Low Poly Of the Marsupilami made with 3D Studio Max 8
The Marsupilami is a character created by Franquin.
In 3DS Max version , the model is Rigged (head, spine, pelvis, arms, legs, hands, fingers an yes! the tail is fully rigged too)
The model is finely skined and very easy to anime. The tail is moved by Ik-Chains, the motion is very smooth.
Some morphing targets are set for facial expressions.
The scene contains volume light and camera just like the presentation picture.
*The model is also RIGGED for FBX and Unity files. *
Available formats : .max, .obj, .fbx, .3ds,Unity
Exchange formats included 3ds, Obj, are NOT rigged - The model is quad only, perfect for game and animation.
Eyes Pupils and fur are separate objects. Exchange format are not rigged.
The textures are hand made, and can be use for close view.
Materials are standard, and easy to edit.
Textures and materials are included into each archive
No special render engine needed, just unzip and render.
The poly count is set for the main character, the fur have 32000 polygons