e\nThis is a highly detailed and diverse coral collection pack. The types of corals included are: dendronephthya, table coral, staghorn coral, montipora foliosa, heliopora coerulea, crinoidea and sea anemones. This coral pack offers a wide variety of species, with up to 42 individual corals, significantly enhancing the diversity and realism of any scene. All materials are rendered with Arnold renderer to achieve realistic textures. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nModel Details:\u003cbr\u003e\n- The coral collection includes 10 high-poly projects and 4 low-poly projects. The low-poly projects do not include the 5 coral models with animations; other models are consistent with the high-poly versions.\u003cbr\u003e\n- A total of 42 coral models are included.\u003cbr\u003e\n\nTextures and Materials:\u003cbr\u003e\n- The materials are divided into three sets:\u003cbr\u003e\n- The first set includes 70 texture maps.\u003cbr\u003e\n- The second set includes 52 texture maps.\u003cbr\u003e\n- The third set includes 14 texture maps.\u003cbr\u003e\n- All textures are generated as .TX image files compatible with Arnold, using multiple 1K, 2K, and 4K resolution textures to ensure the highest level of detail and quality.\u003cbr\u003e\n- All materials are rendered using Arnold for realistic effects.\u003cbr\u003e\n\nXGen Hair:\u003cbr\u003e\n- Some models use XGen hair to enhance the effect, utilizing the fast-loading XGen interactive to depict detailed hair styling.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nThe number of polygons of the following models is based on the high-poly model: (a total of 42 sets of coral models)\u003cbr\u003e\n\nMA0L521A0_CoralsCollection01_2024.mb: (19 sets of coral models)\u003cbr\u003e\nAntlerCoral01: vertices: 76,272; polygons: 151,517\u003cbr\u003e\nAntlerCoral02: vertices: 95,611; polygons: 190,157\u003cbr\u003e\nAntlerCoral03: vertices: 89,055; polygons: 176,949\u003cbr\u003e\nAntlerCoral04: vertices: 86,879; polygons: 172,704\u003cbr\u003e\nAntlerCoral05: vertices: 69,975; polygons: 138,932\u003cbr\u003e\nAntlerCoral06: vertices: 100,077; polygons: 199,169\u003cbr\u003e\n\nMontiporaFoliosa01_01: vertices: 146,181; polygons: 146,172\u003cbr\u003e\nMontiporaFoliosa01_02: vertices: 58,136; polygons: 58,128\u003cbr\u003e\nMontiporaFoliosa02: vertices: 488,511; polygons: 961,090\u003cbr\u003e\nMontiporaFoliosa03_01: vertices: 412,043; polygons: 417,700\u003cbr\u003e\nMontiporaFoliosa03_02: vertices: 477,282; polygons: 771,836\u003cbr\u003e\nMontiporaFoliosa04: vertices: 740,432; polygons: 1,309,998\u003cbr\u003e\nMontiporaFoliosa05: vertices: 1,393,634; polygons: 2,737,929\u003cbr\u003e\nMontiporaFoliosa06: vertices: 195,236; polygons: 380,952\u003cbr\u003e\n\nHelioporaCoerulea01: vertices: 109,895; polygons: 109,900\u003cbr\u003e\nHelioporaCoerulea_WhiteSphere: vertices: 1960,000; polygons: 1920,000\u003cbr\u003e\nHelioporaCoerulea02: vertices: 78,116; polygons: 78,127\u003cbr\u003e\n\nDendronephthya02_Trunk: vertices: 43,900; polygons: 43,838\u003cbr\u003e\nDendronephthya02_Flower: vertices: 2,890,000; polygons: 2,890,000\u003cbr\u003e\nDendronephthya02_Bloom: vertices: 358,000; polygons: 357,200\u003cbr\u003e\nDendronephthya04_Trunk: vertices: 279,670; polygons: 279,666\u003cbr\u003e\nDendronephthya04_SmallFlower04_Red: vertices: 221,816; polygons: 218,088\u003cbr\u003e\nDendronephthya04_SmallFlower04_White: vertices: 952,000; polygons: 936,000\u003cbr\u003e\nDendronephthya04_SmallFlower04_Pink: vertices: 2,380,000; polygons: 2,340,000\u003cbr\u003e\n\nAcroporaClathrata02_Body01: vertices: 284,201; polygons: 285,180\u003cbr\u003e\nAcroporaClathrata02_Body02: vertices: 67,292; polygons: 67,556\u003cbr\u003e\nAcroporaClathrata02_Body03: vertices: 48,245; polygons: 48,050\u003cbr\u003e\nAcroporaClathrata02_Branch01: vertices: 418,750; polygons: 402,000\u003cbr\u003e\nAcroporaClathrata02_Branch02: vertices: 415,210; polygons: 399,216\u003cbr\u003e\n\nTotal: vertices: 14,936,419; polygons: 18,188,054\u003cbr\u003e\n\nMA0L521A0_CoralsCollection02_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_01: vertices: 3,925,695; polygons: 3,148,210\u003cbr\u003e\nAcroporaAustera_Branch_07: vertices: 1,285,647; polygons: 1,031,052\u003cbr\u003e\n\nTotal: vertices: 5,211,342; polygons: 4,179,262\u003cbr\u003e\n\nMA0L521A0_CoralsCollection03_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_02: vertices: 13,888,290; polygons: 12,203,100\u003cbr\u003e\nAcroporaAustera_Branch_05: vertices: 3,831,696; polygons: 3,366,756\u003cbr\u003e\n\nTotal: vertices: 17,719,986; polygons: 15,569,856\u003cbr\u003e\n\nMA0L521A0_CoralsCollection04_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_03: vertices: 15,333,327; polygons: 14,335,166\u003cbr\u003e\nAcroporaAustera_Branch_04: vertices: 1,372,646; polygons: 1,165,816\u003cbr\u003e\n\nTotal: vertices: 16,705,973; polygons: 15,500,982\u003cbr\u003e\n\nMA0L521A0_CoralsCollection05_2024.mb: (4 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_06: vertices: 1,533,641; polygons: 1,346,960\u003cbr\u003e\nAcroporaAustera_Branch_08: vertices: 911,554; polygons: 788,844\u003cbr\u003e\nAcroporaAustera_Branch_16: vertices: 3,369,536; polygons: 2,959,452\u003cbr\u003e\nAcroporaAustera_Branch_17: vertices: 4,702,466; polygons: 4,130,184\u003cbr\u003e\n\nTotal: vertices: 10,517,197; polygons: 9,225,440\u003cbr\u003e\n\nMA0L521A0_CoralsCollection06_2024.mb: (5 sets of coral models)\u003cbr\u003e\nAcroporaAustera_09: vertices: 20,815; polygons: 20,240\u003cbr\u003e\nAcroporaAustera_11: vertices: 23,595; polygons: 22,022\u003cbr\u003e\nAcroporaAustera_12: vertices: 15,075; polygons: 14,182\u003cbr\u003e\nAcroporaAustera_13: vertices: 7,842; polygons: 7,356\u003cbr\u003e\nAcroporaAustera_15: vertices: 7,365; polygons: 6,920\u003cbr\u003e\n\nTotal: vertices: 74,692; polygons: 70,720\u003cbr\u003e\n\nMA0L521A0_CoralsCollection07_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_10: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nTotal: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nMA0L521A0_CoralsCollection08_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_14: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nTotal: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nMA0L521A0_CoralsCollection09_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_18: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nTotal: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nMA0L521A0_CoralsCollection10_2024.mb: (5 sets of coral models)\u003cbr\u003e\nCrinoidea04_Wrist: vertices: 385,935; polygons: 358,410\u003cbr\u003e\nCrinoidea04_Body: vertices: 77,489; polygons: 76,737\u003cbr\u003e\n\nActinia01_Branch: vertices: 119,784; polygons: 118,360\u003cbr\u003e\nActinia01_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia02_Branch: vertices: 330,738; polygons: 329,384\u003cbr\u003e\nActinia02_Root: vertices: 26,626; polygons: 26,624\u003cbr\u003e\n\nActinia03_Branch: vertices: 84,950; polygons: 83,952\u003cbr\u003e\nActinia03_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia04_Branch: vertices: 59,424; polygons: 58,864\u003cbr\u003e\nActinia04_Root: vertices: 6,768; polygons: 6,766\u003cbr\u003e\n\nTotal: vertices: 1,106,914; polygons: 1,074,293\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCrinoidea04 and Actinia support animation cache.\u003cbr\u003e\nCrinoidea04 includes one form with a 12-second/360-frame animation.\u003cbr\u003e\nActinia has four forms, each with a 12-second/360-frame animation.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nFor optimization in scenes, some corals are provided with both \"HighPoly\" and \"LowPoly\" subdivided models, allowing users to choose based on their needs.\u003cbr\u003e\nSome projects use XGen interactive for hair creation and are preset with Arnold materials, ready for rendering.\u003cbr\u003e\nThe default Arnold render settings in the scene use GPU rendering, with sampling settings suitable for medium-quality output (as shown in the preview images for character display). To achieve more appropriate images, you can adjust the Arnold settings according to your hardware limit.\u003cbr\u003e\nThe HighPoly projects include Arnold lighting, which can be adjusted as needed.\u003cbr\u003e\nIn the project \"MA0L521A0_CoralsCollection10_2024\", all corals come with 360-frame animation caches, stored in the \"cache\" folder. When using these, ensure to update the cache location in software if you move the cache folder.\u003cbr\u003e\nApart from the above instructions, the characters can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Corals Collection Animated - Maya Character 3D model 2","url":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.jpg","gridUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6923512/ba574723ea/corals-collection-animated-maya-character-asset-vfx-grace-3d-model-ba574723ea.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5118680","type":"listingItem","attributes":{"id":5118680,"title":"Samurai Sentinel","price":4.99,"description":"Cyborg samurai model. \nA sentinel dispatched to defend the ancient temples from outsiders.\n\n.blend ; fbx ; obj ; usd files included (use blend file for best experience)\n\nModelled on Blender 3.5. \nIf you want to animate the model, I highly advise to do it through the .blend file. The fbx file format can also be used, although inverse kinematics might not be exact. You can always re-rig it if you wish to use a better rig.\n\nThe textures are procedural in Blender native file and with cycles renderer. If you want to open the model in other softwares, you will have to use basic color textures for every parts of the model.\n\nThe environment in the video preview is not included with the model.\n\nEnjoy !\n\nContact me if you have any issues or requests.\n","imageAlt":"Samurai Sentinel 3D model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/samurai-sentinel","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JPLnz9Qx7F1eTLdBXaMCuVBz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Side_Close-up_1_SAMURAI_SENTINEL.jpg","gridUrl":"https://media.cgtrader.com/variants/JPLnz9Qx7F1eTLdBXaMCuVBz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Side_Close-up_1_SAMURAI_SENTINEL.