- detailed model besed on 'Team Fortress' nail-gun
- every object has material name, you can easily change or apply materials
.max format:
Rar archive contains three scenes
1. 3ds max 8 with vray materials
2. 3ds max 2010 with mental ray materials, which you can see in preview images.
3. 3ds max 8 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior, interior and wheels are in different layers.
.obj format:
Rar archive contains two versions of model with simple materials:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after applying mesh smooth. Just import, apply materials and render
.lwo format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials.
.fbx and .3ds format:
Rar archive contains model exported after applying mesh smooth. Just import, apply materials and render.
Poly count:
without meshsmooth max,obj,lwo: 65 000 polygons
collapsed fbx,3ds,obj: 250 000 faces