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/samurai-sentinel","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5118680/891a512ed8/samurai-sentinel-3d-model-891a512ed8.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1967650","type":"listingItem","attributes":{"id":1967650,"title":"Moss 7 Species and Stones - PBR Asset Kit","price":23.0,"description":"**Moss 7 Species and Stones - PBR Asset Kit**\n\nBefore you decide, please also take a look in the store for \"**Moss Biome Ground Scatter - 3D AssetKit PBR**\", this kit might be even closer to what you are looking for.\nThis Kit contains smaller pieces of moss that are suited for close up rendering with full control.\n\n**Desription:**\nThis scatter asset kit of moss species allows for the creation of complex mossy surfaces. For a nature-like look I included seven different species and stones. \nA typical use case is that you load the included \"Moss_ScatterElements\" as assets to emit them as instanced particles or use any other technique to scatter them around as instances. \nThe included Forrest scene is ready to render in Blender Cycles, here I distributed the Moss Scatter Elements via procedurals. Using this technique will save you a lot of memory, of course, you are free to build unique meshes from it too.\nI included some ready populated stones and moss patches as you can see in the previews, those are high poly and meant to give a unique touch to your scenes without much effort. The Stones are included as a low poly variant too.\nYou should be able to use the Moss Scatter Elements and low poly stones in game engines with the built in population tools.\nSince the moss and stones are based on only two PBR materials you can easily customize them. \nI included 4k and 2k texture sets, the stones even come in 8k, two HDR Environments are included too.\n\nAll meshes are clean and ready for subdivision, the low poly variants are triangulated for game engines. Scatter the moss in your scenes or place it hand, these assets are a great tool to add live and detail to scenes!\nBelow you find a list of the contents.\n\n**Scenes:**\n\n- Moss_ScatterElements_AssetKit -\u003e Moss Elements, Low Poly, the assets for scattering and population\n- Stones_AssetKit -\u003e 5 types of stones, subdiv ready\n- Stones_LowPoly_AssetKit -\u003e 5 types of Low Poly triangulated Stones for game engines or high performance scenes\n- Moss_AllAssets -\u003e All assets + mossy stones + moss patches , together in one scene in case this is more handy for you.\n- Moss_ForrestScene -\u003e The forrest scene from the previs renders, Blender only\n\n**Meshes:**\n\n- Moss A - Red stemmed feather moss - Polytrichum -\u003e 20 variations\n- Moss B - Common haircap moss - Pleurozium -\u003e 6 variations\n- Moss C - Broom moss - Dicarnum -\u003e 9 variations\n- Moss C - Feather moss - Pseudoscleropodium -\u003e 7 variations\n- Moss C - Thyme moss - Plagiomnium -\u003e 7 variations\n\n- Moss Patches, 3 per species, High poly -\u003e 15 variations\n\n- Stones - 5 variations, with a seperate poulation mesh per moss species per stone, so you can configure you own stones.\n- Stones Low Poly - 5 variations\n\n**Textures:** All follwing textures come in 4k and 2k\n\n- Color\n- Normal GL\n- Roughness\n- Specular\n- Mask (if you want to use this rather the alpha channel from the moss PNG)\n\n**Textures additional:**\n\n- Stones have an additional 8k texture set\n- 2 HDR environments included, the one from the forrest renders and from the Scatter Elements renders\n\nPlease use the \"Moss_Stones_ForRealtimeEngines_*\" versions for import into realtime engines. All textures are included for setting up the materials.\n\nEnjoy rendering.\n\n\n","imageAlt":"3D model Moss 7 Species and Stones - PBR Asset Kit","url":"https://www.cgtrader.com/3d-models/plant/other/moss-7-species-and-stones-pbr-asset-kit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pY9kn58onMnmqDYRawCdoVjh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Moss_Scene_G_Moss_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/pY9kn58onMnmqDYRawCdoVjh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Moss_Scene_G_Moss_CC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/other/moss-7-species-and-stones-pbr-asset-kit","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"plant","subcategorySlug":"other","categoryTitle":"Plant","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1967650/4b3904b09e/moss-7-species-and-stones-pbr-asset-kit-3d-model-4b3904b09e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5023785","type":"listingItem","attributes":{"id":5023785,"title":"MAD 15 VDB COLLECTION","price":9.99,"description":"This is a collection of 15 individual VDBs, two of which can be combined into one. These animations run 128 frames on looped animations and slightly let for non-looping.\n\nIncluded in pack:\nAirline Wing Fire\nAirline Engine Fire\nBonfire\nCamp Fire\nDoorway Explosion\nDriving Dirt\nDry Ice\nGround Fire\nFire Portal\nFire Nado (1 VDB is the funnel and the other is the Storm Swirl)\nGas Explosion UP\nGas Explosion SIDEWAYS\nCar Drifting\nRepelling Blast\n\nLet me know if you would like any more inormaiton on the asset, if needed.\n\nTHANKS FOR STOPPING BY!\n\n\n\n","imageAlt":"3D MAD 15 VDB COLLECTION","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/mad-vdb-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kXRk2ZkY1MPsDKGK2cPD973p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/894.jpg","gridUrl":"https://media.cgtrader.com/variants/kXRk2ZkY1MPsDKGK2cPD973p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/894.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/mad-vdb-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":197,"name":".vdb","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5023785/a1b0c5a6c3/mad-15-vdb-collection-3d-model-a1b0c5a6c3.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4227036","type":"listingItem","attributes":{"id":4227036,"title":"High Detailed Modern City Building Model Pack","price":20.0,"description":"High Detailed City Building Pack + UV\n\nSet of high detailed modern city building pack inspired from best Singapore , Germany and Dubai skyscraper - residential buildings with atention to details and real world buildings and skyscrapers scales\n\n The coordination of scale and size of doors and windows of each model has been observed\n\nMain Features and Includes:\n\n 5 Skyscraper Buildings\n 5 Huge High Detailed Commercial Buildings\n 5 Detailed Residential Apartments\n +Roof Elements\n +Entrance Details\n Glasses , Metals and Main Body Material Separated\n Every Elements Select able Separately\n Inspired by Advanced and Modern city Buildings and Architecture\n Native Blend File\n OBJ + FBX\n + Clean UVs\n\nNote : For using blend file you need at least Blender 3.00","imageAlt":"3D asset High Detailed Modern City Building Model Pack","url":"https://www.cgtrader.com/3d-models/exterior/skyscraper/high-detailed-modern-city-building-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RidZNqH97ygG8orGtnCf62Q6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Poster%202023.jpg","gridUrl":"https://media.cgtrader.com/variants/RidZNqH97ygG8orGtnCf62Q6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster%202023.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/skyscraper/high-detailed-modern-city-building-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"skyscraper","categoryTitle":"Exterior","subcategoryTitle":"Skyscraper","schemaImageUrl":"https://img-new.cgtrader.com/items/4227036/8f457e5fd0/high-detailed-modern-city-building-model-pack-3d-model-8f457e5fd0.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4303397","type":"listingItem","attributes":{"id":4303397,"title":"Iron Man Mark 46 Rigged and can open","price":15.0,"description":"Hi everyone, this is a mark 46 model which is fully rigged, it can move, has ik legs and arms, and using a slider you can open the suit, so you can use it for vfx shots which you could walk into and out of the suit. It was rendered in cycles and using an HDRI. You may have to detatch this, it should be on the right as seen in the screenshots, just remove the environment texture and add your own, or delete the node and use manual lights or the sky teexture feature.\n","imageAlt":"Iron Man Mark 46 Rigged and can open 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mark-46-rigged-and-can-open","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fTzxu4VwhDL5kvQut3M4g5ME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview%202.jpg","gridUrl":"https://media.cgtrader.com/variants/fTzxu4VwhDL5kvQut3M4g5ME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mark-46-rigged-and-can-open","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4303397/95c70adabf/iron-man-mark-46-rigged-and-can-open-3d-model-95c70adabf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4787579","type":"listingItem","attributes":{"id":4787579,"title":"The SteamPunk Shotgun","price":20.0,"description":"The SteamPunk Shotgun is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. The pack includes high-resolution 4K textures that deliver maximum detail and impressive visual fidelity.\n\nThe pack contains a wide variety of content, including:\n\nThe SteamPunk Shotgun – Highly detailed models that can be used as both primary and supporting objects within a scene;Materials \u0026 Textures – PBR-based materials and 4K high-quality textures that provide realistic lighting and surface interactions;Animations – Pre-animated elements that simplify the creation of dynamic scenes;FBX Files – Fully usable model formats, easily compatible with various game development and 3D platforms;Unity and Unreal Package – Ready for immediate import and use in Unity and Unreal. The SteamPunk Shotgun asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\nOBJ Files.\nFBX Files.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"The SteamPunk Shotgun 3D asset animated","url":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-shotgun","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vfyuthnhikiux3du9y2bp5evbdlv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Stempunk_shotgun.jpg","gridUrl":"https://media.cgtrader.com/variants/vfyuthnhikiux3du9y2bp5evbdlv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stempunk_shotgun.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-shotgun","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4787579/1cee176fda/the-steampunk-shotgun-3d-model-1cee176fda.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4040715","type":"listingItem","attributes":{"id":4040715,"title":"Male Lion Animated VFX Grace","price":549.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Specular.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Roughness.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_FingernailTooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Eye_Mask.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A9_Lion_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes: Head_follow controls whether the head follows; Neck_follow controls whether the neck follows; Tail_follow controls whether the tail follows; Tail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are tail controllers.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track controls the direction of the head by its Location.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes, the attribute IK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes, the attribute IK_ChainLength controls whether the ankle rotates following the IK controller in IK mode; IK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the extension of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the pushing out and in of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe hair dynamics of the mane for JF0LA12A9_Lion_Run_3.0 and JF0LA12A9_Lion_Walk_3.0 have been baked and are ready to be used.\u003cbr\u003e\n\n","imageAlt":"3D model Male Lion Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-lion-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kU1sRs3A41qt2KNBXHH5HM23/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/kU1sRs3A41qt2KNBXHH5HM23/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-lion-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4040715/f6fe9255ba/male-lion-animated-vfx-grace-3d-model-f6fe9255ba.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4783185","type":"listingItem","attributes":{"id":4783185,"title":"The SteamPunk Assault Rifle","price":25.0,"description":"Steam Automatic Rifle is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. 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Steam Automatic Rifle asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\nOBJ Files.\nFBX Files.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"The SteamPunk Assault Rifle 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-assault-rifle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zyb0u5nenyvvi9kqiwp6ui3jn2io/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Steam_Automatic_rifle.jpg","gridUrl":"https://media.cgtrader.com/variants/zyb0u5nenyvvi9kqiwp6ui3jn2io/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Steam_Automatic_rifle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-assault-rifle","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4783185/1ef4ac821a/the-steampunk-assault-rifle-3d-model-1ef4ac821a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5666545","type":"listingItem","attributes":{"id":5666545,"title":"Future Exoplanet Exploration Vehicle","price":30.0,"description":"A sleek and futuristic exoplanet exploration vehicle showcases a metallic silver exterior that exudes cutting-edge sophistication. Neon blue lights trace its edges, creating a striking visual against the darkness of space. Equipped with advanced propulsion systems, this vehicle ensures swift and efficient traversal of alien terrains, while its transparent dome cockpit offers breathtaking panoramic views of the cosmos. Designed for long-term missions, it combines durability with state-of-the-art technology, including life-support systems and adaptive navigation tools. Perfectly crafted for interstellar explorers, this vehicle embodies the innovation and ambition of humanity’s distant future, making it a vital companion for cosmic adventures.\n\n- BTW check out my other models.\nWill suit for VFX shots","imageAlt":"Future Exoplanet Exploration Vehicle 3D asset","url":"https://www.cgtrader.com/3d-models/space/spaceship/future-exoplanet-exploration-vehicle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LS1mG5ZpmcjeQHPrVxyaqRHW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render1.jpg","gridUrl":"https://media.cgtrader.com/variants/LS1mG5ZpmcjeQHPrVxyaqRHW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/future-exoplanet-exploration-vehicle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/5666545/b3beea7888/future-exoplanet-exploration-vehicle-3d-model-b3beea7888.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6812526","type":"listingItem","attributes":{"id":6812526,"title":"Car Wheels Burnout Smoke VDB Animation","price":39.99,"description":"**Car Tires Burnout Smoke Animation VDB**\n\nThis is an animated car tire burnout smoke in VDB format. The included VDB files form an animated sequence.\n\nEach tire burnout smoke has a different behavior and look.\n\nThe simulation of burnout smoke was created using **_complex_** and **_time-consuming_** smoke simulations.\n\nYou're currently viewing the animated version of this product.\n\nYou do not have to download the high quality to use the product; minimum download size to use this product is around 800 Megabytes.\n\n\n**-What's included in the zip file:**\n\n- A .blend file, ready to render from\n- Low and high qualities VDB sequences for both tire 01 and tire 02\n- Total of VDB files across the whole product: 960 VDB files\n- Each of the two tires and quality levels has 240 VDB sequence files respectively\n- Animated empty object for animating your own tire (in the blend file only)\n- Instruction text files and images\n- Preview video\n\n**_Note: The tire is not included._**\n**_This product is compatible with any 3D software that supports VDB file format._**\n\n\n**-Technical Details**\n\n- Frame count: 240 Frames for each tire\n- Framerate: 24 or 30 frames per second\n- Low quality size: around 1 GB\n- High quality size: Around 16 GB\n\n\n**Notable feature:**\nThe smoke from tire 01 and tire 02 vary; they are not identical. The VDB files comes with velocity attribute. What this means is that like all moving objects in your scene, the smoke will naturally have motion blur without your intervention. Consulte the included instructions for how to reasonably make use of this feature.\n\nNeed another variant made for you? Reach out to me!","imageAlt":"3D Car Wheels Burnout Smoke VDB Animation","url":"https://www.cgtrader.com/3d-models/various/various-models/car-wheels-burnout-smoke-vdb-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rlhzrxxsanj7aeokei3vzd5bnn7y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0045.jpg","gridUrl":"https://media.cgtrader.com/variants/rlhzrxxsanj7aeokei3vzd5bnn7y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0045.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/car-wheels-burnout-smoke-vdb-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":197,"name":".vdb","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6812526/cb5996670b/car-wheels-burnout-smoke-vdb-animation-3d-model-cb5996670b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920502","type":"listingItem","attributes":{"id":6920502,"title":"Lion Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5477602","type":"listingItem","attributes":{"id":5477602,"title":"VFX Ready ferret 3d model ","price":40.0,"description":"Hi everyone \n\nOptimized UV Layout: The model features a clean and efficient UV map, ensuring minimal texture distortion and easy texture application. Ideal for high-resolution texturing\n\nzbrush: you will fine zbrush file also with all subdiv levels \n\nGood Topology: The topology is carefully designed with clean edge loops, ensuring smooth deformations for animation and rigging. The model is also optimized for performance, with a balanced polycount that delivers detail without unnecessary complexity.\n\nDetailed Skin: Every aspect of the model's skin has been given meticulous attention, with fine details that bring out realism, making it perfect for close-up renders and high-quality visuals.\n\nNo Inner Mouth Geometry: The model is designed without inner mouth geometry, making it lightweight and easier to integrate into various projects where inner mouth details are not required.","imageAlt":"mammal VFX Ready ferret 3d model","url":"https://www.cgtrader.com/3d-models/animal/mammal/vfx-ready-ferret-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UEZ9yjSMzorYqZyPY38Bkm6W/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ferret_zbrush_render_v01.jpg","gridUrl":"https://media.cgtrader.com/variants/UEZ9yjSMzorYqZyPY38Bkm6W/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ferret_zbrush_render_v01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/vfx-ready-ferret-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5477602/639672b1e6/vfx-ready-ferret-3d-model-3d-model-639672b1e6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920485","type":"listingItem","attributes":{"id":6920485,"title":"Mule Deer Male Rigged - Maya VFX Grace","price":420.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male mule deer model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, Horns and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 201,044; polygons 201,040\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\n\nTotal: vertices 237,598; polygons 237,605\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... is the IK controller of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... is the FK controller of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin control the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L... are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. 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All assets are created using the modern PBR (Physically Based Rendering) standard, ensuring realistic visual effects and detailed surface representation. 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Fbx and Obj files and Substance painter files for editing.\nAutomatic wheel rig.\n4K Textures in png ang jpeg formatVertices : 139697 Polygons : 141619\nThis is a model of a Mercedes W14 F1 Originally created with Maya 2018. \nThis model was designed for use as a real-time asset in a [videogame or simulation] This model is suitable for use in [broadcast, high-res film , advertising, design visualization,Video Games, etc.] \nPRESENTATION IMAGES All preview images are rendered with Arnold render No Photoshop or compositing used, Product is ready to render out-of-the-box. Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer If you render this file using a different version of this renderer.\nThis file includes information on lighting placement, exposure control and render settings.\nTEXTURES 4096x4096 PNG (6) - Mercedes W14 F1 (Base Color , Normal , Opacity ,Roughness ,AO ) All textures are handpainted textures GENERAL Scene objects are organized by layers / groups No third-party renderer or plug-ins needed to use this product into Maya 2018 ADDITIONAL NOTES Obj,FBX file format does not have textures/materials/RIG applied and will not render like the preview images.\n \n","imageAlt":"Mercedes W14 F1 RIGGED 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/other/mercedes-w14-f1-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8DyUStKVM9wd5HHRTRDyW42Z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/8DyUStKVM9wd5HHRTRDyW42Z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/mercedes-w14-f1-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5036359/c5e9f5d6de/mercedes-w14-f1-rigged-3d-model-c5e9f5d6de.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4801621","type":"listingItem","attributes":{"id":4801621,"title":"Tech-7 Shotgun","price":20.0,"description":"Tech-7 is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. 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The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. 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Each projectile has its own Muzzle and Impact. That means there are 60 effects in this pack. \n\nAll effects are made by Niagara.\n\n**Notice: This product is for unreal engine software version 5.1 and above.\n**\n**Includes:\n**\n20 Projectiles Niagara\n\n20 Impact effects Niagara\n\n20 Muzzle effects Niagara\n\n**Styles :\n**\nFire\n\nIce\n\nElectric\n\nLava\n\nPoison\n\nWater\n\nStorm\n\nand other styles\n\n**System Highlights:\n**\nEasy Scale Control\n\nEasy Color Control\n\nOptimized\n\nDemo Scene Included\n\n\n**Technical Details:\n**\nType of Emitters: (CPU, GPU)\n\nNumber of Unique Effects: 60\n\nNumber of Materials: 19\n\nNumber of Materials Instance: 98\n\nNumber of Textures: 85\n\nNumber of Unique Meshes: 29\n\nBlueprints Spawner : 1","imageAlt":"Niagara Projectiles VFX VOL01 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/niagara-projectiles-vfx-vol01","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JbTxqYGxAvoevEiZyKCZjtNQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cg.jpg","gridUrl":"https://media.cgtrader.com/variants/JbTxqYGxAvoevEiZyKCZjtNQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/niagara-projectiles-vfx-vol01","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5436643/fb34740c78/niagara-projectiles-vfx-vol01-3d-model-fb34740c78.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5980294","type":"listingItem","attributes":{"id":5980294,"title":"Space Colony City Props Kitbash KIT","price":20.0,"description":"Design realistic futuristic cities with the Space Colony City Props Kitbash collection. Featuring 65 high-poly modular models, this collection is crafted for cinematic sci-fi environments, high-end renders, and VFX projects.\n\n65 unique high-poly props including hubs, antennas, terminals, gates, futuristic signs, barriers, cargo containers\nHyper-realistic sci-fi design with intricate detailing\n4K PBR textures for ultra-realistic materials\nFormats included: C4D, FBX, OBJ\nIdeal for cinematic rendering, sci-fi animations, concept art, and VFX.\n\nDownload now and bring your futuristic cityscapes to life.","imageAlt":"3D Space Colony City Props Kitbash KIT","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/space-colony-city-props-kitbash-kit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c0zl4y4sola0hi1vk52ghmtspdrs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Space%20Colony%20City%20Props%20Kitbash%20collection_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/c0zl4y4sola0hi1vk52ghmtspdrs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Space%20Colony%20City%20Props%20Kitbash%20collection_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/space-colony-city-props-kitbash-kit","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/5980294/e903d272ce/space-colony-city-props-kitbash-kit-3d-model-e903d272ce.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4526566","type":"listingItem","attributes":{"id":4526566,"title":"Wolf Animation VFX Grace","price":439.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0G_Wolf_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_hind controls the rear spine.\u003cbr\u003e\nCTR_spine_mid controls the middle spine.\u003cbr\u003e\nCTR_spine_front controls the front spine. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nNeck_Follow controls whether the neck follows;\u003cbr\u003e\nTail_Follow controls whether the tail follows.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_head controls the head.\u003cbr\u003e\nCTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the forelegs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:\u003cbr\u003e\nIK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the hind legs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.\u003cbr\u003e\nCTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.\u003cbr\u003e\nCTR_chin_D controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_breathe is the abdomen controller, which controls the action of breath.\u003cbr\u003e\nComplex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-225\u003cbr\u003e\nUnlooped howling animation at 30 fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-182\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nExcept for the above, The model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Wolf Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0G_Wolf_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0G_Wolf_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4526566/bd345dd30a/wolf-animation-vfx-grace-3d-model-bd345dd30a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3762970","type":"listingItem","attributes":{"id":3762970,"title":"White Hen Animated VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a white hen model with multiple 4K maps, rigging and 3 animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body claws, lacrimal glands, pupils, feathers, corneas, third eyelid, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 3,884; polygons 3,880\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nFeathers: vertices 347,265; polygons 212,864\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelid: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nTotal: vertices 371,556; polygons 237,220\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L629A2_WhiteHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_WhiteHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 has a customized attribute Follow_Hip that controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode, Neck_IKFK controls the non-seamless IK/FK switch of the neck.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless IK/FK switch of the leg; Leg_Stretch_L controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless IK/FK switch of the leg; Leg_Stretch_R controls whether the leg can be stretched in IK mode; Pole_Follow controls whether the pole vectors moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the lower hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nctr_hip.R is the controller of the lower hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the skeleton can be stretched while moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, and its Location controls the extension, flexion and bending of the claws.\u003cbr\u003e\nctr_fold_tail controls the tail feathers.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R controls the folding of wing feathers by Location.\u003cbr\u003e\nThere are FK controllers of the wings, and each feather has skinned bones and separate controllers, which make it possible to control the shape of every feather separately or some feathers in batches.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 40 or larger for there are too many feathers.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":"3D White Hen Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_WhiteHen_LookEgg_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/3sneQPJzZqkhdTpqrJQrzd1b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_WhiteHen_LookEgg_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3762970/c7e9efe25e/white-hen-animated-vfx-grace-3d-model-c7e9efe25e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6897265","type":"listingItem","attributes":{"id":6897265,"title":"Tail for female XGen maya scene and alembic FBX ","price":130.0,"description":"Female XGEN Hairstyle .ma project ( created in maya 2026 with using v-ray render shader). You can change shader if you use Arnold or another render plugin)\n\n**\n\nbefore using please open project and tap on the File - Set Project -(select folder with project, direct “maya” folder) -Create default workspace. - if you don’t use V-Ray render and cant see the hair in viewport - change material on default maya hair render or another\n\nif you bought MAYA scene and cant help how to make project more optimised - change Density or Modifaer CV Count in Xgen Settings in Primitives. **For study, personal non commertion projects and for commertion project (for editing)\n\n*If you have any questions about updating settings for your projects - please let me know in direct massage.","imageAlt":"Tail for female XGen maya scene and alembic FBX 3D","url":"https://www.cgtrader.com/3d-models/character/man/tail-for-female-xgen-maya-scene-and-alembic-fbx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sfrcoxkzzi8s1amokofqp47nn61g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/sfrcoxkzzi8s1amokofqp47nn61g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/tail-for-female-xgen-maya-scene-and-alembic-fbx","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6897265/ddf07a16e5/tail-for-female-xgen-maya-scene-and-alembic-fbx-3d-model-ddf07a16e5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2177847","type":"listingItem","attributes":{"id":2177847,"title":"Alien Facehugger - 3D Asset Kit PBR","price":15.0,"description":"Alien Facehugger - 3D Asset Kit PBR\n\n**Description:**\n\nA photorealistic facehugger alien, ready for games and VFX.\nThis character comes in an easy to rig pose and has a 4k and 2k texture set. The base mesh is clean and ready for subdivision + displacement. For game engines I also included a triangulated variant.\nThis asset can be used with any renderer or game engine. The base scenes are ready to render in Blender Cycles and EEVEE.\nThe Blender version has a simple rig with IK controllers and bendy bones for the tail. For other Software I included a bone rig without any mechanics but fully weighted as starting point for your rig.\n\nPlease have a look at the renderings and see if look and wireframe suit your needs.\nUse it out of the box or customize it, this facehugger is a good choice whenever your scenes need a facehugger.\n\nBelow you find a list of the contents.\n\n\n\n**Scenes:**\n\n- Alien Facehugger\n\n\n**Meshes:**\n\n- Alien Facehugger - Quads + Rig in .blend\n- Alien Facehugger - Triangulated, FBX + OBJ\n- Alien Facehugger - BoneRig with weights, FBX\n\n\n\n**Textures: All follwing textures come in 4k and 2k**\n\n- BaseColor\n- Normal GL\n- Normal DX\n- Roughness - PBR Metal/Roughness Workflow, Wet + Standard\n- Metalness - PBR Metal/Roughness Workflow\n- Glossiness - PBR Specular/Glossiness Workflow, Wet + Standard\n- Specular - PBR Specular/Glossiness Workflow\n- Displacement\n- Ambient Occlusion\n\n\n\n**Textures additional:**\n\n- HDR environment \n\n\n\nEnjoy rendering!\n","imageAlt":"Alien Facehugger - 3D Asset Kit PBR rigged VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Facehugger_005_CC.jpg","gridUrl":"https://media.cgtrader.com/variants/LwFbesn7phdBex3rEZQDWknw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Facehugger_005_CC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-facehugger-3d-asset-kit-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2177847/cbfa51bd8a/alien-facehugger-3d-asset-kit-pbr-3d-model-cbfa51bd8a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6789232","type":"listingItem","attributes":{"id":6789232,"title":"Realistic Fire VFX","price":39.99,"description":"\u003e Limited Time Gift!\n- 1) Get Ultimate Medieval Weapons - 49.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!\n- 2) To receive your bonus Join Our Discord\n- 3) Navigate to the \"free-gift\" channel and click the 'Open ticket' button.\n\n\u003e Features\n- Highly realistic fire visuals suitable for AAA games\n- Physically believable flame motion, embers, sparks, smoke, and light response designed to hold up in closeups, cinematics, and gameplay. Works for grounded realism, dark fantasy, and high intensity scenes.\n- Fully modular large scale fire system\n- Large fires are built from modular fire elements that can be mixed, duplicated, and layered to create massive wildfires, burning fields, ruins, or destruction scenes. Build organic, non repetitive fire layouts instead of relying on a single effect.\n- Exposed Niagara parameters for deep customization\n- All fire systems include user friendly parameters such as fire scale, velocity, ember spawn rate, glow strength, light radius, light intensity, refraction strength, and more. Quickly tune effects without touching Niagara graphs.\n- Wind influence system ready for weather integration\n- Fire reacts to multi directional wind via exposed Niagara parameters. Flames bend naturally based on wind strength and direction and can be plugged directly into dynamic weather systems.\n- Multiple fire intensity levels per effect\n- Many effects include built in low, medium, and high intensity variants. Reuse the same fire type for smoldering ruins, active fires, or full infernos.\n- Wide variety of fire types included\n- Includes large scale ground fires and wildfires, campfires, torches, torch clusters, fire braziers, fireplaces, candles, and fire bursts including character engulf effects.\n- Magical fire variants with full color control\n- Includes magical torch fire with adjustable color and scale plus preset magical variants such as green wildfire, arcane flame, and shadow style flames for fantasy and RPG projects.\n- Texture based fire spawning for symbols and shapes\n- Drive ground fires using any 2D texture or alpha map. Create flaming symbols, magic circles, pentagrams, ritual patterns, or custom shapes simply by swapping a texture.\n- Vertex painted fire and material overlays\n- Use vertex painting to place fire particles and fire material overlays exactly where needed on meshes such as barrels, props, walls, or debris for precise artistic control.\n- Seamless environment integration\n- Fire effects sit naturally on terrain, rocks, architecture, props, and characters, ensuring grounded placement with no floating or disconnected visuals.\n- Dynamic fire lighting built in\n- Fire emits dynamic light that scales with intensity, adding realistic illumination to caves, ruins, interiors, and nighttime scenes without extra setup.\n- Performance conscious Niagara setups\n- Designed to scale from small ambient fires to massive scenes by adjusting parameters and intensity levels while keeping performance under control.\n- Ready to use presets plus modular building blocks\n- Includes polished drop in presets for common use cases along with modular components for artists who want full control and custom fire assemblies.\n- This product uses Lumen and Nanite (Enable SM6)\n\n\u003e Technical details\n\n\u003e DOCS\n- Type of Emitters: (CPU, GPU,)\n- Number of Niagara Systems: 40\n- Number of Materials: 15\n- Number of Material Instances: 99\n- Number of Textures: 211\n- Number of Blueprints: 1\n- Supported Development Platforms\n- Windows: (Yes) | Mac: (Yes)","imageAlt":"Realistic Fire VFX 3D model","url":"https://www.cgtrader.com/3d-models/exterior/other/realistic-fire-vfx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fv6o9ljr7ahmtcazwbjqh5vzm1f5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1ee5f26c-d87b-4deb-8121-a9f457996160.jpg","gridUrl":"https://media.cgtrader.com/variants/fv6o9ljr7ahmtcazwbjqh5vzm1f5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1ee5f26c-d87b-4deb-8121-a9f457996160.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/realistic-fire-vfx","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":229,"name":".pt","is_native":false},{"id":228,"name":".json","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6789232/ef11e80e21/realistic-fire-vfx-3d-model-ef11e80e21.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"819034","type":"listingItem","attributes":{"id":819034,"title":"Basalt Columns and Rocks Kit PBR - Natural ","price":14.0,"description":"Basalt Columns and Rocks Kit PBR - Natural\n\nDescription:\nThis 19 part Kit allows you to build your own realistic basalt rock structures. Or if you want, just use the included samples. You can create whole basalt sceneries with the prefabricated parts in no time.\nThe overall polycount is low and the asset is game ready, you can also subdivide it and use the included displacement maps for even more detail. While the mesh resolution is low I added enough loops to make the formations deformable in the end, so you can add the nice bends that basalt sometimes shows!\n\nThe sample screens are just plain geometry and normal mapping, IF you want to use displacement make sure you add some holding edges to avoid texture stretching. \nAll textures are high resolution 8k, feel free to create any lower resolution from it.\n\n3d Asset suitable for all render engines and realtime render engines. A production ready Cycles scene for Blender is included.\n\n\nModels:\n Basalt Columns, non deformed 4x\n Basalt Columns, deformed 4x\n Basalt Rocks 4x\n Basalt Cluster low\n Basalt Cluster High\n Basalt Cluster Wall\n Basalt Cluster Overhang\n Basalt Cluster Slope\n Basalt Structure small - Hill\n Basalt Structure big - Cliff\n\n\nTextures:\n Basecolor /Diffuse\n Normal DirectX\n Normal OpenGL\n Normal Clean (directly from bake, no 2d details added)\n Roughness\n Metallness\n AO\n Displacement\n Environment HDR\n\n\nEnjoy rendering!","imageAlt":"3D asset Basalt Columns and Rocks Kit PBR - Natural","url":"https://www.cgtrader.com/3d-models/exterior/landscape/basalt-columns-and-rocks-kit-pbr-natural","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TJWbDCsBfeK6RLQ55x9RNpf5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/basalt-columns-and-rocks-kit-pbr-natural-3d-model-low-poly-obj-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/TJWbDCsBfeK6RLQ55x9RNpf5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/basalt-columns-and-rocks-kit-pbr-natural-3d-model-low-poly-obj-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/basalt-columns-and-rocks-kit-pbr-natural","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/819034/6e5ee6eb61/basalt-columns-and-rocks-kit-pbr-natural-3d-model-6e5ee6eb61.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4423965","type":"listingItem","attributes":{"id":4423965,"title":"5 Hair Card VFX Grace","price":20.0,"description":"**Introduction**\u003cbr\u003e\nThis is a collection of five hair card models of different styles made with Blender. Each model comes with high-resolution 2K and 4K maps, which make the hair more natural and realistic, and all hairstyles are optimized to present enough details and complexity with little resource consumption when rendered. All hairstyles can quickly match the head of characters, without manual operation. If you want some nice hairstyles for your characters, this will be your most ideal choice! They save your time and energy so you can focus on the creation of more interesting and attractive characters.\u003cbr\u003e\nThe collection consists of five hairstyles: WomanBob, Female_CurlyPonytail, Girl_Ponytail, Female_BallsHair, Man_Bob.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nWomanBob: vertices 31,386; polygons 19,978\u003cbr\u003e\nFemale_CurlyPonytail: vertices 51,794; polygons 31,728\u003cbr\u003e\nGirl_Ponytail: vertices 34,872; polygons 22,790\u003cbr\u003e\nFemale_BallsHair: vertices 110,867; polygons 69,010\u003cbr\u003e\nMan_Bob: vertices 65,838; polygons 38,188\u003cbr\u003e\nTotal: vertices 294,757; polygons 181,694\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_AO.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_Depth.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_BallsHair_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail01_Specular.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_BaseColor.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_Normal.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Female_CurlyPonytail02_Specular.png, 2980*2376\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_AO.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_BaseColor.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_Depth.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Girl_Ponytail_ID.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_Man_Bob_Depth01.png, 2048*2048\u003cbr\u003e\nJF0LB27A4_Man_Bob_Depth02.png, 2048*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_AO.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_BaseColor.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_Depth.png, 4096*2048\u003cbr\u003e\nJF0LB27A4_WomanBob_ID.png, 4096*2048\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nNo head or body included.\u003cbr\u003e\nSupport Maya, C4D and other 3D software.\u003cbr\u003e","imageAlt":"3D model 5 Hair Card VFX Grace","url":"https://www.cgtrader.com/3d-models/character/woman/5-hair-card-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dtKD52ReqA97Hw5TLX1BSzZy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LB27A4_Hair_Card01_Example01.jpg","gridUrl":"https://media.cgtrader.com/variants/dtKD52ReqA97Hw5TLX1BSzZy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LB27A4_Hair_Card01_Example01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/5-hair-card-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4423965/c01efb4a58/5-hair-card-vfx-grace-3d-model-c01efb4a58.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6829617","type":"listingItem","attributes":{"id":6829617,"title":"Spinosaurus Skeleton Fully Rigged Prehistoric Predator","price":119.76,"description":"This fully rigged Spinosaurus skeleton is a high-detail, original 3D model designed for professional animation, cinematic rendering, and anatomical visualization.\n\nThe model captures the distinctive elongated skull, powerful forelimbs, and iconic spinal sail structure characteristic of Spinosaurus. Built with clean topology and an organized rig hierarchy, the skeleton is optimized for smooth deformation and production-ready workflows.\n\nDesigned for large-scale scenes and close-up renders, this asset balances anatomical detail with performance efficiency.\n\nGeometry Details\n- Vertices: 238,988\n\n- Edges: 479,008\n\n- Quads: 240,379\n\n- Bones : 352\n\nKey Features\nFully rigged theropod skeleton\n\nClean, production-ready topology\n\nOrganized animation-friendly bone hierarchy\n\nAccurate prehistoric proportions\n\nBalanced geometry for rendering performance\n\nFully original model (no scans used)\n\nTechnical Information\nCreated in Blender\n\nReal-world scale compatible\n\nClean weight painting\n\nReady for animation and posing\n\nMaterials easily customizable\n\nStructured and organized file setup\n\nIdeal For\nCinematic prehistoric scenes\n\nDocumentary-style projects\n\nAnimation and VFX workflows\n\nEducational visualization\n\nMuseum-style rendering\n\nImportant Note\n\nThis model is an original artistic interpretation inspired by prehistoric anatomical references. No scanned, licensed, or copyrighted material was used.","imageAlt":"3D model Spinosaurus Skeleton Fully Rigged Prehistoric 1","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/spinosaurus-skeleton-fully-rigged-prehistoric-predator","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/th1d3kodtk8dylc7c5k06owi4s54/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Image0003.jpg","gridUrl":"https://media.cgtrader.com/variants/th1d3kodtk8dylc7c5k06owi4s54/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image0003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/spinosaurus-skeleton-fully-rigged-prehistoric-predator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/6829617/b2d5d054d4/spinosaurus-skeleton-fully-rigged-prehistoric-predator-3d-model-b2d5d054d4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3486924","type":"listingItem","attributes":{"id":3486924,"title":"Corals Collection VFX Grace","price":249.0,"description":"**Notice Before Purchase**\u003cbr\u003e\nThe display image is only to show the effect of the model, the small fish in the display image are not included in the model asset package. The display project is also not provided. There are 16 corals included in the model asset pack.\u003cbr\u003e\n**Introduction**\u003cbr\u003e\nThis is a set of varying types of corals: dendronephthya, table coral, staghorn coral, montipora foliosa, heliopora coerulea, crinoidea and sea anemones. And some of them have multiple shapes, even up to 35, which greatly enhance the realism of your scenes. The model is made with Blender and Cycles renderer.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nAntlerCoral01: vertices 76272; polygons 151517, without instances\u003cbr\u003e\nAntlerCoral02: vertices 95611; polygons 190157, without instances\u003cbr\u003e\nAntlerCoral03: vertices 89055; polygons 176949, without instances\u003cbr\u003e\nAntlerCoral04: vertices 86879; polygons 172704, without instances\u003cbr\u003e\nAntlerCoral05: vertices 69975; polygons 138932, without instances\u003cbr\u003e\nAntlerCoral06: vertices 100077; polygons 199169, without instances\u003cbr\u003e\nMontiporaFoliosa01_01: vertices 146181; polygons 146172, without instances\u003cbr\u003e\nMontiporaFoliosa01_02: vertices 58136; polygons 58128, without instances\u003cbr\u003e\nMontiporaFoliosa02: vertices 488511; polygons 961090, without instances\u003cbr\u003e\nMontiporaFoliosa03_01: vertices 412043; polygons 417700, without instances\u003cbr\u003e\nMontiporaFoliosa03_02: vertices 477282; polygons 771836, without instances\u003cbr\u003e\nMontiporaFoliosa04: vertices 740432; polygons 1309998, without instances\u003cbr\u003e\nMontiporaFoliosa05: vertices 1393634; polygons 2737929, without instances\u003cbr\u003e\nMontiporaFoliosa06: vertices 195236; polygons 380952, without instances\u003cbr\u003e\nHelioporaCoerulea01: vertices 109895; polygons 109900, without instances\u003cbr\u003e\nHelioporaCoerulea01: vertices 78116; polygons 78127, without instances\u003cbr\u003e\nCrinoidea04: vertices 463424; polygons 435147, with applied instances\u003cbr\u003e\nDendronephthya02: vertices 43900; polygons 43838, without instances\u003cbr\u003e\nDendronephthya04: vertices 3623732; polygons 3564009, with applied instances\u003cbr\u003e\nAcroporaClathrata02: vertices 399738; polygons 400786, with applied instances\u003cbr\u003e\nAcroporaAustera_09: vertices 20815; polygons 20240, with applied instances\u003cbr\u003e\nAcroporaAustera_11: vertices 23595; polygons 22022, with applied instances\u003cbr\u003e\nAcroporaAustera_12: vertices 15075; polygons 14182, with applied instances\u003cbr\u003e\nAcroporaAustera_13: vertices 7842; polygons 7356, with applied instances\u003cbr\u003e\nAcroporaAustera_15: vertices 7365; polygons 6920, with applied instances\u003cbr\u003e\nActinia01: vertices 127384; polygons 125958, with applied instances\u003cbr\u003e\nActinia02: vertices 332404; polygons 331048, with applied instances\u003cbr\u003e\nActinic03: vertices 92550; polygons 91550, with applied instances\u003cbr\u003e\nActinia04: vertices 66192; polygons 65630, with applied instances\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nA blend file\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCrinoidea04 has rigging that supports fluttering effect, other corals have no rigging.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nOne Crinoidea04 animation at 30 fps, Frame range 0-360\u003cbr\u003e\n4 different Actinia animations at 30 fps, Frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nSome corals support close shots. If not used in close shots, optimizations are available. Follow the steps below:\u003cbr\u003e\nEnter Edit Mode, select Mesh, then Clean Up, then Decimate Geometry, and then Set a ratio as needed. This way, the textures can work well based on the UV.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nAcroporaClathrata02_BK_BaseColor.100X.png, 4096*4096\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Roughness.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Normal.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_BaseColor.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Roughness.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa01/02/03/04/04/05/06_Normal.png, 2048*2048\u003cbr\u003e\nMontiporaFoliosa_SubsurfaceAmount.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_SubsurfaceAmount.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_Roughness.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_Normal.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea02_BaseColor.png, 2048*2048\u003cbr\u003e\nHelioporaCoerulea01_WhiteSphere_Opacity.png, 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4096*4096\u003cbr\u003e\nDendronephthya02_Normal.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Mask.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Mask.1001.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Flower_Normal.png, 4096*4096\u003cbr\u003e\nDendronephthya02_Flower_BaseColor.png, 4096*4096\u003cbr\u003e\nDendronephthya02_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nDendronephthya02_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Red_BaseColor.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Normal.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Mask.png, 4096*4096\u003cbr\u003e\nCrinoidea04_Green_BaseColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_Normal.png, 4096*4096\u003cbr\u003e\nAntlerCoral03_BaseColor.png, 4096*4096\u003cbr\u003e\nAntlerCoral02_SubsurfaceColor.png, 2048*2048\u003cbr\u003e\nAntlerCoral02_Normal.png, 2048*2048\u003cbr\u003e\nAntlerCoral02_BaseColor.png, 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1024*1024\u003cbr\u003e\nAcroporaAustera_Ball01_BaseColor.png, 512*512\u003cbr\u003e\nAcroporaAustera15_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14D_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14C_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14B_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera14A_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera12_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera11_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera09_Hair_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera08_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera08_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera06_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera04_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera02_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera01_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch18A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch15_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch13_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch11_hair_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10D_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch10A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch09_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch07A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch05_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch03A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch02_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01C_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Branch01A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball17B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball17A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball16B_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball16A_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball14_Mask.png, 512*512\u003cbr\u003e\nAcroporaAustera_Ball14_BaseColor.png, 512*512\u003cbr\u003e\nAcroporaAustera_Ball06_BK_BaseColor.png, 1024*1024\u003cbr\u003e\nAcroporaAustera_Ball05_BK_BaseColor.png, 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RPG MMO 3D Effect VFX Pack","price":30.0,"description":"The perfect RPG MMO 3D effect VFX package is a brand new VFX effect package that can bring a variety of high-quality effects to your game.\nSize : 71.30MB \nLatest Version : 2.0.0 \nEngine Support : Unity Engine 2019.4.30 and above\n\nThe Perfect RPG MMO 3D Effect VFX Pack\n\nThis Pack includes 280 completely different special effects for professional skills, high quality and perfect, which can be used in any similar games such as MMO, RPG, MOBA, etc.\n\nYou can use them to generate a variety of variants, covering almost the entire range of skill effects in the game, which is definitely worth the money!\n\nIncluding a variety of different styles of skill effects:\n\nExplosion, healing, slashing, fireball, arrow, fire magic, ice magic, poison, freezing, dark, sacred...\n\nFeatures and functions:\n\n1. All special effects are optimized for mobile platforms with high performance\n\n2. Support LWRP and standard rendering pipeline\n\n3. Provides a preview scene to quickly view all special effects\n\n4. Can be used in 2D and 3D scenes\n\n5. Free upgrade after one purchase\n\n6. Clean and clear project and directory structure, all contents are well classified\n\n7. Provide all shader support for special effects\n\n8. Support all versions of Unity 2018.4.30f1 and higher\n\nNote: It is specially made for gamma space, and it needs to be adjusted manually when used in linear space.\n\n\n\n--------------------------------------------------------------------\n\nIf you have any questions, please contact: appstools.net@outlook.com, we will solve it for you as soon as possible. welcome!\n\nPerformance description:\n\nTriangular: Each effect is less than 1000 triangular in average.\n\nDrawCall: less than 15\n\nContent description:\n\nBuff Effect:41 count.\n\nDrak Magic:27 count.\n\nArcher Effect:6 count.\n\nBerserker Effect:18 count.\n\nFire Magic:26 count.\n\nHoly Magic:58 count.\n\nIce Magic:51 count.\n\nUniversal Cast:17 count.\n\nWarrior Effect:33 count.\n\nShader: 6 custom shaders\n","imageAlt":"Perfect RPG MMO 3D Effect VFX Pack animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/perfect-rpg-mmo-3d-effect-vfx-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C8U3NNUJSp1M9uECBoH4Pvkp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1950x1300.jpg","gridUrl":"https://media.cgtrader.com/variants/C8U3NNUJSp1M9uECBoH4Pvkp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1950x1300.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/perfect-rpg-mmo-3d-effect-vfx-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/4596752/58828c92ed/perfect-rpg-mmo-3d-effect-vfx-pack-3d-model-58828c92ed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6836922","type":"listingItem","attributes":{"id":6836922,"title":"Holstentor","price":100.0,"description":"The Holstentor is recreated as a high-quality, production-ready 3D asset, developed with a strong focus on photorealism, clean topology, and accurate real-world scale. The architectural structure is carefully modeled to ensure both visual authenticity and technical efficiency, making it suitable for cinematic CGI, VFX workflows, and real-time engines. Optimized geometry and a structured asset build allow seamless integration into professional pipelines, supporting everything from wide environment shots to detailed close-up renders without additional cleanup.\n\nFeatures\n\n- Well organized topology\n- Managed scene\n- Created on real world scale\n- High quality polygonal model\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All the objects are properly placed in Hierarchy\n- No cleaning up necessary, just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n\nFile Formats\n\n- Cinema 4D (Version S24.111)\n- Blender (Version 3.3.1)\n- 3ds Max (Version 26.2.0)\n- Maya (Version 20.4)\n- OBJ (3d object)\n- OBJ (mtl)\n- FBX (3d object )\n\nTextures\n\n- 01 Pattern_Diff_1k\n- 02 Pattern_Diff_1k\n- 03 Pattern_Diff_1k\n- Brown Brick_Diff_1k\n- Brown D Brick_Diff_1k\n- Door_Diff_1k\n- Grange Line_Diff_1k\n- Grunge Texture Dust_Diff_\n- Hard Dirt_Random_2k\n- Roof Dome Diff_1k\n- V H Seamless_01\n- Wall Brick_Diff_1k\n\nCompany Intro\n\nFCS Store is a team of 3D artists with an extensive experience in the field. 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The Steampunk Missile Launcher asset pack is ideal for game developers, designers, and 3D architects who require high-quality, technically optimized, and multi-platform assets.\n\nOBJ Files.\nFBX Files.\nTextures.\nUnity Pack.\nUnreal Pack.","imageAlt":"The Steampunk Missile Launcher 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-missile-launcher","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s07dl7l4o2i9q0c7rv1fhyspbd7i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Missile_Launcher_001.jpg","gridUrl":"https://media.cgtrader.com/variants/s07dl7l4o2i9q0c7rv1fhyspbd7i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Missile_Launcher_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/the-steampunk-missile-launcher","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4789780/c53924582d/the-steampunk-missile-launcher-3d-model-c53924582d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6781442","type":"listingItem","attributes":{"id":6781442,"title":"Realistic Gun VFX","price":49.99,"description":"\u003e UPGRADE OPTION: Get Our Entire VFX Library In The Ultimate Niagara VFX Bundle!\n- Limited Time Gift! \n- 1) Get Ultimate Animal Bundle - 29.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!\n- 2) To receive your bonus Join Our Discord\n- 3) Navigate to the \"free-gift\" channel and click the \"Open ticket\" button.\n\n\u003e Feature Details\n- A complete pack of high-quality gun weapon FX, featuring premium assets designed for high-fidelity games. This pack includes a variety of meticulously crafted effects, such as muzzle flashes, bullet impacts, smoke trails, and more, optimized for performance and seamless integration. Whether you're developing for PC or console, this collection provides everything you need to bring your weapons to life with stunning visual effects, all easily customizable and ready for immediate use in your game.\n\n\u003e Effortless Integration\n- With this pack, bringing your shooter game to life has never been easier. The assets are designed to be plug-and-play, meaning you can integrate them into your project in just a few minutes:\n- Attach muzzle flashes to weapon sockets for instant visual feedback.\n- Add bullet trails and impacts with minimal setup, no complex blueprints or scripting needed.\n- Drag and drop Niagara systems to your scenes, customize parameters like scale, color, and intensity, and you're ready to go.\n\n\u003e Impact Effects\n- 31 surface-type high-fidelity impact effects, optimized for PC and console.\n- Simplified Niagara systems with no clutter or unnecessary nodes and parameters.\n- Fully parameterized controls to adjust scale, color/tint, spawn count, and velocity.\n- Includes 3 variations per surface type (Low, Medium, and High), ready to plug and play with your guns.\n- Includes ricochet splatters for liquid-based surface impacts, such as water, oil, blood, and lava.\n\n\u003e Muzzle Flashes Effects\n- 5 weapon types with high-quality muzzle flashes, including fume flash, smoke burst, and light.\n- Adjustable smoke, fume flash, and light scale.\n- Includes 3 variations per weapon type, each with different shapes and styles.\n\n\u003e Bullet Ejections Effects\n- Five weapon types with plug-and-play Niagara-based bullet ejections. Simply attach to the weapon socket and play—no need for blueprint-based physics.\n- Designed for both First and Third Person Camera View.\n- Adjustable bullet velocity and scale.\n- Includes loop and single-burst variations.\n\n\u003e Overheat Smoke Effects\n- Plug-and-play Niagara ribbon-based smoke trails.\n- Includes thick and thin variants with 2 unique smoke trail textures.\n- Includes loop and single-burst variations.\n\n\u003e Bullet Trail Effects\n- Includes bullet-shaped head and smoke trails.\n- Adjustable scale, color, and speed.\n- Bonus: Flare Effect\n- Includes a looping projectile trail with smoke, flare, flash, embers, and light.\n\n\u003e Technical Details\n- Type of Emitters: CPU and GPU\n- Number of Unique Effects: 60\n- LODs: No\n- Number of Materials: 23\n- Number of Material Instances: 157\n- Number of Textures: 209\n- Texture Resolutions: (Please list the range of texture resolutions)\n- 2048x2048\n- 1024x2048\n- 1024x1024\n- 256x2048\n- Supported Development Platforms\n- Windows: Yes\n- Mac: No","imageAlt":"3D model Realistic Gun VFX","url":"https://www.cgtrader.com/3d-models/exterior/other/realistic-gun-vfx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z4nqyg4ld2tc6vy5kcyfycwryam3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/192be1c4-fd60-4f6a-a812-dd532290487a.jpg","gridUrl":"https://media.cgtrader.com/variants/z4nqyg4ld2tc6vy5kcyfycwryam3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/192be1c4-fd60-4f6a-a812-dd532290487a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/realistic-gun-vfx","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6781442/0ae01b3a43/realistic-gun-vfx-3d-model-0ae01b3a43.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4465955","type":"listingItem","attributes":{"id":4465955,"title":"10 Hair Card Hairstyles VFX Grace","price":30.0,"description":"**Introduction**\u003cbr\u003e\nThis is a collection of hair card models, including different hairstyles for male and female aiming at various scenes and styles. There are 3 male hairstyles and 7 female styles, and all the models come with 4K and 2K high-quality textures which make the hair more natural and realistic. There is also an option for quick switch between different hairstyles, with which you can match the head of the character quickly without manual operation. If you want to add a nice hairstyle to your character, then this will be your ideal choice! They can save your time and energy so you can focus more on the creation of more interesting and attractive characters.\u003cbr\u003e\nIt consists of ten hairstyles:\u003cbr\u003e\nWomen_LongHair_01\u003cbr\u003e\nMen_ShortHair_01\u003cbr\u003e\nMen_ShortHair_02\u003cbr\u003e\nMen_LongHair_01\u003cbr\u003e\nWomen_LongHair_03\u003cbr\u003e\nWomen_LongHair_05\u003cbr\u003e\nWomen_LongHair_07\u003cbr\u003e\nWomen_ShortHair_01\u003cbr\u003e\nWomen_ShortHair_02\u003cbr\u003e\nWomen_ShortHair_04\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nWomen_LongHair_01: vertices 42,479; polygons 26,291\u003cbr\u003e\nMen_ShortHair_01: vertices 27,142; polygons 15,378\u003cbr\u003e\nMen_ShortHair_02: vertices 84,243; polygons 50,370\u003cbr\u003e\nMen_LongHair_01: vertices 215,687; polygons 136,887\u003cbr\u003e\nWomen_LongHair_03: vertices 146,916; polygons 100,104\u003cbr\u003e\nWomen_LongHair_05: vertices 82,720; polygons 58,140\u003cbr\u003e\nWomen_LongHair_07: vertices 136,686; polygons 86,014\u003cbr\u003e\nWomen_ShortHair_01: vertices 86,982; 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For Free When Buying This Pack!\n- 2) To receive your bonus Join Our Discord\n- 3) Navigate to the \"free-gift\" channel and click the \"Open ticket\" button.\n\n**Setup Video Tutorials**\n- *Animations from marketing images above are not included.\n\n**UPDATE LOG:**\n- Update 1.5 Now live!\n- Added a new formula for decal stretching featuring improved alpha blending. \n- Now utilizes DBuffer decals for more accurate PBR Blending and projection at complex angles.\n- Update 1.4 Now live!\n- Added decal artifact angle fade to reduce stretching artifacts.\n- Converted \"NS_SphericalDecalSplatter\" \u0026 \"NS_SpehericalDecalSplatter_Extreme\" To Decal Based.\n- Update 1.3 Now live!\n- Blood now Reacts to light setting (LIT) more accurately\n- Now Able to exclude skeletal meshes by disabling bReceivesDecals\n- Material now uses deferred decal which supports PBR rendering\n- Update 1.2 Now live!\n- New Blood Splatters for more immersive blood effects. Splats perfectly onto an uneven surface without utilizing any decal components. These effects are designed to be simplified and easily customizable for your convenience.\n- New Blood Dripping demo showcases the combination of various elements, such as dripping, decal puddles, and splashes.\n- Improve realistic shading, and it now reacts to changes in lighting conditions\n- New Playable shooter demo (Gun not included get the asset featured in our demo here)\n- Update 1.1 Now live!\n- Added new BP for easy blood accumulation while moving\n- Niagara Blood VFX\n- Whether you're working on a video game, film, or other interactive media. With Niagara Blood VFX, you can add realistic blood splatters, drips, sprays, more to your scenes, creating a visceral and immersive experience for your audience. Whether you're a professional game developer, film director, or hobbyist, Niagara Blood VFX is the perfect tool for bringing your projects to life with stunning blood effects.Pack \n\n\u003e Contains:\n- 22 Decals including dynamic decals as well as dismemberment decals to be used as injury marks\n- 2 Amputated head systems\n- 3 Arterial bleeding systems (3 Different Intensities)\n- 1 Brain burst system\n- 3 General blood burst systems (3 Different Intensities)\n- 6 Dripping systems: 3 Normal Dripping, 3 Splash dripping (3 different Intensities for each)\n- 4 Bullet Hit systems (3 different Intensities and 1 sample)\n- 3 Slash systems (3 Different Intensities)\n- 3 Splash systems (3 Different Intensities)\n- 3 Stab systems (3 Different Intensities)\n- *Character on the cover is for demonstration purposes only","imageAlt":"3D model Realistic Blood VFX","url":"https://www.cgtrader.com/3d-models/exterior/other/realistic-blood-vfx","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m6fr1xo2vfw766iner7lywslxavx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a7178b15-0f26-4cda-b102-6bf60ee5cc7c.jpg","gridUrl":"https://media.cgtrader.com/variants/m6fr1xo2vfw766iner7lywslxavx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a7178b15-0f26-4cda-b102-6bf60ee5cc7c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/realistic-blood-vfx","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6779595/39ead31a14/realistic-blood-vfx-3d-model-39ead31a14.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5917248","type":"listingItem","attributes":{"id":5917248,"title":"001591 Well of the Prophets","price":10.0,"description":"3D Model: Well of the Prophets – High-Quality Architectural Scan for CG\n\nDescription:\nA stunning 3D scanned model of the Well of the Prophets, an intricately carved historical monument. Featuring lifelike sculpted figures, angelic reliefs, and fine Gothic detailing, this model is perfect for architectural visualization, cinematic rendering, cultural reconstructions, and game environments. The scan captures every intricate texture and form, ensuring realism and historical accuracy.\n\nFeatures:\n\nUltra-realistic 3D scan with fine sculptural details\nClean topology, suitable for high-end renders and animations\nOBJ format, ensuring broad compatibility across CG software\nOptimized for architectural visualization, VFX, and museum studies\n\nBest for:\nArchitectural visualization and historical reconstructions\nCinematic and game development projects\nDigital exhibitions and cultural heritage preservation\n","imageAlt":"001591 Well of the Prophets 3D","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/001591-well-of-the-prophets","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/29it04mon8mt7wahab5iidqaexq9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render_01_030000.jpg","gridUrl":"https://media.cgtrader.com/variants/29it04mon8mt7wahab5iidqaexq9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_01_030000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/001591-well-of-the-prophets","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/5917248/1e250c5d18/001591-well-of-the-prophets-3d-model-1e250c5d18.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4787679","type":"listingItem","attributes":{"id":4787679,"title":"The SteamPunk Flamethrower","price":20.0,"description":"The SteamPunk Flamethrower is a high-quality AAA asset pack designed for professional-grade visuals, making it ideal for Virtual Reality (VR), PC, and console platforms. 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